I have a fairly beefy system, but Doom occasionally crashes to black on the main screen. It’s only a minor irritation, as I just Alt-Tab out and back and it’s always sitting at “Resume” on the menu, no horrible demon-deathifying going on without me.
I do have to unplug and replug the DS4 controller when it happens, which is more annoying.
I think it’s just a mega buttload of game, as optimized and polished as a good studio could make it, but with its own RAM, video and CPU-chawing demons.
I don’t know what I did and I don’t want to jinx it, but my game is working fine today. (knock wood.)
My one complaint that I have about actual game play is that I have a slight fear of heights and games that involve jumping really make me dizzy. So the levels I’ve done the last couple days have been … less fun… than the first couple.
I look at the rune trials as an opportunity for the game to force-teach me something I haven’t figured out on my own. I usually take about 20 tries to pass one. I passed another one today, and now I know how to perform a Death From Above glory kill, so I’ve got that going for me.
In case anyone else in the future has the issues I had, I went to campaign, went to the game I was playing (or you can start a new one), went to settings, then advanced settings. There you change one of them to Vulkan instead of whatever the set one is. I kept seeing people say “oh my game loads fine since I switched to Vulkan” and had NO idea what it meant. A new card? DLC? So since I didn’t know, I couldn’t really look up what to do. I found it by accident and knock wood, it’s been ok (I thought it was ok before and it wasn’t, but it’s been perfect since).
Today I had an in-game bug, not a set-up error. There’s a room where you have to blast four pillars and demons generate and when you kill them all, the door unlocks, as is usual. If you blast the pillars too fast, demons sometimes generate in weird places and you can’t kill them all. BFG doesn’t even get that last one hiding… somewhere… stuck. You can jump over the door in theory, but I’m not agile enough to do it. Close the Well is the goal name. It seems a fairly common bug and if you can’t spot the demon, catch it in a BFG net, or jump the door, you have to start over.
It wasn’t a super hard level, not after the boss levels, but it was time-consuming and there’s no guarantee the second time around it’ll work. I stopped playing one of the Kingdom Hearts because there was one place if you did something in the wrong way, you were perma-stuck and had to start the game over from scratch. Not your level, but the whole thing.
There was a free weekend on steam, I grabbed it expecting not to like the game very much (I don’t really yearn for mindless shooter type games) but I found it to be way better than I expected.
The engine is the most technically perfect engine I’ve seen in all my years of gaming. I’m super picky about how input is handled - how many frames of lag there is, how perfectly the character movement matches the mouse movement without acceleration or smoothing or other stupid tricks. The controls are absolutely fluid and perfect. The game never slows down even the tiniest bit at any point on ultra. The frame to frame timing consistency is excellent. There has never been a game I’ve played that nails the fluidity and responsiveness of the inputs so perfectly.
The gameplay is surprisingly fun too. I think having limited ammo that needs constantly refilling was a good idea - it forces you to switch weapons a lot which was fun. Since the battles are basically room based rather than scattered around, I kinda wish they used some sort of battle rating system like the shadow warrior remake did - it would fit really well here.
MP is alright. Not great, but it’s fun to blast people with rockets in a hectic, chaotic environment sometimes.
It’s still on sale on steam for $15 for a few days. I grabbed it on the UK gamergate site for $11 via paypal, which is also going for a while. I can pretty safely recommend it if you think you’d like this sort of game.