Developments from the Game Developer's Conference 2015!

Hopefully some juicy stuff comes out of GDC this year. We are supposed to hear more on VR from Valve and Sony. And there’s going to be lots of stuff that will ultimately affect games going forward. There’s also going to be lots of tangential announcements from other industry leaders relating to games and gaming, I’m sure.

Some stuff already:

HTC partners with Valve to bring us what is so far, the best VR setup to date: HTC Vive VR. From the announcement:

A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.

A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world!

Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interactions.
**Unreal Engine 4 is free! **No more monthly fee, just a 5% royalty after your first $3,000 is made.

And of course, Unity 5 is released, the free version now includes ALL engine features. Pro is same price as before, I believe, but it’s limited to support and cloud services. Some cool new features too including physically-based shaders, global and real-time illumination, HDR reflection probes, 64 bit editor, and a new, more powerful physics engine based on Physx 3.3.

Mad Max drops last gen consoles, coming out Sept 1st.

There should be a lot more to come!

Has there been any news about No Man’s Sky? I’m looking forward to that game something fierce.

Oh man, I am trying very hard not to get on that hype train.

Yeah, I get that. The last time I was this excited about a game that looked truly revolutionary, we ended up with Spore.

My hype level is wavering on this one. I’m thinking it’s more likely to be a spore than not. But I’m still a bit hopeful! The devs certainly seem capable at least, from interviews I’ve watched.

I just hope they change that UI a bit.

More news:

**Web GL 2.0 **coming to a browser near you: https://www.youtube.com/watch?v=2v6iLpY7j5M

Unreal Tournament, new map walkthrough: https://www.youtube.com/watch?v=a4tNU2jgTZU

Sony announced their Vr project: Morpheus would be coming out second half of 2016.

Not many details. OLED 1080p panel 120 Hz refresh, but I’m not seeing any games on a PS4 running at that frame rate though. Looks damn sleek though, vs the ruggedness almost military form factor of the Valve and HTC’s prototype.

Some new on Steam Machines:

We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months," said Gabe Newell, Valve’s president. “With these announcements we hope that we are helping build on that momentum.”
Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

Steam Machines from partners Alienware and Falcon Northwest are being shown, with Machines from a dozen other partners slated to release this November. Steam Machines will start at the same price point as game consoles, with higher performance. Customers interested in the best possible gaming experience can choose whichever components meet their needs. Epic will give a demonstration of the newly announced Unreal Tournament running on a 4K monitor driven by the Falcon Northwest Steam Machine. “We love this platform,” said Tim Sweeney, founder of Epic Games. “Whether you’re running incredibly detailed scenes at 4K or running 1080p at 120 FPS for an intense shooter experience, this brings world-class gaming and graphics to televisions with an open platform true to Valve’s PC gaming roots.”

Valve will show a virtual reality (VR) headset. Developer versions of the headset will be available this spring, and partner HTC will ship their Vive headset to consumers by the end of the year.
Two new technologies are part of the VR release - a room scale tracking system codenamed Lighthouse, and a VR input system. “In order to have a high quality VR experience, you need high resolution, high speed tracking,” said Valve’s Alan Yates. “Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices.” Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

“Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices,” said Valve’s Joe Ludwig. “The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience.”

“We’ve been working in VR for years and it was only until we used SteamVR’s controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make,” said Alex Schwartz of Owlchemylabs.

VR demos being shown at GDC include work from Bossa Studios, Cloudhead Games, Dovetail Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett, Steel Wool Games, Vertigo Games, and Wevr.

Valve announced the Source 2 engine, the successor to the Source engine used in Valve’s games since the launch of Counter-Strike: Source and Half-Life 2. “The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games,” said Valve’s Jay Stelly. “We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform.”

Also as part of supporting PC gaming, Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL.

GDC 2015 will mark the 13th anniversary of Valve’s first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software. In the last year, Steam realized the addition of many new services and features - including In-Home Streaming, Broadcasting, Music, and user-created stores - as it grew to over 125 million active accounts worldwide.
Also Steam Link Announced: Steam Link on Steam

Allows you to stream your games to whatever device you connect to it (TV probably). Selling for $45.

I’ve mostly been in meetings so I’ve been out of the loop for a lot of the announcements.

I do know thatIntel has committed $300 million to increasing diversity as a result of the criticism it received last fall after Gamergate convinced it to pull ads from Gamasutra. On Tuesday I spent 90 minutes talking about careers in games to a group of young women that Intel was sponsoring at GDC. So, yay, thank you Gamergate! You’ve really helped the cause of social justice!

No existing games are designed to run that fast, but now that people know it’s possible, there definitely will be developers targeting that frame rate.

Also, don’t forget that Sony has the Move, so PlayStation VR games can be designed to track hand motion as well as head motion. In fact, the light bar on the front of the existing controller means it can be tracked as well, so you don’t even need any extra hardware.

I hear Sony has some sort of frame rate doubling component as well? So devs target 60 FPS but it’s being interpolated to 120?

Not sure how that one works, but cool if true.

Yes, it’s true. On Monday I was at the Sony tech conference where confidential details are shared with Sony employees and they talked about how it works, but since I don’t know what’s been made public I can’t post about it here.

I am pretty pumped about steam os. If it goes well and gets popular I might finally be able to ditch windows completely in few years.

I don’t really get the VR stuff as of yet. Seems like technology is outpacing the need. After I get home from work I am looking to play while sitting down and moving a mouse rather then turning my head back and forth, much less standing up and walking around. A compelling gaming experience could change all that, but I haven’t seen one yet.

I hear Sony has some sort of frame rate doubling component as well? So devs target 60 FPS but it’s being interpolated to 120?

Not sure how that one works, but cool if true.

Also:

Titan X Announced form Nvidia.

12 GB frame buffer, 8 billion transistors. The biggest GPU around. Probably not a price tag that will be mass market friendly :slight_smile: But a glimpse of the future.

Valve, AMD and Nvidia collaborating on unified VR rendering API’s. Feature very low latency, lots of VR specific features in terms of improving efficiency, low CPU overhead, and really scaling of multi-GPU setups for VR.

Rock Band making a comeback… so I guess get your plastic guitars out of the basement closet. Rock Band 4 is coming to the next gen consoles.

**Valve’s Final Version of Steam controller hitting this fall: ** Hands-on with the final version of the Steam controller | Polygon

Looks like two track pads and a thumbstick, plus 6 face buttons. Polygon says “it all makes sense when you hold it in your hands.”

Also Valve is having a SteamOS sale with titles compatible or soon to be compatible with the OS. Including the upcoming Batman: Arkham Knight!

Steam has this on their store now which I hope is a… mistake?

$1,099 for that computer is a joke.

Alternate Steam Machine
Price: $1,099 USD
CPU: Intel® Core™ i3-4130
GPU: NVIDIA® Geforce® GTX 750Ti
Memory: 8GB DDR3-1600MHz
Storage: 500GB SSHD

Edit: Multiple Steam boxes by different companies on the site which start out more in the $400 range though none strike me as especially tempting for their cost.

Wow, yeah $1K for that is ridiculous. That’s a $450 machine… well the SSD is a bit pricey, maybe a $550 machine, but that’s still a ridiculous mark up.

Hopefully competition brings the prices down.

The Steam Universe is expanding landing page is now up:

Put the gamepad and the link on my wishlist.

I’m not sure I grok the changes to the controller…