I checked back in to get the results of my long-term scavengers (both around 3 days), and the game was laggy as hell on my ipad. It looks like it just can’t run under its own weight. I’m at 115 dwellers with another 10 waiting outside.
It got too slow and too much micromanaging for me, was fun at first. Also the pay to win model seems to ruin it. Without it the game goes to slow, with it the game is no longer challenging and there is no set standard for the game to overcome.
I’m at 103 and the game is flying along smoothly on my Ipad Air. I only have 1 guy out there now, though.
I have an older iPad and it was crashing so much for I stopped playing. I saw there was an update so I gave it another shot. It seems to be working much better now.
Chugging along just fine (this time) on an old Ipad2. Currently at 71. The two previous vaults i had would constantly crash, but that was because i bought lunchboxes (the 19.99 special for 40 lunchboxes), which is what probably crashed my games. I figure I test the third vault w/o any lunchbox purchases and it seems to be doing OK.
It will be available for Android august 13th in the google app store.
How does everyone think it plays on a phone vs a tablet? Wife plays on phone happily, but I wondered if it was a bit too small.
For my fingers it is too small on an iPhone 5. I kept grabbing the wrong people and the more people I had, the harder it became. Fighting off invaders was a very frustrating process and so I ultimately gave up and uninstalled the game.
Just bumping this for those who’ve been waiting to play on Android. I’m enjoying it so far. Had to kill my first vault while learning the basics, but my second vault is going strong so far. But I’ve only been at it a short time.
I was excited about this but a lot of the reviews are saying it is basically Farmville with a Fallout paint job. Is that true? Is it one of those games where you have to upkeep stuff or it dies?
Only a little. Stuff keeps happening for a little bit after you quit, but there’s a cut-off point. I left the game alone for a couple weeks, and when I came back, almost all of my rooms were ready to pop resources, and most of my dwellers had leveled up, but I wasn’t over-run by bandits with all of my vault dwellers dead of radiation poisoning. I think it runs for about an hour after you quit before it stops generating new results. The exception being vault dwellers you send on exploration missions, who keep accumulating gear, money, and XP until they die. (Which you can cure for a modest fee, usually less than they’ve collected if they’ve had a moderately good run.)
Nah - it lets all the currently running timers finish, but that’s about it.
So if you have two dwellers gaining Strength, and one has 2 hours to go, and the other has 18 hours to go, if you don’t log in for 24 hours, they both have leveled up, but won’t have made any progress toward the next level.
Pregnancies will complete as soon as you log in (if you waited long enough) or children to adult, but those are separate timers.
Raids, fires & infestations don’t happen offline.
What does advance a bit:
I’m not sure how much food, water, & power get used, but it seems to cap.
Wasteland explorers will have continued progressing & collecting gear (or will have died at some point) but you can always rez them & recover their finds.
Everything was going smoothly until molerats took out my main power station crew. Those suckers are strong. And since i just finished doing some upgrading, I had no spare caps to revive them right away. It turns out dwellers get really unhappy if they have to work in a room filled with dead bodies.
True, but they jump right back to 100% happiness if they get to knock boots.
Yeah, my main vault got overrun by molerats of all things… and literally killed half my 70+ population.
Started a new Vault after that.
Is anyone doing any kind of weird Vault experiments? All men? All women?
All Garys?
Not a weird experiment, but I took a phone call while playing, then didn’t go back after finishing the call. The game was running in the background - it’s not good when no one is there to collect resources. Didn’t want to start from scratch, but it took some effort to get everything into the green. Happiness is still an issue.
The game was fun for a while, but it doesn’t take very long to hit the maximum number of dwellers. Then really all you have left to do is maximize their SPECIAL stats, and make sure they all have good weapons and proper clothing. Then there’s really not much point to playing.
My current project is to breed 7 new dwellers, and have them all max out on one stat each. Then send them out into the wasteland with equal equipment and see how long each one lasts.
Played this a lot when it came out on Android. But the lasting appeal just isn’t there (like Hearthstone for example).
Haven’t played it since. It’s great fun but just not something you’ll play for a long time. The appeal runs thin pretty quickly.