I’ve been wanting to give Red Dead Redemption 2 another chance - when I first played I ragequit soon after the story took me to the New Orleans analogue. Partly for game mechanics reasons (children can rob me, but I can’t even lasso them or otherwise get my stuff back, so I felt punished for treasure hunting and exploring), but mostly because I had grown to despise all the main characters. The gang members were all simultaneously helpless, rude, murderous, incompetent, and utterly dependent on Arthur. Arthur himself felt irredeemable, despite the game’s title - every heist becomes a bloodbath, Micah should have been left to rot in Strawberry, and I disliked that there was no player agency on the path to take on that front. I realised I preferred hunting or just riding around enjoying the views to actually playing the game, so I quit, with my headcanon being that Arthur said “screw these guys”, rode to Oklahoma, set up a ranch, and lived to a ripe old age as an ornery, solitary, but peaceful old coot.
But… the game mechanics are so good, and the world so beautiful, that I kinda want to go back. I just can’t stand the characters, so I can’t bring myself to do so!
This came just after I had played Cyberpunk: 2077. The only bugs I had were graphics-related, but the major issue that keeps me from ever wanting to play the game again is that the protagonist and the Keanu Reeves character are both insufferable. I can shut down Keanu in most conversations, but the protagonist himself is at best a stupid criminal (in that for cutscene or story reasons V does really stupid stuff, like allow random software be shoved into his brain). At worst you can play V as a gleefully nihilistic sociopath.
Actually at the time the 1-2 combo of the above got me so frustrated with story-based gaming that I started playing with trains instead. (Railway Empire. Simple, addictive, and really fun!)
At the time I was wondering if this was a new trend in gaming/storytelling, and if so, how to avoid it. But thinking back now some time later, other villain protagonists worked better for me - the GTA series, especially Vice City, as well as the Saints Row games, come to mind, and I think they work because the antagonists and the game world in general are over-the-top absurd and played for laughs. The protagonists aren’t so much villains as mustache-twirling cartoon characters. The Mafia series tried to play its protagonists more sympathetically, and to me it worked - particularly in Mafia 3, where the events that set off the plot makes the protagonist’s quest for revenge feel justified.
All that said, I can’t nail down why I liked Mafia 3 and disliked Red Dead Redemption 2.
How do you feel about villain protagonists? Do they take you out of the story, or maybe you enjoy going on what is still an unorthodox path?