I played trhe Hellgate: London demo and it kinda was OK. No very good or bad. It’s primary selling point seemsot be that it’s exactlt like Diablo 2 except that it’s 3D.
I also takes place in a futuristic London invaded by demon hordes with men walking around in power armor with guns, magic spells, and swords, instead of taking place in a fantasy setting with men walking around in magic armor with bows, magic spells, and swords.
I liked the character generater, which was basically pick a class and choose what you look like. However, I had a hard time with the interface and the skills. There was a lot of trial and error trying to figure out how to how use the skills, since they often had no visible effect.
For example: the blademaster’s Surges I had to play around with for a long while before I figured out what to do with them. It’s exactly like a normal attack, with a small ring of glow to your character. But it’s hard to see and not very clear.
Other example: The marksman’s grenade attack was almost invisible against the action running around on-screen. There’s little to tell you where it went or if it hit, since it only seems to have any graphical effect on nearby enemies, not a big bang itself.
Final example: The health and mana bars are much smaller than in Diablo2. It’s a lot harder to watch out of the corner of your eye, and I often found myself on the brink of death.
Fighting monsters was fun, though I had a very hard time learning the timing of things with the blademaster. Monsters kept hitting me and I didn’t know why. Eventually, I figured out the following:
- Pressing forward while attacking makes the attack into a long rushing swing, which is very awkward.
- It’s hard to see whether or not you hit many enemies, because they’re crawling on the ground and just sort of die sometimes when you wave your sword over them.
- Even with just one enemy, it’s hard to see the little lifebar go down.
- The hit detection is terrible. Monsters would start the swing, I would dodge back, they’d miss by a country mile and I’d still get hit.
- I think zombies had some toxic goo they released when the died, but I wasn’t sure since it was hard to seperate from the blood spray.
I tried the Marksman next and had a much better time. The only trouble was that the guns tended to be ridiculously inaccurate (but get better with more Agility). The infinite ammo made up for it. Fighting bosses was much more fun with the marksman’s retreat, grenade, and shoot tactic than the Blademaster’s “run up and get slapped around like an Irish housewife” method. I definitely liked the out-of-doors areas better than the tunnels and sewers, but I was a little worried that everything was pretty much on rails. You could do or not do some side zones, but it was all streets with no cross-streets. You went forward, killed enemies, as left. No open areas or arenas.
So, I’m a little leary of the game but liked the concept. Anyone have the Straight Dope on it? Does it get better? Does it ever explain what half the terms on the armor are or what they do?