Face Off Season 12 - Divide & Conquer

Greetings.

I’m hoping Irishman can come along and do his usual great summary.

This season is Divide and Conquer. The people were put into teams, or shops, and then given a project to do as that shop. They had a team lead for this and I wonder if that will rotate each week? They are still doing individual wins and losses, though.

What surprised me was that this group of contestants had a LOT of experience. One guy had worked in the industry for two decades under others and another had a shop with two dozen people working for him! These two ended up lead or foremen of their shops, which was Twisted Six and Ethereal Effects.

The project was to do a pack of werewolves based on some real wolves they could see. (I would have wanted to get up close with them, but I’m sure that would be bad as they are wolves.)

Shop Twisted Six did lighter wolves but two of their three wolves did not look good and the Omega showed a lack of anatomy and forms even to me. Further, there was no cohesion.

Shop Ethereal Effects had a darker wolf and their designs were much more cohesive look and were praised by the judges but that surprised me because the alpha looked like a Halloween mask compared to some others that looked good and could emote different emotions.

What I like is that the foreman was on the chopping block as much as the low people, as they questioned why he didn’t help when he saw someone not doing well.

A good and surprising start!

Still hoping for Irishman to come along, as my summaries are crap. And I’m behind.

Just a few comments about the last few episodes.

In episode two, while it makes sense that they let Al go because they are an effects show and he didn’t do any, I’m not sure they weighed in the foreman decision or if we didn’t see that they were responsible for having that kind of work. Again, Twisted Six didn’t do well. Was it the foreman? The team? We are seeing a bit more drama, good and bad, but not sure we are getting the whole story.

After the same time lost again in episode two, I think they should have completely redone the teams. While I still think there were bad things in the winning side’s make ups, Ethereal Effects clearly has the better artists and their work is generally better.

In episode three, I was really shocked at the results. I thought that with the move of a person over to Twisted Six, that they won. Their make ups were more cohesive and followed the rules much better. The judges even called out Ethereal Effects on the fact that there three characters didn’t feel like a family, which was part of the challenge.

The only reason I think Twisted Six lost again was that Glenn was mortified at the foreman having torn off another person’s clay and starting it over. They only had two days and that forced her to start over, which caused her to be on bottom. My wife wouldn’t have been happy if she was cut for the foreman’s decision, so agreed that he should go, but overall, I disagree that Twisted Six should have lost.

Now, with three losses, I think they need to redo teams. Sadly, that will cause drama because at least one women was unhappy with the thought that she might have been the one to move over to them. I don’t know if she likes her team mates or doesn’t want to be on the team that has lost three times, and from that standpoint, I can’t blame her.

Perhaps, but they also had the worse technical failure, and a serious, serious violation of etiquette. The former has always been more important in their judging, when it comes down to choosing between one or the other, and the latter is unprecedented, but emblematic of the kind of poor decision making that’s frequently sent people home in earlier seasons.

Anyone else surprised to find out that undoing an underling’s work is absolutely unheard of in the industry?

I mean, I thought it was a mistake when he did it, for several reasons. But I didn’t think, “Uh-oh. That’s gonna get him tossed off the show and blackballed in the industry. His wife will probably divorce him, and his children will change their names so they won’t be associated with him.”

Thanks for the replies!

I don’t remember Glenn having that reaction before. He was obviously pissed that someone had pulled the clay off. Unless that is something that is explained to them but has never been shown, his reaction caught me off guard.

I am still surprised by the results but I get that I don’t see the technical stuff near as well. To me, it felt forced that Twisted Six lost, mainly due to that breach of etiquette that I didn’t remember being said before. Further, as I said in the other post, Ethereal Effects didn’t have a cohesive set of make ups and that has been cause for a loss way more often than technical failures. Indeed, I think reaching too far and only doing adequate has been safe compared to a great but simple makeup. I think that’s what cost Tyler his spot in the finals last season.

Again, for me, it’s time for them to switch up teams. Not sure what the audition process is but the talent is not balanced out, imo.

Thanks again!

Not only am I surprised, but I was under the impression he was doing the right thing. He’s the foreman and toxic girl was ignoring his suggestions. What’s he supposed to do if she ignores the bossman? In a normal shop he wouldn’t just strip her clay off the form – he’d kick her ass to the curb and hire some decent talent.

As for cohesion; I don’t know if the judges sufficiently stressed “genetic” family when they laid out the challenge. So I was OK with Ethereal Effects tree witch and groundhogs. Not so OK with the subpar implementations of the tree witch and lady groundhog.

I did think twisted six had the better first impressions – from a distance, their family looked quite good. Up close, the fairies were kind of disappointing. Not sure why they gave the teams only two days on this challenge, but it showed.

My major objection to the judging this week was that they dismissed the wrong person – now we have to endure at least one more week of toxic girl bitching. Too much reality show nonsense for my tastes.

I concur. When the one team was down two members, I figured they’d reassign somebody from the other side, but I hoped they’d put all the names into a pool and randomly assign them to two new teams.

But they’ve already spent the money to have the team names made into signs on the fronts of the desks.

Twisted Six
Twisted [del]Six[/del] Five
Twisted [del]Six[/del] [del]Five[/del] Four
Twisted [del]Six[/del] [del]Five[/del] [del]Four[/del] Three

Apparently a new season of Face Off started while no one was looking. I’m way behind because I got a job that was working me long hours, but it was a temp job, so I’m back to the couch.

Anyway, this season they try once again to shake up the format to create some new reason to watch new type of drama. They’re taking a hint from last season and forcing the new contestants onto two teams, formed randomly.

This season (at least for now) will be competition by teams, such that the Winning Team will provide the winning contestant, and the loser will be eliminated from the Losing Team.

(Okay, as a side note, I have to bitch here about the subtitle. I realize it’s hopeless now as the phrase has been retasked, but the original quote from Julius Caesar was not meant “divide my army to go conquer a bunch of other groups at once”, but rather “their army is bigger than my army, but I’ll just divide their army into smaller bits and then conquer them piecemeal.” Oh well, side bitch over.)

So I’m immediately turned off by the format this season. It appears they decided to emulate “The Apprentice”: random teams assigned that then create a name, each week the group selects a team leader, the eliminated person comes from the losing Team, even if the weakest result was on the winning Team. Now all we need is a narcissistic pompous casually misogynistic blowhard with delusions of grandeur* and strange hair to make arbitrary judgements and send them home with a catch-phrase. Hey, we already have the strange hair - Glen takes care of that element.

Okay, I will say that in early seasons they often started with forming teams for each episode to work on larger projects, and got away from that in more recent seasons. I kinda missed that a bit. But those teams were single episode, not season-long.

Time to meet the new contestants. Oh no, they have to pick a lantern and walk through the woods. Now we’re copying “Survivor”.

MacKenzie: “In the real world, Hollywood’s special effects makeups are created by shops filled by talented individuals.” [mock]“Unfortunately, we only have you guys.”[/mock]

First spotlight challenge: Werewolves! Make a pack of three wolves with an Alpha, a Beta, and an Omega. So then they bring out real wolves for inspiration.

Team Twisted Six Effects
Nick: Goofy guy who worked on “Teen Wolf” TV show.
Laura: Cake decorator who has been doing makeup on the side. Previous experience at a mortuary. Does have a pretty cool shattered doll as a sample of her work.
Al: 56 year old who does not have a shop of his own. Ok.
Phil: Young guy.
KC: Specializes in horns and prosthetics.
Jill: Retail manager with special effects on the side.

Team foreman this week: Al. They pick a white wolf. Their concept is a band of genetically engineered albino mercenary soldiers. Alpha is strong, sexy female. Beta was once Alpha, but beaten out, so big but a bit scratched up and worked over. Omega is largest but gets the scraps so he’s mangy.
Team Ethereal Effects
Faina: color theory is her thing.
Andrew: Makes silicone masks.
Nelson: Tattoo artist and Halloween haunt inventory owner.
Suzanne: Been working in theater.
Kierstan: Freelance costumer and illustrator. New to special effects.
Joseph: Freelance makeup artist.

Team foreman this week: Andrew. They pick a dark wolf. Their concept is a group from a lumberjack town. Alpha is big male, Beta is female barmaid but still strong. Omega will be smaller and weaker - the town drunk.

Results
Ethereal Effects: First impression - fierce, but the Alpha looks a little clowny. His chest is being transformed, so the ribs show and there’s a marked transition from the ribcage to abs, except there are some unexplained ridges along the bone line. The Beta female’s face is wide and round. That doesn’t read as well as a more angular and long face would. She does have some killer nails. The Omega has an oddly lumpy face. Trying to enhance the cheekbones and jawline and give a bit of a muzzle has not worked out right. I also do not like the spine sticking out of his back like that. That isn’t human or wolf, so why would it be werewolf?

The judges really like Faina’s paint job on the Omega. Overall they like it. For the Beta, the head is big, the mottling on the arms doesn’t carry to the chest and face. They like the cohesiveness. Ve thinks the female should have been more minimalistic and prettier. I kinda like that they didn’t go that obvious route, and attempted the more wolfish female. They just had some design issues with their approach. The judges also didn’t mention anything about the Omega’s spine. They appreciated the face more than I did.

Twisted Six Effects: First impression - misshapen and bizarre. The Alpha female is supposed to look strong and also a bit pretty, but misses that mark. I appreciate the attempt to work a wolf’s extra breasts into the makeup, but having the boobs hang randomly out of her shirt makes it look less like breasts and more like some weird lumpy growths on her torso - tumors or puss sacks or something. Definitely not sexy. Her face skin is way too smooth, no texture, and there could be hair on the back of the ears, and eyebrows. Also the burglar mask eye makeup is distracting. The Beta - gah, what is that thing? The ear placement combined with his big head give him more of a kangaroo look than a wolf look, not helped by the lumpy face. I do like the hairwork on the ears. As for the Omega - if you thought the Beta looked weird, this makes that look great. The round shape of the head is strange, the ears are folded flat which is supposed to read submissive but instead detracts from the wolf form, and this is basically a formless blob. I don’t know what to make of the paint on the face. Also, his ribcage is very troubled by the ribs not having the right shape and spacing. Suzanne needed to get some better reference images to work to.

The judges are troubled by Nick and Laura’s Omega. The anatomy is off. The judges also call out Al for not fulfilling his foreman role and helping her. For Jill and Phil’s Beta, Glenn likes the expressiveness the sculpt allows in the face. I can agree to that. Neville says something about the precision of the sculpt and how it looks like a wolf. :confused: They don’t like the color choice as too doughy.

Winning shop: Ethereal Effects. Cohesiveness of look, and Omega was their favorite character.

Winner: Joseph for sculpting the face and the hair work.

Losing Team: Twisted Six Effects

Eliminated: Laura. They felt her chest piece was the biggest misstep. I think it’s arguable they should have eliminated Al for his assigning her that task and then not supervising the work. They did point this out to Al, but chose Laura to go home.

Maybe I can get around to the next 3 episodes sometime soon.

  • It’s hard to say that with a straight face because, despite knowing all this about him, some people decided he would make a great President. Enough people that it came true. Somehow his delusions are becoming real. Scary thought.

This is the third thread on this season of Face-Off. The one I started sank like a stone. The other one is probably on page 2 or 3.

Maybe the mods could combine the three?

I had absolutely no idea this was happening. Will try to catch up.

My biggest issue with this format, and I might be misunderstanding it, is that if the person going home is always from the losing team, it seems like an insurmountable challenge for a team that is getting smaller to be competitive with a team with more people. One possibility is the win could volley back and forth between the teams for a while, so at each point in the season you have teams of roughly the same size … but if one team loses twice in a row, you get to the point where they cannot reasonably be expected to do the same level of work as the larger team.

My prediction is that the show will pull a mid-season “surprise!” element to adjust for this if necessary, maybe introducing a single episode where it’s each person working alone, or an initial challenge that allows the short-sided team to bring back a helper or secure some other offset. And I know that if it does end being back and forth between the teams that win, I will be extra skeptical about if the judges (producers) are steering it that way.

Wow, that is a lot of thoughts for a season I haven’t watched yet! I was really just replying to say “I had absolutely no idea this was happening. Will try to catch up.”

I tried to do a search before I started this, but only got a database error.

Snuck up on me, too.

This is an additional critique not in my original post. Yes, the teams were assigned by some unknown algorithm (i.e. “randomly”?). It is entirely possible the teams are inherently imbalanced in abilities. This would mean one team would be a continual loser to the other team, leading to a significant imbalance in team size.

Yeah, last season they had to break to individuals at some point, and they will have to break to individuals at some point toward the end of this season, too. But you are correct, there will need to be an adjustment.

I have seen the next two episodes, but haven’t been able to post yet. They do, indeed, appear to have an imbalance in abilities. So for episode 3, they move one random person from one team to the other team, to even out the numbers. This is frustratingly silly. Sure, the teams were assigned to begin with, but you begin to get investment in your team, and then you are suddenly swapped to another team.

The first few seasons they would often assign two or three teams for larger projects, but then that was for only one episode, and they would scramble the teams for the next episode. The competitors typically worked 4 weeks on assigned teams before they got to start picking their partners. That way, no imbalances occurred because the competitors were still largely vying on their own abilities, with some nod to the team as a whole. There were occasionally partnerships that did not work well together, and some good people got themselves into a bind over that, but overall it was interesting to see what a group could do while still not facing any issues of extreme imbalance.

At some point they eliminated that and started doing more individual and two partner challenges, and they let the people pick their partners. I think the idea was to showcase more individual ability and to help limit the conflict element.

I’m caught up with the season, but not interested enough to start a thread. Plus, I didn’t want to poach on Irishman’s turf.

So far, Faina has shown the strongest chops,especially in regards paint. Just reinforces, in my mind, the importance of the paint job.

There seems to be a little more personal discord between the artists this season. I won’t spoil it, but there’s a big issue that comes up between two artists that gets one of them sent home. I’ll be interested to see y’all’s reaction.

I got halfway through a post for episode 2, and had to step away from the computer. In the interim, someone shut down.

I’ll have to get back to it as I don’t have the time at the moment.

Sent from my SM-N900T using Tapatalk

Dammit, I hate the Tapatalk auto note.

Episode 2: Hive Mind

Challenge: Create an alien species mimicking Earth hive insects, making a Queen, a Worker, and a Drone. Also, they have to create a hatching egg prop.

Twisted Six Effects: Foreperson - Jill; Insect - Wasps

Concept: Make the Queen’s cheekbones like the honeycomb pattern of the wasp nest, to be creepy and scary. Make the head large. The Wasps have exoskeletons, so make the exoskeletons like armor. The Drone will have a bright yellow color as a fighter, and the Worker will have a small, elegant face and she will look after the hatching egg. Except the sketch also shows a large pair of black eyes on top of the head. :confused:

Jill will sculpt the Queen’s face, Nick will make the Queen’s cowl. KC will make the Worker, Phil is in charge of the Drone, and Al will fabricate the egg prop. Jill wants to use the large male model for the Queen. Mr. Westmore is skeptical. I think it could be a good idea but has to be executed well. He points out to Jill to cover the Adam’s apple and throat. KC’s original design is really intricate, but Mr. Westmore calls her out and talks about insect exoskeletons being smoother. Al also takes on fabricating the mandibles, so he devises some complex multi-step process of sculpting, making a silicone mold, vacuform those pieces to make shells that can then be filled with polyfoam. I suppose the shells could resemble insect shells if done right, but it seems overly complex. KC fabricates armor for the Drone and the Worker out of L200.

Nick pre-paints the cowl, and he takes all the way to application, so they don’t have any paint on the face until it gets applied after the cowl. That’s not great use of time. Phil has a braid of hair poke through the bald cap on his model. The head also has a weird texture from the model’s hair through the bald cap. Phil decides to mask the hair by incorporating it in the paint job. Not a bad way to hide it.

Ethereal Effects: Foreperson - Nelson; Insect - Termites

Concept: The aliens are terraformers relocating from their home planet. The Queen is large, not beautiful, pooping out babies. So they will also use the largest male model for their Queen. The Drone is a warrior in a flight suit, with big mandibles where the eyes should be. The Worker is the smallest, with empty eye sockets, since termites are blind.

Nelson will sculpt Queen’s face, Suzanne will fabricate the egg, Faina will sculpt the Worker’s face while Kiersten will make mandibles. Andrew will work on the Drone’s face, while Joseph will make the cowl for the Drone and Worker (same cowl run twice). Nelson’s face looks horrible. Andrew offers to jump in and fine tune it. The next day, he decides to start fresh. Hmmm. He decides not to sculpt a big huge jaw and instead end the appliance on the actor’s face so the jaw is less accentuated and thus hopefully more feminine. Suzanne is crafting the baby puppet, and since it has small pincers off the front, she decides to use a two-part mold. Andrew thinks that is overkill and she should just run a single mold, so he goes whining to the team and stirs up several other people to go second-guess Suzanne. Thankfully, she sticks her guns and says “I deserve trust that my part is fulfilled.” Joseph and Andrew screw up their first run on the Worker/Drone cowl, so they have to clean hard to get one foam latex run overnight, and then have to run a polyfoam one in the morning.

They decide to pre-paint all the pieces and apply during last looks. Faina takes charge of the paint scheme, so she coordinates the colors across all the aliens so they look the same.

Results Time:

Ve is busy on a new project, so the third judge is guest judge Eryn Krueger Mekash.

Twisted Six Effects: First impression, not bad. The Drone is oddly asymmetrical, the Worker oddly has two sets of eyes. They do a decent job masking the male model’s form and features.

The Queen’s cowl is curiously applied lopsided, such that the antennae are skewed. It’s blatantly obvious. Someone went home for that last season. Also, the face is a lighter yellow compared to the cowl’s more orangish yellow color. It doesn’t look like an intentional highlight effect. Plus, they choose to outline the face and eyes with black. But the face sculpt is pretty good, and the cowl is beautiful. The judges comment on how more complex and better painted the cowl is than the face. Oddly, nobody mentions the lopsided cowl.

The Drone also has a similar color mismatch, though reversed. And as I said, it is inexplicably asymmetrical. Additionally, the mandibles that Al spent so much time on look like crap. The only decent thing is they are shiny. The shape is rough and the color is strangely green and the texture is more like horn than insectoid. Additionally, the mouth looks a little beakish, and being dark black set in the yellow face makes it stand out. Glenn seems okay with the asymmetry, but the judges do note the color problem.

The Worker has, as mentioned, two sets of eyes - a big black set on top of the head, and a small human-looking set below that in the face. It doesn’t make sense and neither really match the other two. Neville comments that the human eyes make it read like a mask, and affects the look for all three aliens.

The baby from the egg has a similar profile to the queen with the big head, but the eyes are weird, and it is covered in slime. The egg itself is amorphous and has a texture that looks fibroid in a sick green and yellow.
Ethereal Effects: First impression, they all look similar, at least in color. That makes them fit together, as well as their antennae. The Worker has a really complex face with lots of folds and wrinkles and some strange teeth. It does read as a creepy alien, even if it doesn’t feel insectoid. The empty eye sockets are very creepy. The judges love the hidden eyes.

The Drone has a similar face to the Worker, which is good, though it has some larger protrusions above the teeth and then has two big mandibles where the eyes should be. These mandible are better looking than the other team’s. I will give it does look creepy and alien as well.

The Queen also has small teeth and tiny mandibles, with large black eyes. The face has similarity, though the choice to end the mask above the jawline doesn’t work, instead highlighting the male human shape of the face. Plus, there is nothing done on the neck to hide the throat or even the stubble. Also, the male’s form is less well addressed.

The baby form is reminiscent in form of the Drone, with the mandibles where the eyes should be. The puppet has more range of motion than Al’s, and the egg also looks better.

This is where the weird callouts begin. So for Twisted Six, Phil and Al get called out for the Drone, even though all Al contributed to the Drone was the mandibles. It is mentioned that he did the fabrication on the prop egg, but why isn’t he called out with the Worker and the egg? KC fabricated the armor and helped with the paint - shouldn’t she be out there? The judges think the plain yellow is strange. I can see how they were looking at yellowjackets for their inspiration, though they didn’t get as much pattern as they could have. Eryn points out they should have done two bald caps for extra strength. And the hands weren’t addressed.

Then Jill and Nick are called out with the Queen. The judges really love the cowl. They also don’t like the paint outlining the face.

The judges think they didn’t have quite as uniform a look, and Jill’s leadership was weak. They think the Drone’s face looks birdlike, and the color is too plain.

Then for Ethereal Effects, Kiersten and Faina are called out for the Worker. Kierstan sculpted the nearly nonexistent mandibles on this makeup and the cowl on the Queen. Why is she out there now? Whereas Joseph sculpted the cowl - why isn’t he out there?

Then Nelson and Suzanne are called out for the Queen and egg. Glenn hates the Queen - the makeup looks like a corset on a dude. Eryn complains about the neck. Nothing is said about the egg.

The characters are very cohesive in color and shape.

So the winning shop is: Ethereal Effects. The shape and color were much more cohesive.

The challenge winner is Faina for the paint and color.

Eliminated: Al, for not having done enough. I don’t think that’s fair - he did what he was assigned, and they didn’t complain about the egg prop, which was his biggest piece. Did he help with any of the application and paint? Phil could have been chosen for the weak face on the Drone and the poor paint job, or Jill could have been chosen for not leading well and the lack of cohesion. However, given Al’s role in the debacle the previous week, I can’t be too upset by the choice.

Mackenzie’s dress is beautiful.

My comments for week 1 from my original post. Mostly posting them now because I’m fond of the John Candy reference.

It’s a new season of Face-Off and they’ve once again munged with the format. This season, the teams are divided into two development “houses” that have to compete against each other. Each week, each house picks a new foreman/forewoman to oversee the challenge.

So. The good thing about this format is that the builds are more ambitious. It’s essentially a final episode every week, with each team creating (so far) three related characters. The downside is that we only get two designs, rather than a wide variety. Also, because these are team efforts, it’s going to take quite a while to get a handle on who is good and who isn’t.

I’m a bit worried about the title – the thing that has historically distinguished Face-Off from other reality shows is the unity among the contestants. They tend to be supportive and help each other. So “Divide and Conquer” does not seem like it augurs well. And there has been a bit more focus on contestants bitching about other contestants in this series, although this could be editing, or just one of the less talented contestants getting snotty when someone calls them on it.

So two teams: Twisted Six and Ethereal Effects.

On Week 1: The challenge was to create a werewolf pack: an alpha, a beta, and an omega. This was a week ago and I haven’t rewatched it, so my memory is a bit fuzzy, unlike one of the teams’ werewolves where they didn’t really have time to apply hair. The thing that struck me the most was that even with a team working, time management seemed to be a big problem. Both teams seemed to be struggling to get their designs done on time. The Winner was Ethereal Effects whose lumberjack inspired wolf pack looked reasonably cohesive and was fairly well done. The Twisted Six effort, on the other hand…well, remember the character Barf from Spaceballs? Their canine/human hybrids reminded me of John Candy with droopy ears. The omega, I think, was the worst of the lot and resulted in a bottom look/sent home.

Anyone else watching this?

Also: pointer to a previous thread with spoilers for episode 3 http://boards.straightdope.com/sdmb/showthread.php?p=20332630#post20332630

I’m not sure how good Faina is overall (something about her rubs me the wrong way, which makes it hard for me to be fair to her), but I think this set up really benefited her and her strength in color grouping. No matter what - her group’s looks are always cohesive because she plans the colors for them as a group (while the other group is often left looking less together - even if the individual pieces are fine. When individual pieces aren’t fine, they really stand out.).

I kinda agree with you - watching the first time, there is something intangible about Faina that bothers me.

It’s difficult to know her skill set because the intro emphasized her color theory work, and showed either a painting or body paint, but no prosthetics. However, she did a great job sculpting the Worker face.

I also agree that this team set up plays to her, but only because the team thought to do it. I think it was Nelson who suggested it.

Their team thinks about matching their looks more in general. They used the same cowl for their Worker and Drone, for instance. They seem to coordinate the designs more. The other team the people do their own thing independently. The one woman started over when her Queen face wasn’t working, and then she deliberately copied elements of the others.

Way behind.

I can’t argue with this who is going to the semi finals. I don’t know if that means that next time they are eliminating two for the finals? And is it completely individual from this point out?

I can’t argue Phil being gone as he didn’t meet the challenge. However, I’m not Faina’s fan, so didn’t mind her sweating a bit when she had one bad day and it could cost her.

I still want a behind the scenes look at the last few seasons decisions. Are they getting feedback from the industry on ways to prepare people? Or are they really wanting to do things new and different every season?

I’ll try to knock another of these out.

We’re up to episode 3: Dream House. Walk into lab with 4 intricate-looking doors.

So, because Twisted 6 Effects lost 2 weeks in a row and are down 2 people, the show decides to move 1 of Team Ethereal Effects to the other team to balance the workload and hopefully add some skill to the other team.

I mentioned this in my previous Spoiler - I don’t like this. So the whole stated purpose was to make two “houses” and have them compete, but since one sucks you have to break up the good house. I guess it’s fair in the sense that they were all assigned by the show runners anyway, so arbitrarily moving one is as fair as the original assignments. It still bugs me, though it is a reasonable concern they had to know they might face.

As I said before, I would prefer the old method of shuffling teams each challenge, but that’s not what they went for.

Anyway, Joseph gets moved to Team Twisted Six (which is now [del]4[/del] 5). So, will moving one person give enough of a talent shake up to alter the already emerging trend? We shall see.

Challenge: take a picture from behind one of the doors and use that house to inspire a family of three whimsical fairy tale characters that live in that house. Oh, and this is a two day challenge.

Ethereal Effects: foreperson - Suzanne; house - She picks a door with a wooden log for a handle, and inside finds a portrait of a treestump that’s been converted into a house, with a wooden shed on top and a hollow trunk.

Concept: a friendly witch lives in the treehouse, and she has magically befriended creatures to help her go around building homes for less fortunate animals. So they will have a Witch, a Woodchuck, and a Faun. Interesting concept for a “family”, but it’s whimsical so I can’t see how it violates the spirit of the challenge.

Nelson and Suzanne take the Witch, Kiersten takes the Faun, and Faina and Andrew take the Woodchuck. Suzanne decides to make the Witch out of wood, and give her the grainy bark texture. Andrew gets busy on the Woodchuck face, and definitely gets the jolly fun look. Kiersten doesn’t know beauty make up, so she’s challenged right off doing the pretty Faun lady. She’s finishing up her face and decides the pretty face doesn’t fit the other two. Given the short schedule, they rethink and make the female a Woodchuck as well.

Nelson gets to work on the Witch’s cowl, and he starts forming a big treestump sticking up that kinda looks like a hairstyle. Faina starts working the color scheme for the three characters.

Twisted Six Effects: foreperson - Nick; He picks a door with a wreath on it, and he gets a picture of Victorian house covered in colorful flowers.

Concept: Nick suggests Fairy Godmothers, because the flowers speak fairy to him. So they make two Fairy Godmothers and a Fairy Godfather, and will match colors from the portrait. Seems like a decent plan.

KC suggests the father be more treelike and she is going to make a moss-wig and branch antlers. Jill and Nick take on the female faces, KC and Joseph take the Fairy Godfather, and Phil is going to help everyone out. Hmmm. Didn’t someone just get sent home for not doing enough? Guess he will have to make sure there is some element that is really his. He gets with Nick, and they decide to make three chestpieces that are glowing orbs as their power centers to tie the three together. That’s at least something, and it’s central to the characters.

KC is the horn guru, so she designs the set up for the Godfather’s antlers, using magnets so they can be detached and reattached. Smart.

Jill has the Fairy Godmother with the orange colors, but there is some disagreement between her and Nick over the design. He seems to be giving her specific directions rather than letting her design. Jill doesn’t think just putting flowers on the mask is sufficient, so she is making the appliance stretch on down the face and trying to make her own look while being similar to Nick’s.

Mr. Westmore critiques Nick’s face design for ending on the cheeks, saying it will be difficult to fix them down well. So Nick offers to bring the bulk down a bit with more taper. He also comments on Jill’s face that the lower part looks more like bad veins, and the two items need to be more similar. Nick starts getting pushy, suggesting that he “jump in to help refine the look to match his”, but Jill wants her own piece that she made. She gets frustrated that he is being so pushy and walks away to compose herself, so he decides it’s his right to take over, and he starts peeling clay off. YIKES. He starts all over, so they will be “cohesive”.

During application, Nick directs that the three have a white base to paint on top of. But Jill thinks her character has warmer tones, and the white won’t really work. She seems a little lost. So Nick jumps back in and paints more white over the work Jill has done.

Judging:

There’s a guest judge, actress Elizabeth Mitchell.

Ethereal Effects: Witch and Woodchucks. Overall first impression is not bad, but the female woodchuck’s head seems tiny compared to her body. Definitely out of proportion, with no neck.

The wood texture on the Witch looks really good, though there’s something missing in the sculpt of the face. It just doesn’t pop. But the hairdo is great. The judges also feel the head is better than the face.

Pappa Woodchuck is older and pudgy. The face really hits the right notes of being whimsical and fun, the paint job is good, and the hair is applied well. If I have a critique, it’s that the head seems a bit too pudgy and round, losing form. But the character as a whole reads great.

Mamma Woodchuck isn’t as good. Trying to follow the forms of the male but tone them down doesn’t really work. It’s a bit bland. And the fatsuit is out of proportion to the head. Also, Neville points out the lipstick is behind the teeth. This is troubling on the top lip, where the teeth appear to be applied to the lip, not coming from in the mouth.

Twisted Six Effects: First look is good. They definitely have three fairies in bright colors.

Godfather is in green, and his hair is moss and vines, not a cowl at all. His head is really built up to lead into antlers. To me it reads as too much, distorting the shape of the head too much. But the hair and the paint are great. But the judges love it.

Purple Godmother - the problem is the face. The vines and shapes framing the eyes are not enhancing her beauty, the get in the way like a mask. And then the top of her head consists of flowers and blond hair. It doesn’t feel like a full character. And the chest orb is off-center. However, the blends on her cheeks worked out very smooth, so at least that’s good.

Orange Godmother has the same problem with the face and the structure around the eyes. But it also has the problem that the edge above the mouth is very visible. And I think Jill was right, the white was the wrong color for her base coat. She kinda looks like a Klingon wearing flowers.

Faina and Andrew, Pappa Woodchuck: “It’s awesome.”

Suzanne and Nelson, Witch: Ve complains that the witch doesn’t fit in with the woodchucks because they were directed to create a family. I still don’t see the disqualifier - it’s blended family. Glenn says that the lack of accuracy in the tree sculpt looks like it’s a rudimentary version. I don’t see what he’s saying.

KC and Joseph, Fairy Godfather: Glenn loves the shape of the forehead. Elizabeth likes the eyelashes that look like butterfly wings.

Jill, Orange Godmother: Neville, “You’ve arrived at an aesthetic that feels like she is a victim of the forest.” Jill throws Nick under the bus immediately, saying that there was conflict in the shop. Glenn digs into that, and it quickly comes out that Nick removed her clay. “That is tantamount to sacrilege in the effects industry.”

Winning team: Ethereal Effects, for the Woodchuck.

Individual winner: Andrew, for the Woodchuck face.

Eliminated: Nick, for removing Jill’s clay. Bad foreman.