Fallout 3

Couldn’t argue with the numbers, huh? Variety means exactly what you mean it to mean, nothing more, nothing less?

I will grant that F3 has nothing like F2’s variety of rock-based weaponry, though- rock, gold nugget, uranium ore, AND refined uranium ore!

I used the numbers to prove my point.
They’re in the post you just responded to. Control-F and use the word “shotguns” as an example.

The point is that:
There are roughly 3 times the pistols in Fallout 2 than in Fallout 3.
There are roughly 3 times the rifles in Fallout 2 than in Fallout 3.
There are roughly 3 times the SMG’s in Fallout 2 than in Fallout 3.
There are roughly 3 times the SAW type weapons in Fallout 2 than in Fallout 3.
There are 3 times the shotguns in Fallout 2 than in Fallout 3
And so on.

I already defined how I’m using the word variety.

As your tone has now gone well into snark I’m done discussing this with you.

I have no idea how difficult modding may be, so please indulge my cluelessness. Are we going to have to wait until the GECK comes out before someone makes a mod to add (not just replace) songs to GNR? Because I love the goofy incongruity of it, but ithere’s got to be lots of songs like these out there.

Theres actually two types of shotguns in fallout 3, the combat and sawed-off shotguns.

I’d group the sawed offs with the pistols as they’re one-handed weapons. But, even with them grouped with the normal shotguns, Fallout 2 then has 4, and Fallout 3 has 2.

Of the 105 pages in your link, 52 are actual, non-unique, weapons. This includes the homemade ones and all grenades and mines. Fallout 2 had 70 non-unique weapons, 85 if you count the upgrades. So, IMO, a significant difference.

All according to the lists in your link, though I admit I may have missed a few.

Actually, make that 5 for Fallout 2, I forgot that it has both a combat shotgun and the normal shotgun in addition to CAWS and Jackhammer.

I linked up thread a bit to a mod to replace the GNR songs with any MP3 songs you have. I think you can only do 20 songs at a time though if I’m reading the mod right.

-XT

That is how I was reading it as well. I guess we’ll have to wait for a bigger songlist.

It was only a matter of time…

Wasteland Dancin’: http://www.youtube.com/watch?v=Pbyhpsv-6sM&e

I’m at level 16 and I’m just now trying to get to Galaxy Radio…I already bypassed the Galaxy Radio portion of the main quest by stumbling on things that advanced the story, but I’d still like to go visit Three Dog; only problem is, I can’t seem to find it! It’s marked on the world map just fine, but no matter where I start out (Super Duper Mart, Georgetown, Tepid Sewer, Friendship station, etc) there just seems to be no route that I can find through the rubble to reach the station! I mean, it’s like it should be RIGHT THERE but there’s always some damn wall of rubble preventing me from reaching the marker. What gives? What am I missing?

Go through the Metro system.

If you set GNR as your waypoint, your map should guide you through the tunnels just fine.

Yeah, the Metro system. And the area is called Chevy Chase.

And despite what [del]Lando Calrissian[/del] Three Dog says, it’s not a “One-Way Trip” to get from GNR to the Mall (and the Museum of Technology etc); you can return to GNR at any time via Fast Travel on your PIP-Boy.

Thanks!

*starts singing “Riding on the metroh-ah-oh”

A question about the Head of State quest.

[spoiler] I found the drawing, scouted the Memorial, and killed the slavers. The Union folks start walking to the the Memorial. I cannot fast travel while I’m near them. Am I supposed to escort them the whole way there? I got as far as the metro tunnels (killing stuff along the way) when I got stuck behind a brahmin. By the time I got free, they were gone. I couldn’t find them in the next area (some kind of service area with catwalks and ghouls) and when I came out of the metro, still following the path marked on the map, I was next to the river, in the midst of a raider/mutant shootout. I walked the rest of the way without seeing any trace of them, then waited at the Memorial for several days. They never showed up.

How am I supposed to complete this darn quest? Is there a bug? Am I expected to fast travel? [/spoiler]

Follow the waypoint. They aren’t where you think they are, they’re up the road a bit… :slight_smile:

You have to just wait. Use the wait function, IIRC it takes several days. Somebody said they followed the group and they didn’t exactly take a straight line.

Yeah, by the nearest Metro.

They’ve also come down with a case of Imperial Stormtrooper Syndrome and it pays to offer some firepower to them once they reach the metro. Ideally you will have already cleared out most of the static Super Mutant emplacements, and at least on the play through I had, a pack of wild dogs spawned right outside the metro station and the slaves had a tough time at it until I picked the dogs off myself.