I’ve been mulling these things over. Still no go, but I’m trying. Let me try to establish some of my difficulties. I find the concept of closed vs. open systems to be useful, even though it’s not clear how it translates to the games. Now, there seem to be three qualitatively different examples being bandied about here:
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[li]The blackjack: two people wager on a game (zero sum game).[/li][li]The commodity: one person buys a product from another (non-zero sum game).[/li][li]The table: labor is added to raw materials, making the end result worth more than the materials themselves (non-zero sum game).[/li][/ol]
Blackjack seems the clearest example of a zero sum game to me. The game starts when money is put aside in a pot. The game ends when the pot is redistributed. The system is closed, measured by the amount in the pot. OK, got it.
Commodity is less clear to me. The game starts when the buyer/seller begin their transaction. The game ends when money is exchanged for the item (or even barter occurs). Nothing is actually being produced (created); rather, the items themselves are simply transferred, but not transformed. The supposed wealth creation is due to subjective (and different) valuations of items being exchanged. As I’m conceptualizing it right now, this form of non-zero sum game is analogically similar to a Stirling engine (where different value assignments equate to temperature differences and created wealth equates to work produced by the engine). In a Stirling, there needs to be heating (or cooling) exerted from the outside to make it produce work. A closed system produces no work. Similarly, when buying/selling an item, the system is closed at the moment the game starts, assuming the utility function remains constant throughout the game. (If we assume a variable utility function during the course of the game, I’m not sure how assigning benefit has any meaning.) Again, a closed system produces no work (wealth). I have more thoughts about this that I’ll get to below.
Table seems the clearest possible example of a non-zero sum game. However, I still don’t see it. The game starts when the person gets the raw materials and ends when they trade their finished product for something. The system is closed from this viewpoint, as the person’s labor is worth exactly the difference between the cost of raw materials and the amount received upon sale.
Additional thoughts (pardon me if they’re a bit rambling or disjointed, it’s a product of trying to work this out):
I suppose another way to approach this is to set up stereotypical value tables as generally used in game theory, like those used to express the choices available in a prisoner’s dilemma. What might they look like in the table or commodity examples?
In the table example, the scope of the game can be adjusted (i.e., the game starts when the transaction starts), in an attempt to open the system. But then I’m not clear on what defines the system’s boundaries. Alternatively, we can exclude labor as a cost; but I’m not clear on how that would be justified. (I believe this is the basis for Marx’s analysis; a worker can never be compensated for more than their labor is worth, hence, the worker always loses in a capitalistic system.) As I said above, the only place I see for wealth creation is that there is no cost to grow trees (although putting them into usable form clearly has a cost).
Come to think of it, I think excluding labor is exactly the reason economics transactions can be considered non-zero sum. What I mean is, from the point of view of the owner, the profit is equivalent to however much they are stiffing the worker. It’s a capitalist system, so of course the system is defined by the capital.
Now, in the commodity example, yes, one party values an item more than the other. The measure of the system might be the break-even point? Does that mean that created wealth can always be attributed to the poor bargaining skills of one party? Wait – how about this: in the same way that the prisoners embroiled in their dilemma cooperate to gain benefit, the parties involved in trade each settle for less than their break-even price. In that sense, the amount of wealth created is equal to the amount each is willing to forego.
Odd, but that’s the only thing (thus far) that makes sense to me…I’m just gonna post these ramblings in hopes of getting feedback. Thanks all who made it this far…