It affects the probability that he would open the door with the car (as you said, it would happen 1/3 of the time).
The times he does, the game is over and the problem doesn’t come into play.
The participants chances were always 1/3
The 2/3 of the time he doesn’t would be physically identical to the problem where he intentionally opened a door with a goat behind it.
In these 2/3 of the time the problem is actually allowed to occur and becomes a subcategory upon which we base the likelihood of the location of the car are the same since we’re dealing with same results.
This is where things get confusing for me and everybody else
You’re all right in saying I don’t see how this subcategory could be any different than th formal version of the problem. I don’t grasp how his KNOWING and opening the wrong door intentionally somehow confers a different probability. By breaking down into a subcategory he still opens the wrong door every single time within this category, the only time the full game is played. The options and possible permutations are still the same where one possibility is he switches and gets a goat and the other two possibilities he switches and gets a car–as broken down graphically in the “simple solutions” portion on the Wiki page for the problem.
It would still appear to me that including the times where the game is over early (and we could therefore consider the times it’s not as a new and separate game) is to also consider how often a contestant wearing a blue shirt wins as statistically relevant. I don’t see it bearing any influence on the new game any more than… what’s that logical fallacy that relates to flipping a coin? No matter how many times you flip it, though odds are it should turn up say “heads” eventually, each flip is it’s own and the odds, possibility remains only 1/2.
Different logic problem, unfortunately brings up the 1/2 stat again which could lead to confusion, but I hope it illustrates better where I’m coming from.