The world is generally quite immersive, but it’s driving me absolutely insane that what, everybody has forgotten how to clean? Sure, Raider camps and disputed territories and such are likely to be a mess, but a nice safe house in Megaton and you don’t sweep the floor? You don’t make any decorative objects? You don’t straighten the shelves, and you sleep on a nasty-ass bare mattress? You don’t haul away your busted toilet? Maybe stick a few 2x4s under the part of the roof that’s caving in? I mean, I’ve been to Barrow, Alaska, where they keep everything in case they need the parts, and their yards looked like crap but the insides of their houses looked occupied, ferchrissake. Seriously, pick up the papers on the floor from when the bomb dropped 200 years ago and move all that broken-ass shit to the shed!
Somebody looks like a candidate for residency at Tenpenny Tower :p.
I agree in general, they could at least try a little. Keep in mind though that such a nuclear war would turn the country into a 3rd world country overnight. Look into some slum hut in some African country today and you’re not likely to see the most tidy place
My grandmother had eight kids in the middle of the Great Depression and you better damned well bet she swept the floor. I suspect you’d be very surprised about the interiors of those African mud huts - I’m sure they don’t have paper trash from two centuries ago on the floor, at least. (Seriously, that stuff wouldn’t be there anymore if there’s as much foot traffic as there seems to be.)
For me this is what makes the graphics even more impressive. There’s one bit of the game where you do get to spend time in an entire town that is spotlessly clean. It’s hell there!
And if I were to form an opinion at the time - I’d say that half of it is due to abandonment, and the other half is people not caring.
That place could make for a good Twilight Zone episode.
I have been consistently good and I’ve run into hitmen twice, compared to Talon Mercs ~10 times. The first time was near the library, I thought they were Talon at first, their armor looked very similar. That was when I learned that you can shoot a grenade in mid-air using VATS. They had a contract to kill me, referencing Mr. Tenpenny’s displeasure with my meddling. I assume it had something to do with not blowing up Megaton.
Unless the developers are lying, there’s also a damage boost. You can read it in the upgraded schematics notes. If you’re going to argue object IDs, I’m just going to argue that’s a matter of coding. It’s a different and inferior upgrade system, but it’s there.
And I think this horse is well and truly dead now.
I saw this word ‘Regulators’ in this thread hours ago. It has only just occured to me that I know who they are. And I am one of them 
Though something which annoys me is that I had collected LOADSSS of thumbs, only to find that the leader of the Regulators is never at the base for me to sell them to her. !
Edit: Apart from being able to sell them for a small price - is there any point collecting deathclaw hands?
They allow you to craft an armor-piercing melee weapon.
Ah, Mellee weapons. I totally didn’t bother ever to add skill points to melee weapons, and further to this I utterly disaproved of whichever ‘partner’ I had at the time either getting in my way, or putting themself in harm’s way by constantly using melee weapons.
The next time I play the game I’m going to see if it’s possible to take away all my melee points on first skill up - hoping that’s after the bit where you have to have a punch-up with a fellow vault101er.
There seems to be a bug which causes her to run around in fear during a Yao Guai attack. I only know this because I showed up at the same time that the Yao Guais did and saw her run out the door. Never did see her again so I assume one of them got her.
Nope, not dead yet. My guess re: the schematics notes is that Bethesda originally planned for the weapons to actually get better with upgraded plans, but ran out of time. You apparently missed the test I made and described in the post you quoted. If you doubt me, I invite you to test it for yourself.
She should always be there. However, she’s been known to run off and get herself killed. The HQ is frequently attacked by Giant Radscorpions (killing all the Brahmin:() and since she can’t fight worth a damn, she runs away and dies. Fixable if you’re on PC, otherwise you can probably stop collecting the fingers.
You can use them to make a custom unarmed weapon.
The deathclaw gauntlet - unarmed, good damage and armor doesn’t protect against it.
ETA: Well, that was a simulpost…
Also, you can probably get good money for the custom weapon, if you need it.
How?
By going back to an old savegame?
Edit: I now remember something…
I went there with an early collection of fingers, and inside the house all the people were running around like idiots, running into walls, trying earnestly to run through the walls. I figured they were trying to run away from Fawkes who was in the house with me. Then I went outside the house and saw what looked like the leader of the Regulators running away… So I ran after her. But she was pretry fast. I could have percivered but I just gave up, thinking it wasn’t the leader, just another one of the running idiots, but outside. That’s when I encountered the radscorpians killing the brahmin- I killed them, but from that point on the leader was never to be seen.
Dumb.
You can drop NPC’s via the console in the PC version.
Also, I’ve found that generally NPC don’t run away and die if you simply don’t enter their buildings while you have enemies in your immediate vicinity. If you do, they’ll probably run and scream and then get lost in the wastes. Or dead.
missed edit: In hindsight - I ended the game with over six thousand bottlecaps so I guess I didn’t need the money.
edit: when you say drop, do you mean respawn them? make them appear in your vicinity?
Yeah, respawn.
Also: I should probably add that NPC run around scared for a little bit after an enemy in their area is killed… generally. The game is a bit buggy in that regard too. So if you fight monsters outside someone’s home, wait a little while before going on in.
With all due respect, your test only showed they didn’t implement upgrades by directly modifying the values you’re accessing. There are a number of ways to implement the upgrade without changing those values, which is why I mentioned coding. I’m going to go with the developers knew what they were doing versus your well-meaning but limited speculation.
How, then, do you explain the fact that after performing the test I described in my earlier post, my inventory listed Shishkebab(3)? If the game doesn’t allow you to differentiate between weapons created with different schematics unless they also differ in condition, I see no reason to believe a difference exists. I don’t doubt there exists a multitude of ways to manipulate weapons without altering the ObjectID, but it seems stupid. If it is a new weapon, make it a new weapon, with different stats.
I suppose it’s possible that having more schematics work like hidden weapon-specific perks, and that the check is made on the schematics, not the weapon. Which would mean that all weapons of the type improve, regardless of version number when created. Possible, like I said, but I haven’t seen anything to make me believe it to be the case.
Thanks for patronizing me, by the way. Nice.
I have twenty years of experience that stupid and software development are not mutually exclusive.
Twasn’t patronizing. You’ve done well, but there’s only so much you can do without source code.