Yep no persuasion skill. Not many skills at all, in fact the only one I’ve been able to see a reference to is lockpicking, but there’s no place that shows you your aptitude at it, you’re simply told, in the tooltip of your cunning ability score, that you gain a rank in it for each 10 points of cunning you posses.
I also hate not being able to equip my teammates with armor, and with some teammates I can’t even switch out their weapons!
I do like the writing and the voice acting so far (only a few hours in), and I do like the combat as it’s retained most of it’s tactical appeal (on the PC at least). I think the difficulty ratings are a bit wonky however. We need something between normal and hard, and we need a separate “Friendly fire” option that is not tied in to Nightmare.
Easy and normal are way too easy on the PC. They are meant for console gamers who only want to play the main character a la god of war. But hard is almost on par with nightmare on DA:O. While I’m happy with that level of difficulty, I think most other people would want something between normal and hard on the PC.
The perfect difficulty for me would be Hard + friendly fire on. Nightmare, at least in the beginning of the game where you are severely limited in terms of gear and abilities, is IMPOSSIBLE without falling back to exploiting the AI by doing stuff like kiting enemies around. This is coming from someone who beat DA:O and Awakening in Nightmare mode several times.
So the difficulty goes from “I just want to see the story” to “cakewalk” to “REALLY challenging” to “Lame-o”. We need more options!
The graphics are great. I’m playing at Very high, DX 11 all features enabled, 1080p 4x AA, 16x AF. It’s not crysis, but the improvements from DA:O are significant. Make sure that you download the high resolution texture pack from Bio. combined with the DX 10/Dx11 effects the environments look pretty impressive. Nuanced, detailed, there’s depth to them. Also you won’t have to suffer through pixelated low rez textures during cut scene close ups.
Another thing that totally changed in DA2 from any other bioware/D&D game for me is the overall class balance.
Quick, what’s the first thing you target in combat? If you didn’t answer “the enemy spell caster!” reflexively you aren’t going to be playing a game like Dragon Age quit being a poser!
Well, when was the last time you ever felt that way about the enemy rogue? You kill those guys last, right? Silly rogues and their silly arrows/daggers. Well, prepare to be surprised. Rogues are the masters of the battlefield. They are slippery suckers that can be anywhere any time - and that usually turns out to be right behind your caster.
This morning I got my behind handed to me by a rogue and his henchmen. Used my abilities well, I thought, managing the henchmen and taking them out, and I cornered the rogue only to have him throw a smoke bomb and disappear. Then, after the longest two seconds ever, re-appear behind my mage where he proceeds to ventilate her with his dagger. Dead mage. Not only that, but the bastard STEALS one of my health potions and gulps it down. Couple of more times of this and I’m dead.