SpongeBob SquarePants: Revenge of the Flying Dutchman on PS2. I beat it with no walk-through and no cheats in about 6 hours.
Also Silent Hill 2 for PS2, which I beat (with a walkthrough) in probably 6-8 hours.
Compare to any Tomb Raider title, all of which have taken over 30 hours with walkthroughs and cheats, and Kingdom Hearts, which took over 80 hours with a walkthrough.
If pinball counts, I’ll nominate Jurassic Park. All you had to do was aim for this one spot where the ball was retained and bounced up and down as a Tyrannosaurus Rex ran past on the display, giving you enormous, if slightly unpredictable, amounts of points. Then the ball would release and fall slowly towards a flipper, allowing you to do it all over again.
I don’t know how many free games I won on that baby before I turned them over to a grateful kid standing beside me.
This is a pretty obscure game, but there was a RISK-type simulation (with a lot of economics thrown in) on the Mac about 12 years ago called “Guns or Butter”
The first game I ever played, I won against 1 computer opponent on “Normal.”
The second game I ever played, I won against 5 computer opponents, all on “Expert.”
I took it back. They gave me my money, too.
The computer version of Axis and Allies is pretty easy, too.
An early LucasArts adventure, name of Loom, I finished in about three and a half hours total, and don’t remember any of the puzzles actually puzzling me for more than a minute or two. Neat game, though.
The original Alone in the Dark, once you learned where things popped out of and such, could be played start-to-finish in 30 minutes tops, without feeling particularly rushed.
Pshaw. If you want ridiculously easy football games with HOF QB endorsements look no further than John Elway’s Quarterback for the NES. In a straight up game it can be somewhat fun and interesting. However, one of the play options was labeled “Flip” which would flip the sides of the field the wide receivers lined up on. Rather than selecting a play, if you leave the “Flip” item highlighted when the play clock runs out, your team is now blessed with speed equivalent of The Flash while the other team is still slower than molasses.
Once you learn the patterns, it takes very little skill to complete the game. I used to be able to play Contra until I got bored without losing a life…and I did not own the game, I got to this point with a 3 day rental
I’m currently finding Command and Conquer: Generals to be a joke, particularly the American campaign. Build a dozen helipcopters, blow everything off the map. Really, this “harvest-builid-rush” shit is getting old, why don’t they try introducing actual tactics to this genre?
I had a football game for the Atari 5200. The AI was really stupid you could run backwards toward the sideline. The entire team would follow you and since you were slightly faster you could then run toward the other sideline then run for the touchdown. Heck if you were really bored you could just keep running around in circles.
Play Sation 1, Monopoly.
Worst and easiest game. The computer opponents won’t even pay morgage value for auctioned propperty. And will sell you what you need for a whole set at property face value. Hate it hate it hate it.
Cheers, Bippy