Copy-pasting from the Something Awful thread, as it’s informative (and I kinda don’t want to go and dig it up when the game comes out on PC :o ) :
[QUOTE=A goon]
I see a lot of misconceptions about stats and scaling, thought I would take a stab at it:
Hexes and Dark Damage - Scales on the LOWER of INT or FTH. 6 INT / 30 FTH has the same scaling as 6 INT / 6 FTH.
Pyro and Fire Damage - Scales on the AVERAGE of INT and FTH. 6 INT / 30 FTH has the same scaling as 18 INT / 18 FTH.
For both Hexes/Dark and Pyro/Fire Soft Cap on damage scaling is at 30. The increase gets cut by 75% after 30 so unless you need INT or FTH for other purposes it’s not worth it. Scaling is a much smaller part of the damage with Pyromancies so INT/FTH are not as important. It also means high FTH and INT players can benefit from pyromancy with less investment than hexes.
EVERYTHING ELSE (STR, DEX/Poison/Bleed, INT/Magic, FTH/Lighting)
Attack value is 57 at 10 STR, DEX, INT, or FTH. It goes up 1.3 pts per point from 10-20, 2.2 from 21-30, 3.8 from 31-40, 1.5 from 41-50, ~0.7 from 51-0.
The important thing to see here is that each point from 31-40 raises scaling at more than twice the rate of 10-30. The actual damage increase is proportional to this. Your attack value will be multiplied by a scaling factor based on the scaling E-S. Scaling is a range within each letter, so a fire infusion will still lower your other scalings even if the letters do not change. DEX scales at 60-65% of STR. While an A scaled weapon on STR might add 1.2x attack value, for DEX it will only add .7-.8. This means on weapons with mixed scaling you should raise STR to 40 first.
Fire, Dark, Magic, Lightning all offer the same bonus damage for the same scaling. I don’t know if Bleed/Poison suffer from the reduced DEX scaling, but both employ radically different mechanics than the other attack types. They can be effective with good DEX, but require certain weapons/builds/strategies. Unless you’re willing to research or to trust someone’s advice it’s best to stick with a more straight-up infusion.
What you should take away from this:
(1) For Hexes/Dark, get 30 INT and 30 FTH ASAP. For Pyro/Fire, who cares? For everything else, your priority should be to get SOMETHING to 40, I don’t care what, probably STR.
(2) There are few reasons to take a stat over 40 - and the only reason to take a stat over 50 is so you can power stance something ridiculous and something else ridiculous.
The final note, scaling does not outpace elemental infusions as in DS1. 40 FTH will do just fine with minimum STR for a weapon and lightning infuse, even better with a weapon buff. Similarly, Hex/Sorcery players should use Dark/Magic weapons. Maybe have a regular, Raw, or Fire weapon in your pack for the rare resistant critter.
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