I tend to take the good guy route whenever possible. The only exception I can think of is GTA 5. In that game, I’m not sure how possible it is to not be mean/evil to some extent. And I’m not all that apologetic when I run over an innocent bystander when chased by gang members. My rationale is that I’m looking at pixels, not people.
I don’t play many video games for just this reason. I don’t like the emphasis on shooting and killing. The more realistic the videos have become, the less interested I am in playing them.
It’s kind of annoying, I’ve played several video games that force you to kill people. I like games like Assassin’s Creed where you can just knock people out.
First, this is a good point, if the whole game is about being the villain, sure, lean into it!. But again, most modern CRPGs especially have a dual path morality. Which leads to this:
Yeah, I could be evil, not an evil jerk. Like I’ll shoot people in the face, but I won’t hurt their feelings. Seriously.
And if I’m not human, it’s not cannibalism!
[/quote]
Altogether too often, the evil (or brutal, or -renegade- path) just boils down to being a jerk to be a jerk, rather than it’s more pragmatic, effective or in-character. Or as @kenobi_65 and others put it, puppy-kicking for the evulz. It gets frustrating in such games because sometimes you’re torn between the head-cannon motivations you’ve created for a character vs. needing to pick specific options to increase your ‘evil’ or ‘good’ score.
Mass Effect for Example (which in the latter two versions had a similar mechanic to SWKOTR in which your ‘evil’ choices would manifest visually on your face) was hard, my Renegade (read evil if you haven’t played) was a pragmatist who was willing to make hard choices to win, and was an Earth Firster. Not a raving Xenophobe, just felt that they were using human resources first, and therefore was responsible to Earth first. But I ended up around 60/40 Renegade to Paragon in the latter two games because often the renegade option was just being damn stupid.
And don’t get me started about how arguably the Paragon Option is much more evil than the Renegade option for the two main endings!
IMHO enslaving a species for all time and forcing it to work to restore their enemies and protect them is far worse than simply eliminating them when you’re in the middle of a genocidal war said aliens started with the stated intent of wiping out all technological organic life in the galaxy, something they’ve done COUNTLESS times before.
In the Star Wars: The Old Republic MMORPG, I had a group of 3 friends I played with (we play tabletop RPGs in real life, heck they were my groomsmen and one woman at my wedding). The 4 of us played Dark Side, each of us playing one of the 4 main classes. It was pretty fun. I played a Sith Sorcerer. We got all the way through the game and completed the main storyline as a group.
I cackled like a madman in real life every time I shocked someone with lightning in dialog parts. My friends wondered if something was wrong with me. Maybe they were right
When it’s over-the-top cartoon evil, I just find it funny and enjoy it.
Aside for all who haven’t played the SW:TOR MMORPG, you can totally play Light Side Sith and Dark Side Republic Military. So I had (have?) a dedicated light side Sith Sorcerer as a Healer. In most ways the game is a lot more nuanced that many of the movies.
Maybe there’s a line break thing going on similar to what happens with spoiler tags. (I.e. Spoiler tags can only be applied to one paragraph at a time. If you want to have two paragraphs in the same block covered, you have to put a set of spoiler tags around both.)
The closest I get to evil is playing Renegade in Mass Effect, because IMO Renegade Shepard is a much more interesting character than her Paragon counterpart. (I also always play FemShep for the same reason and because Jennifer Hale is an awesome VA.)
My first playthrough of the original game was straight Paragon up until the very end when I decided to let the Council die instead of saving the Destiny Ascension - they’d been absolutely no help, had ignored all my warnings, sternly lectured me about every decision I made, and would’ve gotten the entire galaxy killed if not for me, so I wasn’t about to sacrifice human lives to save them.
After that, I decided I had to replay the game as a full Renegade and never looked back.
My first playthrough of something I’ll generally be nice, unless something really annoys me. But later playthroughs, I’ll do whatever. And it’s very rare a game will actually make me feel bad for my choices. I’d go into examples of when that happened but I got distracted by this beer that just got put in front of me.