Nah, I love HeroSystem myself. I just have always been a D&D fan for my fantasy gaming. I suppose if I had been working on Hero versions of everything for the last (takes off shoes) . . . 16 years, I might have a credible HeroSystem monster manual by now, but the NPC’s would still take so damn long to work up. (My one and only complaint about the HeroSystem, btw.)
I should really show you a copy of my group’s completely reworked Players Option: Skills & Powers character creation method. And our various martial arts systems. In general, I agree with you on the Cleric thing, but occasionaly we run these Warrior-Priest Knights Templar knock-offs and it’s nice for them to occasionally hit the broad side of a barn.
Well, Monkeys don’t gain most of their benefits while wearing heavy armor. (Leather or Padded armor is a running theme in this game, much like Full Plate / Field Plate in 1st edition. Just typical overcompensation, I guess) Their attack abilities require them to either be barehanded or use “Monk” weapons. As far as the Perks v. Stuff debate, the answer is, sadly, neither. The items and other assorted stuff are not only more common in the new game, but much more Diablo-esque. Anyone for a Piercing Sharp Energy Javelin? How about a Cleaving Vorpal Dire Flail of Flame? They’re all in there.
Greyhawk is the default world. Default in the sense of “We’ve given it over to the harpies and vultures of the RPGA and won’t be producing any sort of new supplements aside from more printings of the PHB.” The Realms isn’t the default setting, it’s just the money maker of Wizard’s current line. Besides, who needs a new and original world when you’ve got the rights to produce Wheel of Time and Harry Potter (and shudder Pokemon) campaign settings?
I will remind you that those are priveleged corporate documents, with strict penalties for revealing them to the outside world. This version, btw, is going to be an EXACT mirror of the spell system. 9 “levels” of psionics, X “powers” per level, etc. An excellent method of sucking out what little flavor remained in the game, I suppose. Geez, I thought gamers were supposed to be fairly smart, but now I find out we can’t figure out that magic and psionic powers might work different. I can only imagine what they’ve got planned for their Arcanum campaign world. . . Different levels of devices. Can’t build a proper clock until you get level 5?