I’m thinking about starting a new campaign in D&D, after having been out of the roleplaying world for 10+ years. To do so I’d have to depart from Gary’s vision on a couple of rules, mainly instances in which I think the rules detract from storytelling.
One issue I’m having trouble wrapping my head around is cleric spells. If I understand correctly, a cleric gets their abilities from some sort of divine being. I have a hard time believing that gods would be eager to give semi-miraculous powers to people who use them as casually as adventurers.
Let’s imagine that our intrepid cleric, Bob, is lawful good. He goes on a dungeon crawl with a group of mercenaries, otherwise known as “the party,” which happens to include Joe, a true neutral thief. During the adventure Joe takes a bite out of the bitter cupcake of death. Bob casts Raise Dead and the adventure continues. Seriously, what god in their right mind would approve the use of their divine power to bring back from the dead a person who was not a worshiper, engaged in conduct antithetical to that required by a lawful good deity, and who put himself in the situation that led to his death?
So far I can come up with two theories to deal with this. One is that gods in D&D are more interested in having power and worshipers than enforcing strict moral standards. In other words, the gods are perfectly fine with giving clerics powers to use as they see fit, but only as an incentive to keep preaching the good word. In this case a cleric could use their abilities for trivial purposes, but if they waver in their duties as officers of their religion they risk getting cut off.
The second, and to my mind more interesting, possibility is that nobody truly understands where clerical abilities come from. They just meditate and get their spells from some sort of force that is never fully detailed. Over the centuries mythologies have sprouted up and religions have been established, but whether Odin actually exists is ultimately a matter of faith - he’ll never show up in-game.
The third possibility is that Gary needed a class that could heal PC’s, but field medics would have been out of place.
Does anybody else have any theories about this?