Union base scale pay is pretty damn good compared to game developer salaries. Game Developer Magazine does a yearly salary review for the industry. You can’t access the info on their site without paying, but this site has the 2004 numbers.
A Lead programmer with more than 6 years of experience makes an average of $93,064.
Here are the weekly minimum salaries for camera operators from 2003 guaranteed by their union and what that translates to in a yearly salary:
DP: $3,239/wk - $168,428
Operator: $2,039/wk – 106,028
1st AC: $1683/wk - $87,516
2nd AC: $1552/wk - $80,704
So the minimum for a Cameraman is higher than the average for a Lead Programmer. The minimum for a Director of Photography is almost double the average for a Programming Lead and $60,000 more than the average for a Technical Director. And these are union guaranteed minimums. There are certainly DPs making millions per picture, but there aren’t any technical or creative talent making millions in games.
(These numbers aren’t a straight one to one comparison because movie people often don’t work year round, but I think this is balanced by the fact that most game industry are incorrectly labeled Exempt employees and then regularly forced to 50-80 hour weeks without being paid for any of the overtime).
Also notice that the highest salary reported industry wide (up to Executive Producer) is $225,000 dollars. For a top end salary in almost any industry, this is a pittance. You could find restaurant mangers and hair stylists making more than that, not to mention doctors, lawyers, and accountants. You note that only top end talent in movies and TV get the big bucks, but there is no top end talent in the games industry in terms of compensation.
The only people making BIG money in games are owners of developers who sell their companies to large publishers like EA and Activision (or entertainment Conglomerates like Vivendi) or the upper echelon executives of those big publishers. The way to make money in the software industry is not by making software.