Sorry it’s late. Real life sucks. 
The Challenge: inspired by the new theme park adventure “Skull Island: Reign of Kong”, they are to take one of the imaginary creatures from the adventure and project how it might evolve into an intelligent species.
The winner wins a trip to Universal Studios to visit the Skull Island adventure when it opens.
It’s kind of a goofy challenge, in that they are ultimately making a bipedal humanoid form with some characteristics from their source creature. There’s nothing specific to drive, for instance, an insectoid with many legs to a 4 limbed upright form. Or for a batlike creature to evolve separate wings independent from the arms. I suppose one can argue that over time, bipeds evolved from fish, so anything is possible, but I really hate that conceit.
Mel, Decarnocimex: She got a shelled insectoid like a big trilobyte. Her first concept showed a similar face and a shell on the head to fit the profile of the picture, but the shell didn’t extend down onto the back. I thought that looked pretty stupid. Then she had problems sculpting and coming up with something she liked, so she stared over and rethought the arrangement. I hate it. I really hate it. The shapes are bad, I don’t like the platelike arrangement of the face, the colors look muddy and dreadful. The shell she coated with spackle or something to make it rough, but insect shells tend to be smooth or ridged, not bumpy.
What really bugs me is in her description, she says that the cowl and back are what they are evolved from, “they’ve taken that and fashioned that into armor”. Um, what? Do they shed the shells, and then wear them? How does that work? However, the judges don’t agree with my assessment, and say some complimentary things about the result. Though Ve does say the distance read is muddy. And one thing she does have is a completed character.
Walter, Terapusmordax: He gets a batlike creature with arms for wings and long legs for grabbing. He wants his creature to have separate arms for fighting from the wings, which I don’t think is a good choice, especially since so few wings on this show turn out acceptable. I like the face. I think it has creative folds for the eyes and great ears, and the bunchy skin around the neck works for me. He chose good colors based upon the inspiration image, and his paint job is good. The biggest problem is the wings. He has an idea to make wings that will fold and open up under trigger, so he can give them motion, but his first fab attempt fails and he’s left dumping that concept on time concerns. But he still uses the lame foam tube over PVC armature. That looks pretty tacky. He does good with the wing membrane itself, using latex paint on the floor to make them, but his wing placement doesn’t work. He has them up and sort of partially stread wide to the front. I suppose they could spread directly out instead of folding and rotating back, but the specific position partially deployed just doesn’t work. Still, it is a decent effort.
Melissa, Arachno-claw (Arachnocidis): Hers is also insectoid, and her result is clearly the best of the night. Her sculpt is detailed and intricate, and the mouth parts move very complexly. The face works with the shell for the back, and the colors are bright. And she manages do to hands as feet as well as the chest piece. My one complaint is maybe it’s too bright, with too many colors. Maybe not do the blue dots against all the purples and yellows. And Glen points out the antenna position probably should be more upright than sagging down. Still, great work. And she manages to do a lot on application day, still fabricating pieces and doing all the painting.
Rob, Vashtatosaurus Rex: As the name implies, he starts with a tyrannosaur type dinosaur. Once again, he cranks out an immensely detailed scale structure for both the face and the back piece. He cheats and uses a flat mold for the cowl that he folds on the model’s head, but it works. Maybe there’s something disproportionate in the face, with the jaw bigger and wider and the head narrower, but I think it’s interesting because it doesn’t conform to human form in that way.
However, his big problem is time management. For some reason it takes him a long time to do the application of all his pieces (face, head, back, neck, hands?), so he hurts himself on time for painting. Also, there is a costume design issue. He wants a scaly back and neck, but his costume is something of a leather toga, and that leaves large patches of the shin on the arms, shoulders, chest, and back exposed. That’s a horrible decision, because much of the character is scaled, but then to have these large smooth sections isn’t likely to work. He tries to add hemp fiber to cover up the arms, but doesn’t have enough time to get finished, so his result is very incomplete. I think the paint on the face is pretty good, although it doesn’t pop. The paint on the rest of the sculpted pieces seems good, but he really has a mess on the skin. He manages to have a layer of paint on the exposed skin, so everything is at least treated, but it’s not complete, and doesn’t blend well at the edges of the sculpts. Ultimately, I think he should have thought his costume out more to actually cover more skin rather than have to paint all that.
The Win goes to: Melissa, and rightly so. She gets the prize package.
Second person in is: Walter. He did a pretty good job, and Glen remarked that he has vision, the ability to define what he wants.
On the final two, I really hated Mel’s, so I think Rob’s overall result is better even though he didn’t get completed and has a major flaw in the costuming/skin paint. They seem to think Mel’s wasn’t that bad. It appears they mostly gave it to Rob on the respective records. Mel has a very dynamic record, with some good results and some bottom looks, including the judges’ save. Whereas Rob has a very consistent record of great results, with only struggles the last two weeks. Last week was a mess trying to figure out how to do the hump, and this week was largely time management/costuming. I think they decided that given his past skill, it had to be a time issue rather than a lack of ability or understanding that it wasn’t complete.
So, I can see why this result is controversial, but it is the call I would have made. If you weigh the amount of ability of the two, Rob has so much more going for him, it would be a shame to send him home over what ends up being a time issue over any flaws in work. Whereas Mel had some real clunkers. Total up all Robs Top Looks. Total up all Mel’s. Total up all Rob’s Bottom looks (0), versus Mel’s (3), and that she got the Save. To me, going by one night would be unfair, going by their proven ability is much more fair.