New SyFy show - Game Face

SyFy channel has been trying to capitalize on their “Face Off” show for some time, playing around with other concepts for shows. There was a competition show where the competitors built movie/commercial sets. There was a show where cosplayers were going around to national conventions and competing in the various cosplay contests. They had one with someone competing for a slot at Jim Henson studios. They tried one where cosplayers come to the lab and compete on cosplay design to themes. They ran a show on a body painting shop out of Las Vegas that was about their jobs, not a competition. They floated one with three Face Off vets working in a shop together, but it only aired one episode. Nothing has really picked up yet, though I’m hopeful Cosplay Melee will.

Their latest foray into the ideasphere is a new “Face Off” spinoff, “Face Off: Game Face”. The concept for the show is a bit different of a format than the current show - instead of a season of competitors getting eliminated 1 by 1, each episode will have 4 Face Off veterans competing in 3 rounds to win $10,000 in prize money. This show is also hosted by McKenzie Westmore. It appears the judges will be different each week.

For those of you “Face Off” fans who have been missing the Foundation Challenges they used to do, this show is for you. Essentially the competitors run 3 rounds of Foundation Challenges, with one competitor eliminated each round. They use the make up shop with pre-fab appliances and costume pieces to whip something together in a couple hours.

The first episode ran this week. The competitors for this episode are Faina, Roy Wooley, George Schminky, and Jasmine Ringo. I recognize all four of them, though Faina is from the just finished season and Roy has been on several times.

Judges tonight: Ve Neill, Eryn Krueger Mekash, and Rick Baker.

Round 1: 90 minutes to take a pair of prosthetic ears and use it to inspire a Fantasy character. They pick one of four boxes without seeing what is inside. The models are apparently also assigned, so their character’s sex is largely preset for them.

Jasmine: Her ears are round with long wiggly pointy ears running back and up. They are very textured. Her model has a very pretty smooth face, so Jasmine has to find a way to make the texture of the ears blend into the model’s face. She thinks of some sort of forest queen. She finds a small chin appliance that gives some texture to the chin, and then gets to work on painting. She is using a lot fewer prosthetics than the others, and wonders if that will hamper her, but it’s too late to change directions. Then she finds a great animal headdress, and uses that with a blond wig. However, she has to fight to get the headdress where it doesn’t cover the ears but the hair frames in a more natural way.

George: His ears are a bit large and have points, kind of like oversized Vulcan ears. George selects a forehead prosthetic that has some smooth ornamental lines, and he conceives of his character as some sort of warrior. Vague much. He runs a bald cap, the ears, and the forehead piece. Looking just at the forms, I think his forehead piece works well with his ear shape. He has some struggles with keeping the ears attached, and so that eats a little of his time. When he gets to painting, he decides to use an undercoat on the appliances to get closer to the model’s skin tone - but he uses a much darker brown. Then he goes back over that and the face with a silver color. He leaves the head bald and has no other adornments.

Roy: His ears are two long pointy triangles. He says, “We have 90 minutes - you’ve got to be kidding me. That’s not the way we do it on Face Off.” Well, technically, it is one way a number of competitors did it, but they quit doing it before your first season. Roy’s ears make him think of a troll, and he decides he needs to build up the model’s head to match the proportion of the ears. He applies one bald cap, then cuts some batting to create a padding layer and cover that with another bald cap. After he gets the ears on, he goes and finds a bulbous nose. Then he sees a line on the forehead and finds some cheek pieces to apply above the eyes to cover that texture. He is working fast, but he almost places the pieces too low on the eye where they keep the eyelid from opening. He starts fighting with his edges, and finds himself down to only 30 minutes and he still hasn’t applied any paint. It’s going to be a quick exit if he can’t get moving. So he pulls out a firehose of an air brush to start painting in big swathes. Everyone calls it a car paintbrush. Surprisingly, the paint coverage comes pretty fast, and his is starting to look pretty good.

Faina: Her ears are very different, being all round edges, sort of like two seashells. Her immediate response is that she thinks of somewhat dark or evil characters, and she really needs pointy ones, but she got the only pair that isn’t pointy. My first thought is Bashful the Dwarf. She comes up with a princess of the forest that protects animals. She grabs a forehead and some cheek pieces and gets to work on applying. As she starts painting, she has some bad edges, and she normally does really good on edges, so that bugs her. She feels disorganized and scrambling every which way.

Round 1 Judging:

Jasmine, Forest Queen: She located some brown dress that has some layers but looks vaguely foresty if plastic. She also has black contacts to make the eyes dark. I like what she’s done with the paint, having highlights for the nose and lips and ridges on the chin while using darker shades to blend to the ears. Her ears are a little difficult to see, lost in the sea of hair and headdress, and this challenge is about the ears, but she does look like a whole character and does look complete. On close up from the side, the ears are more visible. The wrinkly texture of the ears might have worked better on a goblin or a witch or something rather than with a pretty face. However, she used her time well and did not bite off too many prosthetics, choosing to focus on paint instead, and I think it pays off. Eryn thinks the chin looks tribal and the highlighted bumps terrific. Ve likes the subtlety of the color and a clean look. Rick likes the contrast of the black eyes to the light face. Ve cautions Jasmine not to rely too heavily on costume and headdress to hide the make up on future challenges.

George, Warrior: He’s located some fantasy clothing, but it reads more like a village shop keeper than a Warrior. Even more bothersome to me, he’s painted the head silver with some pink tinge to the head but the cheeks are darker. And at first look I’m not seeing any real definition. He has a great texture on his forehead but it is largely washed out by the monochrome paint job. In close up I can see how he tried to enhance the lines with some pinks, and the color actually has a lot of break up to it. I just feel his character feels more alien than fantasy. Kinda like a big-eared Klingon. Rick likes the mottling on the top of the head but feels it should have carried down into the face more. And Ve notices the ears have a bit of an application issue. This seems to miss for me, both the Fantasy element and the Warrior element that he stated.

Roy, Troll: He dug up a costume that fits, but the beauty is in the face. He’s applied the ears so they jut straight out to the sides, and then given his character an appropriate nose, arches above the eyes, and an enlarged head that has a nice shape to it. Colorwise, he’s come in with green for the main skin tone, but highlights of pinkish skin on the nose, above the eyes, and inside the ears. Given how far behind he was, this is impressive. What’s astounding is how complete the paint job feels. He even has speckling to break it up. Eryn thinks the head shape is exceptional and is going to file that trick away for her own use. He does have some bad edges around the eyes. It’s still pretty remarkable. His character looks like a big dopey troll, not a scary one.

Faina, Forest Princess: She’s pulled together a pretty blue dress with blond hair and then added the right dimpled cheeks and forehead ridges to fit the ears and give her a different than human look. I think that concept and the pieces used work well together. However, the coloring on her face is a bit haphazard. She’s got some opalescent pink highlights and some darker dones around the eyes and mouth, but it feels a little rough. Ve says it looks overpainted, and she put the opalescent paint on the nose tip and it exposes an edge on the prosthetic that could have been hidden better without that highlight.

First elimination: Faina. I would have bumped George, because Faina’s fit the concept and George’s didn’t, plus I didn’t like the result - his color choices, his lack of distance read. They felt Faina’s paint was a bit haphazard and overdone and she needed cleaner edges.

Round 2: 2 hours to take a specific location and use it to inspire a creepy horror character. They each pull a post card from a mailbox to get their location.

Jasmine, Catacombs: Dark underground with bones, so she starts thinking zombie. Pale and dirty. She digs up an eye prosthetic to make the eyes more sunken and the face more emaciated. She does a bald cap and the eyes, and then she pulls some silicone fins that she decides to apply to the model’s collarbones. She has a burn on one side of his face. She gets some fleshy tones to base him out with an uneven color since he’s walking the catacombs, and should be dirty. She removes the model’s shirt and bases his torso and arms out as well. Then she starts using some filthy green to start coloring over the paleness. She gives him prosthetic upper teeth, but can’t get the lower teeth to stay painted.

Roy, Padded Room: Roy’s location is a padded room from an insane asylum, so Roy naturally thinks of … a fish person. :confused: His character is the doctor who is transforming into an aquatic creature. WTF? But he is determined. His model is a guy with long hair, so of course he puts it into a bald cap. Rick states that he always tries to go out of his way to avoid caps. Ve comments that he could have just used the hair and made it dirty and stringy and he would have the great beginnings of a character - kinda like the patient from the last season Face Off finale. Anyway, Roy starts fabricating in earnest, gluing some large fish eyes on foam to attach with an appliance. His character has a split down the middle of the face, and he uses a second appliance cut up to help with the broad edges from the first piece he cut. Then he adds silicone tentacles from the chin. His piece has some big edges and is using a lot of pieces. He starts his paint going for some Caucasian human flesh tones. He puts some additional gills behind the fish eyes to cover some of those edges. Then he pulls out a wig and applies it and slimes it up. Then he places some mesh in the middle opening to cover the model’s face.

George, Sewers: His is a creature from the sewers, so he also is going fishy. He shops for a forehead prosthetic but can’t decide what he wants. He gets a forehead applied, then is looking at a chin piece that he decides not to use and has to go get another prosthetic. He finds a face with scales like a crocodile, and I think he then removes the original forehead to apply this new face. He adds some gills he applies to her neck. He starts painting in a deep red color. Then he comes back with a bright white to give highlights, but he pretty much overcoats the whole face, with just the crevices retaining the red.

Round 2 Judging:

Jasmine, zombie from the catacombs: Overall she has a good look going. Her model is thin and helps with the emaciated concept she wanted. The body has some good uneven dirty tinges and some dripped elements like water running and smearing dirt. The forehead is great with a sick green with a lot of breakup. The burn side of the face is pink and sore looking. What I don’t understand is the black she has around the guy’s mouth and on his chin. I don’t know what that is supposed to be. Ve asks why she applied fins to the collarbones, and she says that she wanted to break up the profile without changing him totally from a human form. :confused: Rick says she could have saved some time and got a more organic look by using some watery paint and letting it run down instead of spraying the lines in, but he likes it.

Roy, doctor fish from padded room: This one makes as much sense as it sounds like. He has his character in a dirty doctor’s coat. The doctor has black hair, and then a fish face with an open mouth down the center of the face and tentacles on the chin. Rick asks him how his background and his postcard made him do this. Roy says since he got the padded cell, he could put any kind of creature he wanted to in it, so he just wanted to have some fun with it. Okay, no, I disagree that you could slap any old creature in a padded cell. Ve asked him how many things he cut up to make it, and he says about seven pieces. That’s at least interesting, that he modified that many elements to create something original and new. Rick says he appreciates that it wasn’t just a piece out of a box, rather it was original.

George, fish lady from the sewers: The hair and costuming are all on point. He had some excellent prosthetics in the scaled face and the gills on the throat. But her skin is white with some pink around the eyes. He could have done a lot of alligator colors, could have done fish scales, but he has this base white. Ve says she wishes she could see more of the darker undercolor in the final result. Rick mentions the hands are a very different color than the face. The gills look nice and the reds inside the gills works well. Again, it feels to monochrome to me, even though I can tell it isn’t monochrome. It just reads as white.

Second elimination: George. They felt the make up was heavy handed and lost detail and his time management was off. This is a difficult call, because I think Roy was way off base for the point of the challenge, but his result was more creative and interesting. He had some edges that needed more work, but George had that great face and the gills, and didn’t do anything with them. I guess that works for me.

Round 3: 2 hours to take everyday electronic parts and incorporate them to make a Star Trek Borg character.

Jasmine: She finds a shiny brassy piece that looks pretty cool, and she gathers some other odd and ends. Her model is a black guy, and he has some small braids around his head. She decides to keep them and pin them back and use them in the make up. Hopefully that saves time. She wants to make some sort of glass or plastic apparatus, so she takes the face cast and uses the vacu-form machine to create a plastic sheet with the actor’s real face contours. Then she starts cutting out the piece she wants. She finds a biotech eye prosthetic that looks a bit cliché (like Roy’s isn’t?), but she plans to make the paint distinctive. Then she sees some plastic tubes, and they contour in curves over his head, and she fills them with colored water and LED’s at the end so they look like they have something pumping through them. She decides to add some thin straight lines to serve like wire traces, but she struggles to keep them thin and straight.

Roy: He starts collecting parts, but is gathering several plastic tubes. He runs back to the prosthetics and sees a premade cowl that he thinks will be perfect for a Borg. That should save some work. His model is female, but with the cowl he doesn’t even need a bald cap. He decides that he wants to get a decent paint job going before he begins his fab work, since that has been what he’s struggled to have time to do. He bases her out in a pale color, then goes in with bright blue to make veining and some stencil marks to break it up. Next he applies the eye appliance, and then starts work on fabricating a helmet. He makes a tape and foil head mold to cut up into a template so he can cut L-200 shapes to glue together. He rigs a light to hang over one of the eyes, but he struggles to get it attached. He’s spending a lot of time on building and not enough on painting things. He starts rigging up the tubing to wrap around the head, then realizes he hasn’t painted her hands, so he races to do something with them.

Round 3 Judging:

Jasmine: She’s located some spacey jump suit thing that works okay. It’s not Borg black, but it looks good enough for the concept. As for the fab work, she has a tube running out of one nostril, the eye prosthetic is painted to highlight the circuit chips and some brassy colors, and she has several items attached to the plastic shield. That distinctive piece she found at the beginning she has attached in a cool way to wrap around one ear. She has done some texturing around the eye that isn’t prosthetic to look burned, and the color choices work well. Ve likes the color choices, but some of the bits and pieces look decorative and not purposeful. Rick asks about the lines on his face, and compliments the color choice.
Roy: He has located some space age armor that looks really cool. The torso is silver and form fitted, and the sleeves are black with big shoulder covers. The pants are some shiny tights that fit the theme, so the overall appearance is pretty good. But those were found elements, not stuff that he created. In contrast, the hands have distinct lines where the cuffs were that leave some skin unpainted, and the helmet is unpainted L-200 with rough edges, so it looks like foam. And there is a strip of crumpled aluminum foil down the middle of the helmet. The face paint job has some cool mottling, but the stencil work seems purposeless, which Ve points out. Ve says he shouldn’t have spent as much time on the fabricating and more on the paint.

Winner: Jasmine. Her character color choices are good and the colors stand out better, and the pieces she used in a good way. Her fabrication looks clean, though there are some bits that don’t look purposeful. She also had more consistent results for all three challenges. In contrast, Roy spent a lot of time on a helmet that still looked like crap, and his did not have any color in the pieces or the prosthetic, other than one blue light, and his paint job was not clear. And he had that fish thing.

I wasn’t watching very closely; it was in the background. But whenever I did pay attention, it was the hosts talking about the contestants while they were working in the background a la “Chopped.” That was weird and I didn’t really like it that much.

Yeah, I should have mentioned that. The judges are present the whole time, and they comment on the designs as they go along, as well as yammer about whatever they think of, like sports commentators. You can’t have any dead air, so somebody has to be talking at all times. It was a little different, and I don’t know if Roy heard Ve’s comment that she liked the nose lighter and hopes he wouldn’t paint it, for instance. Could affect your process if you hear a comment “Her paint is so subtle I can’t see it” - oh, I need to punch this up.

Wow. Your detail in these posts is amazing, Irishman! Thanks!

I can say I don’t like this format. I would rather see all four compete to the end with grades at each step, rather than basically sudden death. These are veterans, not new people getting used to a format. I think seeing someone scramble might create some inspirations!

I’m surprised that they had to blind pick things and not get a partial choice of what they could have. I’m not surprised Faina went out first. She hadn’t seen the spotlight challenge format, so her paint was off with at least Ve, who knew her work. Further, she wanted to do something and couldn’t adjust to the ears not being evil enough. Roy surprisingly pulled it together and I thought he had seen spotlight challenges? I’m not sure why he was surprised by it.

In round two, padded room is fish person?? What the heck?? I’m glad Roy made it past that but wow!

However, I’m not surprised that he lost. While his painting of the Borg was much better than Jasmine, and hers had some weird pieces just thrown on there, his suit was unfinished. That helmet was attrocious! Further, as Irishman said, Jasmine had a much more even record.

We just finished episode two but will wait for Irishmans great summary before commenting on that.

Thanks!!

Oh, I didn’t mind the judge’s talking but do wonder if the contestants heard them and could respond. I would hate to think the near ones can hear and the far ones can’t, so that gives them an advantage?

If anything, I want to hear the judges talk more and even highlight their work but I know that would take the focus off the contestants. I want another Face Off where the judges do one!

I think from the sounds of things this could benefit from less Chopped, more Forged In Fire - have a two-part initial elimination round, where the first round is initial fabrication on a theme, eliminate one, then the second is refining that result. Eliminate one more, then the final two get longer (at their home base, even) to do one thing to a different theme.

As MrDibble says, this format derives from Chopped. Conceptually, you don’t have to win each round, but you do have to not lose any rounds. This technically means each round the contestants are on even footing, so there’s no accumulation whereby, for instance, Jasmine wins the first two rounds, and Roy comes in 3rd and then 2nd, yet Roy’s final round result is amazing and Jasmine’s flops, she still wins.

That’s something of an element of these format shows. They’re given a weird tool to use as a kitchen implement, or given a weird ingredient to use in their recipe, etc. It’s less “what speaks to you?” and more “this is what you have, what can you create with that?”

Yes, I looked and Roy first competed in Season 3, where they had Foundation Challenges. I assume it’s a matter of what he was emphasizing and editing. He probably wasn’t thinking so much about that, because the bulk of the competition is about the 3 day challenges.

Face Off did have one challenge one season where they did a Foundation Challenge to create an alien character in the style of a cult TV show (cheesy, flashy), then for the Spotlight Challenge they had to recreate that character in the style of updating, say, Star Trek from the original series to the movies (realism and detail).

This is more about the mad scramble than the dedicated project. Create-on-the-fly-and-make-it-work versus plan-it-out-and-craft-it-carefully.

I like the different format. Sudden death is harsh, but as Irishman pointed out, the alternatives are worse.

I also like the judges chatting amongst themselves, although some of that sounds pretty scripted sometimes (“Y’know, when we did [name of film], we found that the best way to….”). I do seriously hope that the contestants can’t hear them. I almost wonder if the comments aren’t shot separately on an otherwise empty set after everyone else has left.

I also love that the contestants are all people we know already. I’m sure they’ll eventually get to someone I don’t remember that well, but it hasn’t happened in the first two eps. Plus I was happy to see, in one of the promos, Nicole Chilelli, who I spoke to for a while at a con a few months ago and is very nice, in addition to being quite talented.

They seem (so far, at least, just 2 episodes in) to be good at picking people who viewers will remember fondly rather than just remember. I wonder if any of the contestants you love to hate will pop up.

Just a quick note, I went to Houston to help out for the weekend, so I will get back to the postings soon.

Hats off to you, sir.

And so they have. I always hated Robert and was delighted to see him eliminated in the first round.

One thing that definitely takes getting used to when watching Game Face is the fact that, given the short time limits, we aren’t going to see any camera-ready makeups like we do on Face Off. Everything’s going to be a little raggedy, a little thrown-together, a little underpainted.

I liked Robert but admit he’s an acquired taste. It took me a while.

Yes to the incomplete make ups. If anything, this highlights how much they have to do, with wardrobe, concept, and makeup and how little time they have to do it.

Of course, I still can’t explain, padded room == fish person.

OK, let’s see if I can get some of this done.

Episode 2

Judges this week: Ve Neill, Rick Baker, Eryn Krueger Mekash.

Competitors: Kelly (Season 8), Tate (Season 1, 5), Aldofo (Season 5), Melissa (Season 10)

Round 1 (1.5 hrs): Pick a prosthetic from a box of tarantulas and create a horrifying femme fatale. They all have the same inspiration, so this is creativity from the same source.

Kelly: She pulls a brow she says feels spidery, then she digs up some cheek pieces that give protruding cheekbones and big dimples, which she thinks will be good for mandibles. She then takes a second set of the same cheek pieces and applies them to enhance the jawline. She finds herself spending all her time applying and is behind the others who are already painting. Then her airbrush clogs, so she starts hand painting. She sponges some browns over the white base, but instead of adding definition on the grooves, it looks more like dirt smudges. She does some black smudging on the lips and quickly attaches some small points to the cheek dimples for mandibles.

Tate: He grabs a large forehead piece. He finds a cowl and gets to skip the baldcap routine. Ve says “Maybe he’ll be smart and paint that cowl before he applies it”, which is what he does. Did he hear her, or was that his plan? He bases it out in white and then applies it. Not exactly pre-painting. His brow piece and cowl match up good. He then applies a jaw piece that blends with the other two prosthetics and helps balance the large head. He gets good application going. He then bases out the face to match the cowl. Rick observes that the paint on the face reads blue while the cowl is more yellow. Ve notes that is a common occurrence from the white pancake makeup on skin, so that’s an experience thing. His model already has long nails, so that fits the character. He takes inspiration from Geisha’s and starts his paint job to fit that theme. He outlines grooves in black and brings in some red. Then he comes back to make all his contouring show up. He also adds some peachy color to some lobes on the temples and around the eyes to help them stand out and be less black and white. He Geisha stripes the lips and glosses the eyes so they shine.

Aldofo: He selects a cowl that has some groovelines that give it a plate-like texture. It looks more scaly and reptile on the sides of the neck. He attaches some domes to it to serve as extra spider eyes. He grabbed horns from the tank, but they don’t seem to be what he thought, so he has to go grab a new set from the spider tank. He then applies a pair of sharp horns on the chin and rounded horns on the cheeks, for two sets of face fangs. I don’t think that was smart. Either the cheeks or the chin, either the points or the rounds. The mix is awkward. He paints the face in reds and peaches with spattering. His concept is a black widow theme, so he starts hand painting some red spots and black outlines on the forehead. Ve thinks his freehand isn’t very neat and he’s ignoring the patterns in the cowl. He paints the mandibles black, adds red eye shadow and lip striping. Then he goes the rest of the cowl black, and finds he has to do a lot of skin. Her neck, shoulders, arms, chest, back, and legs all exposed, so he scrambles to get some paint on them. His color reads more of a dark gray.
Melissa: Her concept is a spider lady that plays scary movies at her theater and then eats the audience after. She grabs a forehead piece with multiple eyes, so she cuts out those two spots and uses them separately on her model’s forehead. She then uses another part of the prosthetic to enhance the cheeks and jawlines. She bases the face out in white and outlines it in black, and begins adding shadows, but for some reason struggles with airbrushing. She tries to enhance the grooves for shadows, but it isn’t going as she wants. She finds some vacuform black bowls and starts gluing them on to form the 8 spider eyes, but the attachment is speedy and weak. That is an odd choice, given that her piece had lots of eyeballs already, which she just painted the rings. She then grabs a wig to help hide the bad paint. That does not bode well for her.

Round 1 Judging:

Melissa: She found a yellow dress with black jags like spiders on the torso, and a fuzzy neckline. The arms are faded white not fully blended, the hands are blackened, and the underarms still look flesh. But the biggest issue is the paint job on the face. It just looks like black crayon patterns smudged on the white face, with 6 black domes and two black contacts to make eight eyes, but the ones on the cheek aren’t symmetrical. I also think the chin shape would have looked better if there were mandibles there. And she gives her artificial teeth that are sharp points, but that kinda puckers her mouth out. Lackluster performance. Rick comments that the teeth distort her mouth shape and detract from her beauty. Eryn comments that the placement of the additional eyes and putting some on the cheeks was cool, though Rick points out the lack of symmetry in placement.

Aldopho: He managed to put some reds on the fingers to help break up the color from solid gray, but she’s till very monotone and no texture on the skin. The face has a bright stripe down the middle and around the eyes with the rest dark. The red spots on the forehead aren’t really a pattern, just smudges. The domes for eyes don’t contrast from the rest of the head, so instead they don’t read as eyes, but rather as weird growths. The highlighting of the face and use of shading to form a beauty make up is good, but the dual mandibles look as bad as I feared. Rick says he wish it had a gloss on it. Ve appreciates the attempt to give her eye makeup.

Tate: He wanted to go for a Geisha inspired look, and he hit that. The cowl shape and forehead pattern and chin all fit together in pattern and style. The dark domes on top of the head don’t fit with the two eyes in the face, but that’s really an issue of being stuck with the human face. His groove lines are well contrasted so they stand out, and the red and pink enhancements help it not be monotone and dead. She has a regal look for her regal bearing. Eryn says she likes the iridescence. Ve says she appreciates his beauty makeup but a bit more enhancement on the eyes would have taken it to the next level.

Kelly: This result is actually much better than I feared it would be. She’s got a black dress and black wig to form a cohesive look. The mix of browns and creams on the face give good breakup and help define the shapes. The lipstick could be applied cleaner. Also, the hair hides some of the cheek and jaw work. Still, she made a whole character out of it. Rick points out the bad lip application, which she admits was time management.

Round 1 eliminated: Kelly. They felt some color choices were off, it needed to be more spider looking, and the lip make up stank.

Round 2 (2hrs): Pick some real world medical device and use it to inspire a Mad Max: Fury Road character. Rick comments the trick is to come up with a real reason for the device. Ve states she’s looking for a lot of grunge - they need to look lived in.

Adolfo: He picks a neck brace right off the go. He wants his character to have respiratory problems, and so she had a tracheotomy. I guess he doesn’t know what a neck brace is. He tucks her hair and starts applying a bald cap, but rips it. He tries again, and tears that one, too, but manages to use a piece and some glue to fix it. He finds a face appliance, but his model has a small face and he struggles with the size a tad. He ends up tearing off a corner near the mouth and then reattaching it to create a gash. It gives her more sunken eyes and some angry facial lines. He applies a strange orangish red base coat. Then he starts going over it with some dry powder paints in brownish tones. He paints veining on her head, then he finds some faux fur to cut and apply to form a Mohawk haircut. He applies it and sprays it and it looks pretty good.
Melissa: She grabs some sort of jaw headgear like maybe for an underbite. She says she picked it because she didn’t know anything about it and felt that would let her be more creative. She decides her character is some sort of crazy cannibal who the bad guys keep in a muzzle like a pet dog. He’s chewed off his own lips and his own fingers. OK, but it doesn’t really look like a muzzle. To create the chewed off lips look, she tries gluing the lips back and down. Being in Australia, she decides to use clay as a form of sun protection like aborigines. So she puts clay all in his hair. Oh man. She covers his whole torso and arms. Then she wraps the hands with bandages with the fingers folded inside so it looks like his fingers are missing, and covers that in blood. She gives him some mouth blood to match the flesh eating, but it causes the mouth appliance she used to start coming off.
Tate: He opts for a breathing mask from a CPAP that has two hoses. He decides to make it the device that injects the silver “berserker juice”. He decides he wants to go naturalistic, Native American themes. He says he has some Native American heritage, so that’s fair. He finds some neat leather pants and fur elements that fit the theme. He tries to apply a silicone cheek appliance, but the piece won’t stick. Then he finds some burn pieces, but they are tearing up. He then gets a Pros-aid transfer, but it won’t apply either. Yikes. He finally finds some foam latex angry brow pieces, so that will fit his berserker theme. His model is a pale Anglo, so he starts by basing her in a bit of a darker skin tone. Then he puts a red war paint stripe on her brow. He uses a chin appliance that makes her lips look missing and worn to the bone, affected by the spray I guess. Then he goes after the body with some tribal influenced patterns. He gets her costume all decked out with feathers and leather bits and has white/chrome on the chin, and he decides he needs a spear, so he quickly sharpens a giant dowel rod.

Round 2 Judging:

Adolfo: His character is dirty. She’s got a Mohawk. I guess the wrinkles are supposed to tie in to sun damage on the face. He realizes she broke her neck, too, somewhere along the way. Eryn likes the tribal paint he applied and the veining on the head. Rick comments that the tear on the face doesn’t read like a gash, it’s a bit too thick, and maybe needs a stitch in it and some scabby blood. Ve says the pulling to fix the face alignment needed to start up high on the face.

Melissa: The mud isn’t quite complete in application on his torso, and it’s a mess but not in a good way. Rick appreciates the use of the clay. Ve doesn’t like the red color that she sprayed over the mud on the face. Eryn comments that the hands are well done. They recognize the issues she had with the mouth, and comment that pulling lips down is really difficult. Eryn also comments that his teeth need to be dirty - they are rather white and clean.

Tate: He’s got some seriously good costume pulled out for the Native elements. The angry face works, and the skin colors work. He named her Chromejaw, and has the chrome eating the flesh off her chin. Rick comments that the challenge was to integrate the medical device into the make up, and his choice would prevent seeing the work he did underneath it. Ve comments the brow is cool and subtle, and the paint job is bad ass.

Round 2 eliminated: Melissa. The mouth work went bad, and her choice to put the paint on the face didn’t work.

Round 2 (2 hrs): Classic monsters, see the devastating effects of their fatal flaw in action.

Tate: He grabs Holy Water, which apparently means he has a Witch. He wants a degenerated old woman. He finds a facial appliance that looks witchy and has a big bulging eye on one side, which he feels he can use in his degeneration look. He applies the face and bald cap, and then bases out the color for consistency, and applies wrinkle stipple on the neck so she isn’t an old face and a young neck. Then he takes yak hair and starts laying it in to look like worn old hair. He decides to aim for a realistic skin color rather than green, so he’s going in creamy yellows and lots of layers of spatter. Then he comes in to create lots of spots on the face where the water has eaten into the skin. He’s got some wicked eyebrows added. He comes in with the air brush to enhance contouring. He wants ooze, so he mixes food coloring in lubricant, which congeals to form gelatin. He applies goop on the wounded side of the face and out of the ear.

Adolfo: His fatal flaw is a Jar of Sunlight (WTF? - how do you jar sunlight?) to get a Vampire. His model is the guy with the really long hair. He gets a vampirish face and then some big pointed ears he says look like bat ears. He wants to do a “bruised undertone”, so he bases it out in bright purple, and then starts dry brushing paint over it. It’s still purple, so he starts layering more paint over it. Oh no, he forgot the fatal flaw. So he applies some liquid silicone and smears it on one side of the face to give it a burn look. 5 minutes left - his hands aren’t painted. He starts purple basing the hands, but he can’t get it done, but he goes in with colored hairspray. At least it gets coverage.

Round 3 Judging:

Tate: He’s got an old dress and shawl for the costume. He’s made the eyeballs red, though the damaged one is just slightly off from the other one. For some reason, the head looks a bit oversized to me, but the paint job is really good. The skin tone ends up reading a touch green, but not cartoony. He’s certainly done a great job creating damage from a splash of liquid. Rick says it would have been nice to have some of the splash affect the hair and a piece of that missing. Eryn also wishes there were more burn from the holy water.

Adolfo: He’s found a great costume for the classical Victorian look. He’s used the model’s hair to good advantage, so he didn’t have to bald cap it. He’s managed to do a lot with the pale colors to overlay the purple and give it a more pale dead look. The purple still seems a bit strong to me, but it has a lot of variation and isn’t flat. I think his choice of appliances is great - it has a good vampire read. For the fatal flaw, he has some smeared goo on one side that is discolored with blood, but not a lot of deformity. Ve isn’t keen on the purple, but overall likes the paint job, especially the way he darkened in the hairline to create the appearance of a widow’s peak. Rick doesn’t approve of the line right down the middle of the face, and comments if he were turned sideways then his ear should be damaged as well, but instead it is pristine.

Winner: Tate. Both were good, but Tate’s was an edge better on the damage element.

@Irishman, great summary! Thanks!

I wasn’t impressed with Adolfo in the first two rounds and was thinking (hoping) he would be eliminated. Unfair of me, I know. I was really confused with the purple on the last makeup . . . but dang if it didn’t look a lot better than I thought it would at the end! So, he impressed me.

I really like Tate and was glad to see he did well and won. I was worried when he did cover up his work with the air mask. Why not have it hanging from one side, near the mouth, but not covering it up?

Jar of sunlight is actually “common” in longer running series with vampires. Someone figured out how to make artificial sunlight to combat them. Personally, I’m over vampires being hurt by sunlight, and really haven’t found a good reason for that part of the myth.

I do understand the style of judging and can see how it can go bad, so I accept what they are doing. I liked the idea of someone coming from behind but that can also be tough to do and not fun to watch someone get more and more frustrated.

I’m impressed that the judges are mostly positive. I assume it’s because of the limited time to do the makeups as well as the fact that they are using pieces that aren’t molded to the model.

I will say I have seen a couple more I haven’t posted on yet, but I’m starting to recognize some of the pieces, especially the cowels. I’ve seen the one with the slot ears and scales a couple of times, and the one that Tate used for his Geisha alien another time. It does kinda take away some of the originally of a design to see such a large, complex and therefore recognizable piece reused. I guess the skill comes with how it combines with other pieces and the creativity of the paint.

OK, I’ve been [del]ignoring[/del] neglecting this thread too long. Next episode.

Third Episode - (Wow is it really just the third one? I have been bad.)

Judges this week: Ve Neill, Neville Page, Rick Baker

Competitors this week: [del]Adam Savage[/del] Robert (Season 10), Corinne (Season 6), Alana Rose (Season 3, 5), Scott Fensterer (Season 9)

Round 1 (90 mins): Choose a fish from a tank and use it as inspiration for a Human/Fish hybrid.

Neville comments that the obvious theme to take is mermaid/merman, and covering the hair in a cowl misses what is one of the beautiful elements of the merfolk. So it’s time that is wasted for that concept.

Alana, Porcupine Pufferfish: Her fish has tones of green and yellow with splashes of brown. It also has a bunch of little spines sticking up - maybe a centimeter long. Her concept is Pith the PufferQueen, who came to Earth to “rock what she’s got”. She finds a facial appliance that has points outlining the eyes, which really fits her fish. She elects to use the model’s hair, and adds some pointed ears like fins. Then she second-guesses everyone else doing cowls, but decides this is her concept her way. Yay. Then as if she hasn’t done enough, she pulls out two large gill pieces to put down the model’s neck and onto the chest. She struggles a little with the silicone pieces, but she gets them applied. Then for the paint, she starts dabbing on some greens and flesh tones to hit the colors from the fish, and then gets black to add the shadows and accents. At first it kinda just looks like a mess, but as she goes along, the forms of the face appliance start to take shape and it begins to look pretty good.

Scott, Australian Harlequin Tuskfish: His fish has orange, white, and blue stripes. The face is mostly orange and blue down the middle, with the white showing up along the body and the tail. He wants to do a sleek, feminine design. He took the scale cowl we have seen with the tiny ears and then selects a half-face appliance that has a lot of folds and wrinkles. He starts basing everything out in white. Next he draws in some lines on the model’s face to fill where the colors will go, and starts applying all the orange, starting with a big stripe across the top of the head. Then he starts putting the orange stripes on the face, which is the bulk of the facial color. He then adds the white stripes, and then comes back in with blue. He wants to emulate the tusks of the fish with the paint, but time constraint keeps him from doing as much detail as he wants.

Robert, Flame Anglefish: He also has an orange fish, but his has black stripes down the sides and is a bit more to the red end of orange than the Harlequin Tuskfish. The sides where the stripes are are more yellow. He ends up spending a lot of time trying to select the pieces he wants to use. Because he plans to customize his pieces (i.e. cut them up), he leaves himself with a lot of complicated application. He also picks a scaled cowl, then a piece that goes across the cheeks and nose, and then another couple of smaller bits around the eyes. Even though the eye strip and face are from different pieces, they have a similar style too them and seem to work, but he does have to do some finagling to make the edges blend. That’s a lot of time. He finally gets painting and starts basing everything with orange. Then he starts tracing in lines of black. He then wants to add something a bit more creative, and finally grabs a feather and snips it to form a small Mohawk kind of fin ridge on the head.

Corinne, Zebra Moray Eel: She has a moray eel that is long and has black and white stripes. The name is pretty descriptive. She brings up some Polonesian legend about an eel that falls in love with her owner, so she is conceptualizing what the eel thinks it is falling in love with. Hmmm. She applies a smooth cowl and then comes in with a face that is pretty smooth with some contour grooves up from the nostrils and ridges along the cheeks. She finds the prosthetic is a bit tight for her model’s face, that spends time trying to get everything aligned properly under tension. Then she moves on to painting and puts the base on with a sponge to give it a mottled appearance. But the judges are worried she hasn’t left enough time for the stripes. She starts struggling with the colors smearing, so starts using grease paint and that helps, but leaves her basically with one countoured outline of the face with the black being more hazy gray.

Round 1 Judging:

Robert: It’s the Great Pumpkin, Charlie Brown! He’s got a big orange smooth head and a bit of shading on the face. He has a body suit that includes sleeves and gloves for the arms and hands, so he didn’t have to paint those, but I don’t think that really fits. Now he’s just an orange head. Neville says he approves of the choice to cut the facial appliance to give the character fish lips, but it does look cut. It needed a bit better blending. Rick approves of the feather fin on the head. He does point out the cowl fitting issue and how there is a wrinkle in the forehead where the pieces meet. He also points out the fish has black stripes and that would have helped break up the head.

Corinne: Well, I’m not seeing any black and white stripes. Her costume is some armor with fancy drapes. The face has a good appliance for the shapes, but she’s painted it in human flesh tones, and her one attempt at black and white stripes is a muddy mess. She needed a lot more bright, crisp stripes on the head in place of hair if she wanted to keep the face more human toned. Rick immediately mentions the lack of stripes. Ve asks about how long it took to apply the face.

Alana: She’s selected a costume that works well, with a black and white dress and gloves with long pointy nails, and a tiara on tope. Since the dress is shoulderless, she had to paint a lot of the upper torso and arms as well. It looks like the colors on the body are a bit darker and less crisp than the face, and the defining line is the gills on the neck. Also, the gills are slightly asymmetric, but not horrible. Up close, though, I think she’s taken the beauty aspect by adding shadows to the eyes and dark lips, and I think this is a success. Neville says “You are the only one who chose not to do a cowl,” and leaves it hanging, to which she replies, “I think I’m smart.” He agrees. He loves the paint job, but picks on the ears as making her start to look a little more elfen. I disagree, I think they give an air of fish fins sticking out. But the model maintains a bored, disdainful look through the whole process. Rick comments the placement of the gills disturbs her nice neck and detracts from the beauty. Meh. What, put them up higher behind the jawline?

Scott: He’s selected some wild gemstone dress, but whatever, lets move on to the paint. The first thing that jumps out is the blue, white, black stripe right across under her nose that looks like a mustache. OUCH! I know the fish has blue stripes across the face, but it’s not a great placement on a female model. Rick immediately questions the mustache and beard thing going on, where he painted in the white and blue on the chin as well. Also, it looks like his paint bled so it isn’t clean, but smeared. Neville says a gloss would have helped, because she got a bit dull.

Round 1 Eliminated: Robert. Lack of sophistication in the paint work.

Round 2 (2 hrs): Pick a letter from clergy to the Vatican documenting cases of demonic possession and use it to craft the demon inside the possessed person.

Alana: She starts thinking of “classic demon”, so she basically goes for red skin, big horns, scary face. So how does she intend to tie to the letter? She grabs a pick of big black horns and sticks them right in the middle of the head. She takes a color scheme of black blending to brown to red, and then fleshtones in the face. Then she starts applying slimy gook to the teeth.

Corinne: Her letter mentions translucent skin, which suggest to her cave dwelling, so she goes for a bat. She selects an appliance that has a somewhat pig nose, and has to trim it to fit her model. It does have an angry browline, though the cheeks are a bit more rounded and puffy. Then she finds some pointy ears that are very wrinkly, and she elects to glue the tips to the bald cap to give it a more bat silhouette. Huh? I think sticking out like wings would be better. When I think of bats, I think of big ears that stick out to better catch the sound echoes. Rick says he would have put the ears further up on the head for a bat. She starts painting to achieve a translucent look, but instead it just starts looking muddy. She seems to be working in purple, but she changes her paint choice and goes with more green and white.

Scott: His letter mentions the victim hanging upside down by his feet, so that suggests bat as well. He picks a half-face prosthetic that has large pointy nostrils, which kinda looks batish. He decides to bring out the darks of a demon burning in hell. Neville likes that he maps out the shadows instead of reinforcing what the sculpture should already be showing. The more color he adds, the more gray and muddy it becomes. He adds nails to her toes because that was specific in the letter.

Round 2 Judging:

Alana: She’s created a whole look for her demon. She addressed the hands and fingernails, and has an appropriate costume. The paint job is very detailed. The downside to her design is that it is very generic and does not really tie to her letter. Rick is less impressed by the paint job. It’s a bit stereotypical. Neville however points out that gets a quick read on the content.

Scott: He had a good vampire appliance lost in the paint job and hidden under a long gray wig. His demon starts to look more like a witch, especially with the black dress. Oh, and the hair along the sideburns. Up close Rick can see the bat shapes in the face, and the feet worked out and did fit the letter. Ve doesn’t like the hair as it overwhelms the face.

Corinne: Costume is appropriate, so let’s look at the head. The nose looks more cute pig than bat, and the ears being tied back hide them from a front view. She did manage to rescue the paint job by bringing lighter colors over the top, so the skin is well mottled and good shadowing for the lines. It’s scary, but I’m not sure how well it hits it’s letter, either. Neville asks if the albino bat was her start from the beginning, because her original paint job wasn’t going there. Ve mentions that the face appliance is very textured, so she could have added some texture onto the bald cap to keep it going. Rick says he doesn’t really read albino or bat. Ve says it looks more like a cool stone gargoyle that’s come to life. Spot on.

Round 2 Eliminated: Scott. Too witchy, too monochromatic, the hair overdone. I would give Alana good marks for doing a great cartoon demon, and Corinne good marks for doing a great stone gargoyle. Did either fit the challenge given? Oh well, moving on.

Round 3 (2 hrs): Pick a wand box and use the spell to create a Hogwarts Student with the spell backfiring on him.

Alana, Incarcerous: It conjures ropes or cords to bind a person or creature. She finds a facial appliance of a character being sewn together, and decides that could be the rope coming up through the skin. The appliance is odd with a lot of distortions and cuts, looking more like a patchwork doll, but maybe she can make it work with paint. She starts by building up a detailed color for the face. But she feels like it reads flat from a distance. She digs out some black cords to feed through the holes in the face.

Corinne, Gemino: Curse that causes whatever it is aimed at to duplicate exponentially. She decides the student tried to duplicate garden gnomes, so it turned her into a garden gnome instead. Hmm. Maybe not getting the concept of “duplicate exponentially”. She takes a facial appliance and cuts it and applies it to widen the nose and emphasize the brow. Then she finds a piece with vegetation to add on the side of the head. She starts painting by defining the shadows in the vegetation. Ve comments she is doing another brown make up. Rick says isn’t something supposed to be duplicating? She is duplicating her other makeups. She also opts to add a flash burn from the backfire to the model’s face. Nice touch.

Round 3 Judging:

Corinne: She has definitely achieved the look she was going for. The nose is beautifully applied to hide the edges so you can’t tell it’s not real, and the face paint is good, if also gray. The plant growth on the side of the head looks good, and the flash burn is a nice touch. However, there isn’t anything “replicating exponentially”, and the idea of what a Garden Gnome is needs explanation. Ve asks about it, and Corinne says she is a Potter fan and in that world, Garden Gnomes have scrunchy faces and vegetation growing out of them. Ve says that this is something that wouldn’t be easy to read for most people. Rick mentions the lack of exponential growth, but they do think she’s done a beautiful application.

Alana: The colors in the paint job work well, the reds defining injury lines is good, and the bits of string through the mouth holes is good. However, there just isn’t enough string element to really sell the binding element. Which is a shame, because she has a lot more places on the appliance that look like they could have strings cutting in them. She needed more ropes around the head and body in some fashion. Neville mentions it needed more wrapping in rope. And Ve points out the crease in his neck and how a rope could have been wrapped in the crease and around his head and it would have been so much better. Neville does compliment the appliance selection, the paint, and the application.

Winner: Alana. YAY! I think her first one really won it for her. On the second round, none of them really hit the essence of the challenge, but hers was well applied and had good color. On the third one, Alana missed out on having enough ropes to sell the idea, but Corinne totally missed the exponential growth aspect and the Garden Gnome aspect was an insider’s take, not something that would be obvious to everyone.

Okay, what do you think?

I know, I know, way behind. So another episode…

Episode 4.

Judges: Ve Neill, Glenn Hetrick, Rick Baker

Contestants: Miranda Jory (Seasons 2! and 5), Derek (Season 3), KC (Season 12), George Troester (Seasons 7 and 11)

Round 1 (90 mins): Take a plant from the garden and use it as inspiration for a beautiful plant/human hybrid.

George, Artichoke: Artichokes have a lot of layered green shells and if let grow sprout a purple stringy flower. He describes them as armored flowers, so he wants to make a hulking, badass guy who is transitioning into a plant. He decides to use one prosthetic, a forehead piece. He plans to spend a lot of time getting good edges. For some reason he places the forehead piece extending over the model’s hairline. He then starts painting, aiming for shades of green to suggest the character’s blood is being replaced by chlorophyll. But there’s a lot of skin to cover. He decides to lay hair over the edge to hide it, which is very time consuming.

KC, Orchid: She picks the orchid, and says in Greek mythology the orchid is a sign of femininity, so she decides not to use a facial prosthetic to maintain the beauty of the model. She’s going to make a beautiful priestess turning into a flower. She starts by cutting out flower petal shapes out of L-200 foam. Instead of prosthetics, she’s using fabrication. Interesting choice. She chooses colors of lilac and magenta to replicate the flower colors, and she paints the model’s head, face, and neck with some detailed patterns. Then she takes the flower collar and starts working on attaching it. She staples it to the toga. She then applies the beauty makeup and applies some rhinestones.

Miranda, Aechmea: She picked it because it has interesting leaves and vibrant colors. She starts snapping up lots of plants from the shop. She says she came to earn the nickname of “Yardsale” because of all the stuff surrounding her. She finds a spiky wig that has a lot of the colors of her plant, so she’s going to use that to build upon, and begins applying it and adding spray color to enhance it and cover the blue. She picks a forehead/nose prosthetic to change his facial shape a bit, but she’s a bit worried over the edge as it is right in the forehead. She starts painting in dark reds, but her model had dark skin, so the colors aren’t popping out. She puts a few flower petals along the hairline and tries to bring out the color with some paler shades as highlights.

Derek, Indian Corncob Cactus: Has a lot of spines and ridges, so he wants to emulate that texture. He applies a forehead/eye appliance that looks like a flat, smooth mask. He gets to painting quickly, saying he wants to use the pale colors of the plant for the base and then bring in the burgundies and purples for the texture. Wait, what burgundies and purples? The plant I see is a pale green with pale thorns. I can’t make out any other color. He seems to have chosen a white] base. :confused: He then starts trying to come up with cactus spines, so he grabs ostrich feathers and starts using quills and sticking them into the prosthetic. Then he glues some on her face. The feather quills are kind of limp and floaty instead of stiff like the cactus.

Round 1 Judging:

During the application, the judges comment that all the contestants should be grabbing up plants from the supplies and using them liberally to cover all the skin instead of trying to do everything with paint. Oh well.

KC, Orchid: She’s done a good job of covering all the skin with paint in the appropriate colors. Her flower petals are a bit lacking in shape, but the drape over the head is nice. Her color scheme looks like she’s gone a touch dark on her darker hues - looking at the flowers, I don’t quite see so heavy a treatment. Still, it’s a decent paint job that is vibrant and matches her plant. Rick compliments her on the choice to avoid an appliance and construct the collar instead, using fabrication and paint to create the look and still achieving a complete character. Ve comments that the darker colors are a little too strong and creates too much contrast, so she agrees with me.

Derek, Indian Corncob Cactus: I see nothing that looks like the plant he was replicating. As I said before, the base is white, not pale green. He’s overlayed that with a bunch of branching lines that look like a stereotypical tree diagram, done out in dark purple and with lighter shades of purple for accent. Again, his cactus has no purple I can see. The forehead appliance seems wasted as it doesn’t enhance the plant look or otherwise fit the challenge. And as I said, the quills are soft and limp instead of stiff and straight, so they look nothing like the cactus. I suppose the quality of the application and paintwork is good, but I can’t see how this result is in any way a human/plant hybrid, much less the plant he chose from the garden. Rick points out that the appliance doesn’t add anything for this challenge. Glenn compliments him for the detail in the paint job. Ve asks about the purple, and says it looks “monstery”.

George, Artichoke: Well, he has created a green Klingon. The forehead piece changes the shape of the model’s face, but doesn’t convey artichoke in any way. He has done an awesome job laying in the fake hairline, matching the model’s hair and looking real. But he’s done nothing to capture the artichoke, either in shapes or textures or anything from the flower. He just has a guy who is becoming green. George describes how the plant grows these crazy purple flowers, to which Glenn says “The crazy purple flowers which are nowhere on this makeup?” Ve says he could have used a can of purple hairspray paint and painted the top of his head in, like, 2 seconds. Glenn does compliment that hair he applied.

Miranda, Aechmea: The model’s dark skin makes the dark red tones she applied from the flower not really visible. The wig is an excellent choice, but she didn’t do anything to break up the hairline of the wig, so it looks like a wig. She has a few petals along the edge, but not enough to make a difference. And she’s done his arms and chest in the maroon instead of using foliage. But it does sort of resemble her flower’s color scheme, and the wig does look appropriate. Rick says she made an excellent choice on the wig but with the application it starts looking like a Troll doll, she needed to break up that line even with something like crepe wool. Glenn says he loves the idea, but she needed to lay some light colors under the base so the reds would gradiate out to his skin tone and be more visible.

Round 1 Eliminated: Artichoke Man - George. Ve says he completely missed the point of the challenge, which was beauty. Also, understanding the time limit of the challenge means picking the right approach, and spending a lot of time laying hair is not using time wisely.

Round 2 (2 hrs): Pick a colored infinity stone and use it to create a new Marvel Universe style superhero that embodies the stone’s unique color and mystical features.

Miranda, Green Time Gem: It allows the user total control over time. She decides that means an old age makeup, but she doesn’t know Marvel well, but she does know aliens, so she’s going for an old alien. She grabs the big onion cowl we’ve seen before, and she begins by using green hairspray to put down a base layer. A quick shortcut but it comes out darker than the stone she’s matching, but maybe she will highlight over it. She then applies and forehead/cheek appliance that ends up blending very well with the cowl, making a natural looking fit of some of the lines running from one to the next. Yep, she starts going back over it with some yellows that brighten it up. She then comes in with some dark shapes and spattering to break it up better. She needs to demonstrate the power somehow, and she thinks to some of the movies and the use of symbols, so she decides to draw a pattern on her alien’s head and thinks she wants something that suggests a clock.

KC, Orange Soul Stone: The Soul Stone absorbs the memories and life forces of different people and beings, so her character steals the souls of others. She picks a smooth cowl and then a facial appliance that has horns coming out of it. Rick observes that the facial appliance has a sharp ridge around it and he would use something to blend that better. She picks an orange color and starts going over the cowl. It’s definitely bright. Then she starts mottling over it with flesh tones, but isn’t getting what she wants. She decides to add some dark black lines and patterns to give a strong contrast.

Derek, Red Reality Stone: The person holding the stone can alter reality and grant wishes. He takes a nod from Dr. Strange where the characters have lighted alchemy circles emanate when they use their powers. He applies a bald cap and a forehead appliance and begins basing out with pale skin tones. He is going to create a design on the face and put the stone in the center. He wanted to put a raised pattern, but doesn’t have time for anything like that, so he starts freehand painting on some elaborate pattern across the forehead and eyes.

Round 2 Judging:

Miranda, Green Time Gem: She has some sort of two piece outfit like a Star Trek uniform, so that gets the alien nod. The paint job has turned out a lot better than it started. She’s brought in some lighter highlights, including the lines for the pattern on the head which has a kind of spiderweb look. Between the bits of purple shading around the eyes and the lighter highlights, the paint looks great. She’s got an honest to god alien, and the facial appliance she chose has creases so it conveys an old age look. Glenn approves of her use of then pattern to convey the idea of a clock, and not using a human clock design. He says that is a nuanced way of getting the power of the stone into the makeup. Ve comments that the one thing she really wanted was for her to add a gloss to the look, even using some hairspray, because that would bring the colors to life. And none of them do it.

KC, Orange Soul Stone: She has a futuristic tunic on, so the costume is fine. For the head, her alien is bald and has horns on the chin and forehead. The black lines she added give good enhancement for the contrast. Glenn comments that the foam and the bald cap took the paint differently, so the colors are different and that breaks the look. I also think when she was applying the flesh tone layers she was working mostly on the head. Rick says he approves her use of the black. Glenn says they were saying to each other “If she only adds in some hard graphic black she might save it” and then she did it.

Derek, Red Reality Stone: He’s got a dark silvery jacket over black tunic that work. The hands are very red. The face has the dark red underlying a lighter silvery flesh tone, with the bright lines of the complex alchemy pattern popping out. Between the brow he chose and the model’s face he almost has a look similar to Benedict Cumberbatch, which ties in to Doctor Strange. Glenn says he was worried as it got muddier and muddier, and then he came in and cleaned it up and saved it, and the use of the graphic lines is a great way to tie in to the dark side of the Marvel universe. Rick points out that he did put the stone in the middle of the forehead which Glenn said he hoped he wouldn’t do. Still, it is a good result.

Round 2 Eliminated: KC. She created a unique alien, but the face doesn’t match the head and she didn’t convey the power of the stone in any way.

Round 3 (2 hrs): Take your own personal bogeyman from your childhood and create it.

Miranda: Something with a lack of distinctive facial features so maybe without eyes or maybe a big, creepy smile, or something hooded so you can’t tell what it is. She digs through the facial appliances and finally finds one with a smile, and then starts grabbing up other stuff for all her ideas. Yardsale Miranda alright. Oops, she misplaced her facial prosthetic, so now she has to scramble to find an alternative. So she gets another one and cuts a smile into it. She applies the teeth, then applies the face, then goes to put on the swollen eyes and discovers they should have been put under the face, so she has to peel and stick to get them in. She applies a wig and gets to work on paint. She decides to go with a bright base, with some browns and grays. She goes in with black to try to emphasize the smile she cut. She finishes off her look with a white dress and white hood.

Derek: Skeletal creature with multiple eyes like a spider, rotting skin, long creepy skeletal smile, and long spider legs for fingers. He grabs a two piece facial appliance that looks like a skull, so he’s going for the wide skeletal smile right off. To pull off the rotting skin, he goes old school and applies cotton over the bald cap and then paints liquid latex over that. Then he uses “fishskin”, a type of plastic. He builds up a big head to bring a more spidery look, and applies a bunch of small eyes all over. He starts painting in browns and grays, but it starts to look a little muddy. He cuts out some plastic vacuform domes to cover the model’s eyes and paint them black. He finishes his look by applying spider webs and gluing on some additional teeth to stick out of the face.

Round 3 Judging:

Derek: His result is creepy. He’s got the skeletal face and big grin, and he’s applied some fingernails to make the fingers longer. However, I think the paint is still too dark and he’s hidden it under the spiderwebs. Ve comments that the fishskin on the neck really worked well - old school, baby. Rick says the spider eyes would have worked better if there was a lighter color around them - as is the black is lost in the dark skin. Glenn says the paint was getting muddy, so the slimed up spiderwebs helped a lot.

Miranda: That’s a freaky looking woman. The skin’s all gray, she’s got a creepy smile. The eyes didn’t quite get removed, but being swollen shut does help. Ve says she’s creepy, just wishes she got the hands and neck matching the face texture. Rick likes the monochromatic theme, but maybe could have used a bit more contrast. Glenn says it’s sort of a jump scare as it gets closer to you.

Winner: Miranda. I wanted her to win, but I’m not sure I would have chosen her. Rick says it was the cumulative result of the night. Derek certainly missed the cactus, and her Marvel infinity stone character was the best. Derek’s bogeyman was muddy and lost under the spiderwebs while Miranda’s was a tad monochromatic and didn’t have the hands and neck match the face in texture.

I haven’t given up on this thread yet, I’ve just been busy and having trouble getting simultaneous computer and TV time. I’d also like a little more discussion.

Yes, the Foundation challenges always emphasized a couple of stand outs but didn’t criticize much. It was more about highlighting the positives that were achieved.

Maybe I can get another episode off in a slightly more condensed format.

Abbreviated Review Format

Episode 5

Judges: Ve Neill, Erin Krueger Mekash, Rick Baker

Contestants: Mel (Season 10), Nico (Season 6 & 11), Drew (Season7), Heather (Season 3)

McKenzie: Hot. Red dress.

Round 1 Challenge (90 mins): Pick a model in a dress and make an exotic and beautiful alien creature.

Drew: His model has a black dress and some silver accents. The hair is a big beehive, which could possibly work (see Evie in “The Hunger Games”), but what is with that paint job? The purples and reds look more like she’s been punched around rather than she’s an alien, and the lip makeup is smeared. And the silver - dah fuq? His goal was to look like a cephalopod that can take on any color scheme or pattern. This is a mess. Ve likes the muted eyes because the rest is so colorful, and the hair and the beads distract too much. I think it needs all the distraction he can muster. She says it looks good up close. Erin thinks the silver applied to the forehead would have been better covering the whole forehead because the beads come down and cover it. And it looks like trash.

Mel: Her model has a black dress that is a lot of rectangular patches and some long gloves with long points back up the arm. Her alien make up is pretty good and fits the challenge to look beautiful, though the signature horns that she spent so much time crafting are lost in the wig. I was iffy on the horn design until I look at them with the dress, and the stacked nature fits good with it. Rick commends her on the nerve of taking time to make horns. Ve points out she missed an obvious appliance edge on her nose that could have been covered with makeup.

Heather: Her model has a cream dress with a lot of black dots, silver gloves, and a neckless of strings of chain with spikes. I like this make up, the look is decidedly alien and yet having a beauty despite being bald, which is hard to accomplish. I also like the design choice of using pieces that weren’t intended for the brow in a creative way. Erin also likes that, and the dot patterns that reflect the dress. Rick wishes she had more makeup on the arms, but realizes it’s a balance against getting makeup on the dress.

Niko: His model has a white dress with X cuts in the front and gold jewelry with some colorful gemstones. His alien is intriguing, with the brow shape and ears and eye make up all tying in with the X on the dress. The colors tie in to the jewelry. Rick likes the use of the colors, but thinks the ears makes her read like an elf. Aliens can’t look like elves? Ve comments on the V of the brow and dress.

Round 1 Eliminated: Niko They think she looks too elfin. I am confused and stunned, his was 10 times better than that mess from Drew.

Round 2 Challenge (2 hrs): Throw two 12 sided die to pick parents for an X-Men mutant character.

Heather, Pixie and Gentle: Gentle is a really strong bald man with tattoos that keep his powers in check. Pixie is a pointy-eared pink-haired human. She comes up with a girl with pointy ears and a pink Mohawk with swirly tattoos on the bald head. Not really impressive, but not a lot to work with from her two X-Men. Ve and Erin point out the bald cap didn’t quite work as well, not as well blended on the edges and difficulty matching skin tone.

Mel, Mystique and Colossus: Mystique is a blue-skinned shape shifter, and Colossus has silver skin. She gives Mystique’s blue skin and red hair and textured elements with some silver metallic patches from Colossus. She creatively used beads and liquid latex to make the effects rather than a fixed prosthetic. The judges don’t like the big red wig, which covers some of the good work. Rick thinks she is a shade too dark blue, the contrast with the silver is too harsh. Ve likes the choice of red lipstick.

Drew, Feral and Elixir: Feral is feline, while Elixir is gold but turns black when he fights. His concept is an overall feline look using the gold and black colors. This is pretty cool, doing tiger pattern in black and gold instead of orange. His shading and shadowing all the creases in the face may be a tad muddy, but taking the colors into the hair is a good stroke. Rick says he thought initially it was going too black, but the reflective gold pops out and looks good. Erin says she appreciates the great edges, and Rick comments that with all the black lines he might could have fudged those a bit.

Round 2 Eliminated: Heather. I agree on this round.

Round 3 Challenge (2 hrs): Pick a classic monster movie poster from the 1950s and create a grayscale creature to match.

Mel, “It Came From the Swamp”: She decides a diver went into the swamp, got infected by some parasitic creature, and is transforming into an alligator-like creature. Ok. She decides to do a scale cowl and then adding something like burns on a half-face appliance. She manages to get the highlights and shading to give it a lot of texture and sell the look, but it doesn’t really read as an alligator creature because there’s no snout or teeth, and the parasite thing is too off base. The judges want a “Swamp Creature” that is covered in swamp plants and such, which she didn’t do. Erin likes the paint job. Rick thinks it is good application but the concept is off.

Drew, “At Night It Hunts”: He decides to lean into the over-the-top monster look. He picks a cowl and a face piece that read a bit cartoony. Then he adds tissue paper with an old school technique to give it a cool wrinkly texture. He started painting a bit too dark, but manages to bring out the highlights and make it look good. It definitely reads as a camp '50s monster.

Both are too dark, not enough contrast for black and white film.

Winner: Mel. At least it wasn’t Drew, who should have been eliminated round 1. She did great the first two rounds, and round three her application and paint were well done.

Comments?