I’ve got a scenario here that arose in a game, and which would be dealt with via game theory, that I’d like some suggestions on.
There are two factions, call them the Heroes and the Guild. These two factions have come into possession of a significant amount of treasure, and have agreed to share it equally. But while both factions are at peace with each other, and neither is spiteful towards the other, neither actually trusts the other, nor is there any third party available whom both can trust.
The treasure consists of items in two broad categories, call them magic and jewels. The jewels are fairly straightforward: Both factions can basically agree on the relative value of all of the jewel items. The magic items, however, are idiosyncratic: Their relative values, or value relative to the jewels, are much harder to pin down. There’s also an asymmetry between the factions: The hero faction is likely to value the magic higher, relative to the jewels, than the guild faction does.
There’s also an information asymmetry, going both ways. Not only does neither side know exactly how much any given magic item is worth to the other side, but for some items, one side may not even actually know how much it’s worth to themselves, and the different sides probably have knowledge of different items.
Now, this asymmetry of values is both good news and bad news. The good news is that different people placing different relative values on various goods is the basis of commerce, and in the optimal case, both sides can go away thinking that they have the better half. The bad news is that it means that traditional answers, like one faction dividing the loot into two piles with the other choosing one pile, won’t work as well: The one making the piles can make them almost equal in value, by the other’s judgement, and thus end up with significantly more than half of the value in their own estimation.
So far, the best I can think of is either to split the jewels equally, then divide the magic items into two piles via coin flip, then have each faction split one of the coin-flip piles and let the other faction choose one of those (so both sides would have a chance at the player-one advantage), and then allow the sides to negotiate trades for individual items. But that seems rather clunky.
Any other suggestions?