Features in video games that you've never understood

Going on the laments in this thread that you can’t pick up fallen mobs’ equipment: I never understood why you couldn’t steal an enemy soldier’s uniform and just stroll right through the enemy base. The Metal Gear Solid series in particular handles this in a very strange way:
[ul]
[li]All weapons are coded to each person’s DNA. Fair enough. That explains why you can’t pick up items.[/li][li]However, you can’t just take a uniform off of a fallen soldier unless you’re specifically told to by someone else (this happens once every MGS game). Eiither that, or you must find a uniform in a soldier’s locker.[/li][/ul]

:hijack: I’m still playing Medieval 2:Total War and I wish they would split off the strategic military AI difficulty from the economic difficulty and political difficulty. Sometimes I want to grow peacefully (like you two do in Civ,) but when I do decide to go to war I don’t want to fight a bunch of dumbasses. But I get a choice between a super-easy game and one in which your economy hardly grows and opponents will go to war with you at the drop of a hat.

Definitely not! ZSofia is definitely not the only one. The fighting mechanic in Civ is stupid to me and completely counter-intuitive, and I Do Not Like. I never liked fighting much in that game. I just want to build a beautiful civilization and have cities that are all happy and producing wonderful things…

And they put it in Civ 4. That means, at the time of Civ 4, they thought it was a valid addition. Just Civ 5 killed it.

Water on the camera always throws me off, too, Telperien. Or people bumping into the camera, gods forbid.

In a similar vein, Myth II has multiplayer maps, and it has single player maps against AI opponents that work exactly the same way as the multiplayer maps, but you can’t play one as the other. Or rather, you can, but you have to first open the map in the level editor and change one setting. Why couldn’t they have just made that setting changeable from the game menu? It would have taken about five minutes of coding.

Oh, here’s one, but I understand it, though I don’t like it: that so many games only have multiplayer over an Internet connection or some other way. I know why they do it: it’s to sell multiple copies. But I want to play with my SO in the same house! Cracked.com said it best - paraphrased, when a guy’s girlfriend comes over what is he going to do, play Modern Warfare in his room or play on the Wii with her? Which one gets him closer to touching her?

Huh ? I’m pretty sure MTW2 is the one that introduced the split difficulty slider: campaign difficulty and combat difficulty. The first is mostly an AI modifier (i.e. how much do the other AIs act like rabid mongooses on PCP) and gives the AI players free gold each turn at the higher settings, while the other only gives the AI soldiers combat bonuses in battles. I usually play on medium campaign diff and very hard battles which is challenging without being frickin’ annoying.

You still get betrayed seemingly at random once you rise to the top, but as *Dominions *taught me, that’s quite realistic :smiley:

I didn’t mean the military AI in the combat portion, I meant the military AI in the campaign portion. Or maybe it just seems smarter on Hard or higher on the campaign portion because it has so much more stuff to work with. Unless I’m playing Very Hard, they usually don’t even bother to build much in the way of siege equipment to assault me for several turns, and even then sometimes take a pass on it for a couple more turns.

Oh, OK then.
That said, from having pored over the AI files a lot back in the day I’m doubtful difficulty influences AI spending policies. It’s most likely just that they’re broke - most mods give the AIs a much bigger “king’s purse” (ie automatic gold per turn) for that very reason. You can quite easily do that by hand without changing anything else, it’s just a line in the campaign .ini file. Might have to unpack the game’s files first though, I admit it’s been a while since I fudged around in MTW’s gears.

Sorry, you’re forgetting about obsessive compulsive gamers. I can’t let this sharp tooth in the corpse of the wolf-like animal. I just have to bring it back to town to sell it (even if I already owns 2 millions gold coins) or stuff it in some container in the basement of my house ( even when there’s already a dozen others), in case I would someday for some reason need a sharp tooth.

(By the way, I prefer it that way. I don’t like games where you can’t pick up the stuff used by the ennemy, because it seems unrealistic)

Yeah the awareness thing was a big flaw of BG2. You could kill the dragon by hitting his wing with AOE, but if you didn’t hit his head he never noticed.