Fallout Episode 3: The Head

While I caught (not that it took much catching) the water chip reference to Original Fallout, I’m guessing that it’ll also give the brother a reason to go back and explore Vault 32. After all, they might have a water chip they’re not using.

I’m a bit surprised at how different the overall tone of the show is to the previews. Yeah, I know that’s nothing new and trailers do it all the time but the previews were cut with a more humorous bent than the darker final product. I’m still enjoying it but we’ll see if my wife sticks with it to the end.

I move that the following meme be deployed any time a thread strays too far from its intended topic;

While there are some lighter moments, the show is more “I laugh because I must not cry” than outright comedy.

I will admit the violence is making it hard for me to watch. I understand its a style, I certainly understand that its true to the game, but i had trouble sleeping last night because the head crush scene lingers in my mind. The foot getting blown off in episode 2.

Again, not saying they shouldn’t have made it like this, but for me personally it makes me not want to watch, despite the positives. Images like that just get stuck in my head.

Oh, I don’t know. Fallout always had lighter moments and the show does, too. Watching the show makes me want to load up a Fallout game, to be honest.

Yes. In the game you could turn off gore. I have to look away a lot for the show.

I think the violence is meant to be over the top and darkly humorous. The games have a similar tone.

Totally, even going back to game 1. Wasn’t there a perk for ultraviolence?

My apologies - it was not my intention to overstep and even though I would not have considered what I said to be spoilers it’s not about my definition, it’s about how this forum defines it.

I will strive to do better in the future, or possibly retire to the last thread in this series so I don’t have to worry about it anymore.

There were indeed perks that make things more bloody. In fact IIRC, in at least one of the earlier games it did nothing but make things more gory. Only later did they add an in game benefit beyond the gore to it.

It’s been asserted in internet articles by writers who are familiar with the game that at least The Ghoul has sunk points into the Bloody Mess perk.

15% universal bonus damage is hard to turn down, even if you’re not into ludicrous gibs.

I literally said both those things. I’m not saying they made a poor choice to include the violence, just that for me, personally, it may make the show unwatchable.

The games also had the option to turn off gore. I wouldn’t have spent those hundreds of hours playing them if they didn’t. I’m happy for you that you are getting some chuckles out of the violence. I’m sad for me, though, because I know I’m missing some of the visual references by having to look away from the screen so often.

And it breaks again in Fallout 3, after the protagonist leaves.

The show really does read “Fallout”. I love it. The costume and set design is really on point.

It occurs to me that the way Brotherhood knights treat their squire is not dissimilar from the way we treat our companions in Bethesda games :stuck_out_tongue:

Someone hasn’t played ARK: Survival Evolved.

True. Especially in Fallout 2, where you can recruit up to 5 NPCs depending on your Charisma stat and use them as pack mules for all the loot you can’t carry yourself. I really should replay that one - it’s been 20 years since the last time I did.

I have not, and if having to poop is a gameplay mechanic I’m not sure I want to. :stuck_out_tongue:

And in the Bethesda games, companions don’t check carry weight if you tell them to loot a container that’s full of items, so you can stack infinite weight onto companions. (I try to respect carry weight nowadays as a game mechanic that makes me think about what I loot, but as a kid I thoroughly abused this option to get every last gun back to a vendor…)

I remember when I found out in the original Deus Ex that if you opened your inventory, dragged an item out of its spot, closed the window before releasing the mouse button, then picked up another item, that the new item would stick itself underneath the dragged item and you could effectively double your inventory capacity.

That was an ABSOLUTE game changer. I no longer had to decide between carrying the assault rifle and the shotgun, or the rocket launcher and the flamethrower.