[QUOTE=Euthanasiast]
Speaking of levels…
Just how long does it take to level up in the game? The Burnt Offerings adventure only spans about 50 pages or so, but it talks about how your characters can level up to 5 in that time! The way you guys are making things out, a typical character needs a minimum of a few months to level. I don’t see that much material in this adventure.
Also, what is the highest level a character will typically get to? Keep in mind I am used to the WOW, Vanguard, Aoc MMO’s so seeing a character to level 70 is the norm. I don’t find any material to support a character beyond 20 or 21 out there.
Also, how does game time pass? If I am told by the adventure pack that I should roll 1d4 to determine how many days until something happens, how fast in real time do those days occur?
I guess I should acquire the DM book before I go asking these questions. I should have it Friday.
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I’ve been DMing for years, so I happily fly by the seat of my pants a lot, but IIRC the ‘official’ leveling speed should be the characters gaining a level after approx 10 encounters. (Don’t quote me on that. I’m posting from work and don’t have me DMG handy.)
My group hit 5th level at the conclusion of Burnt Offerings, once I handed out some bonus “quest completed” XP for successfully destroying the goblin threat.
How long that takes, really depends upon how often you play. With my group we are all 30’s+ with careers, wives and kids (for some) so we only get to play on a saturday night, once a fortnight. So it has taken my group about 6 months to get to the end of Burnt Offerings. Back in High School/Uni days we’d get a full days gaming in every weekend, and I would have finished something like Burnt Offerings in a few weeks.
The official levels run from 1st through 20th, there is a rulebook floating around to take play beyond 20th level, called Epic levels. Rise of the Runelords I believe is built around the PC’s getting to 15th or so by the end. I haven’t played WOW but I understand (could be proved wrong here) that the power curve is reasonably linear? In D&D the power curve is not, if you get a character to 20th level they are realistically world powers, especially any of the magic wielding classes.
There is a general consensus that there is a sweet spot in D&D of between 9th -15th level, where the PC’s have power and can be real heroes & fight interesting creatures & be involved in “major” events in the game world. Anything over 15th starts getting real hard to DM effectively, because of the powers the party has at it’s disposable, and the balancing act of a “fair” fight becomes hard, and the proliferation of ‘save or die’ effects.
Game time versus real time is entirely up to you. If you decide a certain event doesn’t happen for 3 game days, and there is nothing you need to happen “in game” in that time, just tell the players 3 days has gone past. As easy as that. 3 days passes by in 4 seconds 