Mmmmm … Monty Haul campaigns… <drool>
The first computer game to use the new rules was supposed to be Pool of Radiance 2. But recently, SSI has been aquired by a different company, and they’ve had to push the release date to 2001. It may well be that Neverwinter Nights will already be out by that time.
I wrote an AD&D-based computer game once, in GW BASIC for an early-model IBM PC. It was called “Hack Up the Monster, Steal Its Treasure, and Proceed On to the Next Room.” I figured, hey, why not just distill the game down to its essence?
You might want to try Nethack, or ADOM. Both great hack-n-slash games inspired by D&D. Warning: these are highly addictive.
And if you’ve really got too much time on your hands, you can play Omega. In the amount of time it takes to get a character all the way through NetHack, you’ll juuuuuust about be able to get an Omega character ready to leave the city of Rampart.
I didn’t find Omega as extensive as ADOM. But after having beaten Nethack and ADOM, and gotten real far in Moria and Omega, you can see how I found Diablo just pathetic.
16 levels? That’s it? I didn’t even know I was fighting Diablo until I killed him and the game was suddenly over. No Vlad’s Tower, no elemental planes. You couldn’t even eat your enemies. I keep telling Diablo players that they’re just wussies who can’t handle Nethack, but they act like I’m the one who’s crazy.
Yeah, and you don’t get to have a pet kitten either! Or get hit in the face with cream pies by the Keystone Kops!
You can’t pick up everything in the shop, including the mimic corpse, and teleport out of there by reading a scroll you’re not high enough level to comprehend. You can’t charm the ghost of your roomate’s character and put it on a leash. I’m telling you, Diablo is pathetic.
What’s all this talk about making magic items? Im my day, we wouldn’t make 'em, we’d just take 'em. Making magic items was for the civilians.
Ah, those were the days. We’d have all-fighter parties, just because no-one wanted to be the guy who wasn’t that good with a sword. Testosterone D&D at its best.
Fighters? Ha! Our testosterone levels were so high, we invented a new character class called The Weapons Master because fighters weren’t powerful enough!
Well, okay, I invented the Weapons Master character class on my own and never got to use it in a campaign. But I can dream, can’t I?
You guys must be new to this debate, because let me tell you, it’s been done and the answer turned out to be that Bards rule.
Not only to Bards get all the chicks, they know what to do with them (if they make a successful Lore roll). Paladins? They’re cute, sure. But they’re way too into their horses, if you know what I mean.
Fighters? Sure, you could train 'em to play the lute. But they couldn’t rally your allies with it, if you take my meaning.
Clerics? Everybody likes a cleric. And some of them swing their censers mighty low, if you catch my drift. But they’re all married to the church. Ew.
Wizards? Well, if you’re into cross-dressing.
But an assassin can be a real lady-killer…
And thieves are good with their hands…
One more thing I noticed:
In 2nd edition, Delayed-Blast Fireball was limited to 10 dice of damage just like Fireball was.
In 3rd edition, Delayed-Blast Fireball no longer has an upper limit on the damage you can inflict. However, according to this sneak-peak of the high level characters rules, you can’t progress in any one class beyond 20th level anyway, so your casting level as a wizard (or sorcerer) will never be higher than 20th. Which means no more 100d6 fireballs, delayed-blast or otherwise.