Damn, someone beat me to Strider. At the time, it was without question the coolest thing I had ever seen. It’s still way up there. Just the little things, like the way you flip over when you jump, the way you actually stand properly on slopes, the wall climbing, and the Russian parlament turned into giant centipede monsters . . . and it was the first non-Gorf game I saw that actually talked.
Not to mention the kung-fu chicks, who killed me the first time I saw them because I didn’t realize they were bad guys until they cut me in half . . .
Could have lived without the “OOKABOOKA EEKEEBEEKA!!” amazons, though. Something tells me that’s not really Portugese . . . The “Flying Fortress Ballog,” the gravity-switching, and the dinosaur riding was cool as hell, though.
It wasn’t until Vurtual On, almost 9 years later that another game had that same “Oh . . . My . . . God . . .” effect on me. I’ll never forgive Sega for not releasing VO2 in North America. Bastards. I’m glad your console died. Between VO2 and Frame Gride, I was willing to actually buy a Dreamcast . . .
I may be uniqe in north america, but I was always a big fan of most of the SNK fighting games. The original Fatal Fury (the first moment when Geese grabed me OUT OF THE AIR and slamed me into the ground was eched forever in my adolecent mind. BARN KNACKULE!!!) and the later ones, the Art of Fighting games. Everyone liked the Samurai Shodown and the King of Fighters games, though . . .
Actually, SNK did a lot of great games. Cyber L.I.P., which later morphed into Metal Slug always rocked, I remember walking down to The Pub during my free periods in high school and spending the change from my lunch money on it.
Black Tiger, AKA Black Dragon was always a big favorite of mine. Hard to find, though. So was Kicker, which was sort of a super Ye Ar Kung Fu, but platform-style.
When I first started at UMASS, they had two neat games scattered around campus. The Macross top-down scroller, and King of Dragons, which re-used a bunch of sprites from the Dungeons & Dragons side-scroller. And Gladiator was cool, though I never got that glowing forcefield to appear, and Irene always killed me . . .
Back in the 8 bit days, the arcade version of Castlevainia (near or exactly identical to the NES version) and Spy Hunter were always fun. And Ghosts & Goblins, the hardest game in the history of the universe . . . I always liked Crossbow, dispite the fact I was utterly terrible at it.
By the way, does anyone remember that utterly sick “Crossbow” clone where you shoot people in a torture chamber? Everyone thinks it’s something that crawled out of my twisted brain, but I actually saw it, dammit. Not Splatterhouse, (Which was actually pretty cool) this one seemed to use the Crossbow engine . . .
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“Ah, it is Strider Hiryu! He will never leave Euasia alive!”