Duke Nukem Forever finally officially rescheduled to "forever"

Are you saying an alien spaceship that looked like a vagina has been done before? :eek:

Sir, I for one could never imagine someone doing that. Especially not in a major motion picture released in the late 70s, which was the inspiration for much of Prey’s design.

NO WAY!!! It’s totally original to Duke I’m sure!

Someone really needs to remake Leather Goddesses of Phobos as a shooter. :wink:

There are/were a couple of projects out there for making Duke 3D available online. I couldn’t make them work on my machine. Would love to have that since I have all kinds of old user-made levels still saved on CD.

RIP Duke: one doomed space marine
Weren’t the original Dukes shareware? Where do I look? Any chance they’ll play on an XP box, or do I have to install Windows 95 on an old laptop?

Duke 3D, playable on a Windows XP box, for $6 at GOG.com

http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition

I think he means the old 2d platformer versions, somewhat similar to Commander Keen. I think they were shareware, but I don’t recall for certain.

Duke Nukem 1

Duke Nukem 2

Both pages have the shareware episodes of the respective games available for download. The first requires an XT (286 recommended) and 520k RAM, and the second requires a 286 (386 highly recommended) and 540k RAM.

Are there good emulators that can isolate your system resources to create a shell to play these kinds of games on?

DOSBox is an open-source DOS emulator that runs on pretty much any operating system you can think of. I’ve never used it so I can’t tell you how easy it is to set up.

It’s easy. You just mount a folder as a virtual drive, and then browse it from the DOSBox command prompt in the same way you used to.

I have to question if you really believed them when they said they were 90% done( Despite the fact they have yet to put out anything of substance in the last 10 years related to DNF). For me, hearing that would be a massive warning “BS” flare. Even valve will actually release actual, concrete stuff once in a while to back up thier claims of game progress(and they’ve also got a reputation of putting out really good end products which make the wait worth it).

First leaked footage! NSFW: Swear words, titties:
http://www.viddler.com/explore/Destructoid/videos/481/

Looks damn cool actually.

Like I said, Duke Nukem and a LOT of other games from that era (Shadow Warrior…Redneck Rampage…Blood…SHINY’s games [Earthworm Jim, MDK, Messiah {which I still LOVE to play - anyone want advice running it in Vista, PM me}]) had what is severely lacking in games nowadays…a sense of humor. They didn’t take themselves too seriously, and they broke the fourth wall constantly.

What? You mean to say F.E.A.R. doesn’t have a sense of humor?

hehe, Halo at least has a sense of humor. Gnomes never die!!!

The funniest thing in F.E.A.R. was hearing the enemy soldiers yell “FUUUUCK!” when you threw a grenade into the room. I have to admit, that was fun.

But otherwise the game was super-repetitive, and JESUS GOD did it have a boring aesthetic. “I know, let’s make everything gray! Because office buildings, ventilation shafts, sewer tunnels and science labs are TOTALLY unique and interesting settings for a first-person shooter! Genius, I tell you! We’re blazing a new path!”

Well, at the beginning, Mission control says something like “An Army of Psychic clones? No wonder nobody takes us seriously”. Too bad it’s played completely straight after that, making the non-“Scary” parts of the game super generic.

Did you guys see the article about the man who put a deposit on DNF in 2001?
Link

F.E.A.R. is fun because it takes one of the most important aspects of first person shooters recently, the ability to shoot from cover. I enjoyed that aspect of it. I mean it’s a totally generic shooter, but that’s like complaining about The Bourne Identity being a boilerplate spy thriller.

I was mostly looking at that gray alien with the glowing eyes and the 'leventy-dozen teeth. Coulda sworn it was the same guy from the Gears ads.

Yeah, scripted animations look cool, but think about how it’d be from the replayability side, knowing every enemy in the game is coming at you in exactly the same way. Kinda crazy that even with at least three ‘trash everything and start over’ reboots, the gameplay keeps a Quake 2 mentality.
Speaking of which, anybody else watch the E3 2001 teaser? Now that I could’ve gotten excited about. But there’s nothing I’ve seen from the Unreal2 build that had a hint of personality to it, like they were trying to look as much like other shooters as possible.