You go into a cave and there is a room full of monsters, a door, and then a tunnel past it leading to a new area. The first time you go into that room you are forced to kill everything in there, otherwise they will murder you while you turn your back to them to open a door.
But you just do that once, killing them all, open the door. The next time you go into that cave, you can just run past, dodging all the enemies, go through the open door, and proceed into the tunnel. I feel like every time I open a door somewhere it’s potentially significant progress.
The larger areas are self contained zones like the older souls games, and they have multiple area and save points. Not as many as you’d think, though; a neat trend of Fromsoft’s level designs is that the levels circle back on themselves, so you’ll unlock shortcuts that let you quickly return to earlier parts of the level.
No, you need to get into Stormveil Castle first. You meet an NPC who wants something from there and then later will meet her again. Assuming you’re chatting up the NPCs, it’s hard to miss her and her small quest to make it happen is pretty much something you’d be doing anyway as part of working through Stormveil Castle. So keep it in mind that you can upgrade them but don’t worry too much about it until you’re at that point of the game.
The world is big. At some point you’re going to look at the map, think “I must be getting close to having this map all revealed” and only be about 25% of the way through the real estate of the Lands Between.
I went back into the cavern to the west of starting point and this time, I found the lever to open the locked door. I was able to defeat the dog boss inside without actually having to try 25+ times. I summoned the summon to help.
In this game, you can leave and come back later, fighting other things in the world to become stronger. I believe in the Souls-like games before this…the boss was the only way forward.
I just entered a “well” in the eastern region of the opening of the game. It took me on a long, long elevator ride downwards. I grabbed the grace-point and warped out to think about if I want to do the stuff down there. Looks like a dungeon.
Thanks, the hub is after the first major boss of the game? I have heard enough about the first major boss to know that it’s a deal-breaker for some folks. I won’t head northernly until I feel I have a fair shot at him.
You need to rest at a Grace Point outside of the starting area. Either inside Stormveil or there’s a few ways you might get sent to one via a trap or you can circumvent Stormveil entirely (you still need to go through it for the story, of course). Or heading far enough east to hit Caelid.
The “starting area” being Limgrave and the Weeping Peninsula to the southwest.
Quite a bit. Trash monsters respawn when you rest (or move far enough from the region). When I played, there were some guys I ground on all the time for 1k Eldenbucks a pop. In the starting area, I killed more than my legal quota of giants.
You don’t necessarily NEED to grind but it’s there if you want it.
A very good player can beat the game without levelling up. Probably need to upgrade their weapons to keep up with later area enemies’ health pools, but you can easily fund that just from picking up the items scattered around the world, so technically you can beat the game without any grinding whatsoever.
On the other hand, you can grind all the way to max stats (level 713), but you’d need to spend 1.7 billion runes to get there. For perspective, I need 300k runes to level up once at level 200. There’s ways to earn tens of millions of runes per hour, but tbh, it’s just a massive waste of time; there’s nothing in the game that ever needs you to be at that high a level, and diminishing returns for stat increases kick in very quickly.