Battlefield 1942, specifically the desert combat mod, is probably my favorite game of all time. I’ve sunk hundreds of hours into it. So I should love BF2 - it’s essentially a professionally developed, more advanced, bigger version of desert combat.
But it has an easily correctable but gigantic completely game-breaking flaw that has inexplicably gone unfixed: the voice comm system is designed to drown out all other sounds and drive you insane.
First, there’s a commander position whose job it is to use his recon assets to identify enemy units. Every time he does this, a unit appears on the minimap, creates a vocal message that everyone on your team hears, and creates a text message in the games chat area. If you get on a server with a lot of players, the commander essentially spends the entire game spotting enemy players. That’s his job. But they don’t just silently appear on the map - each one of them comes with its own spam. So what you hear all game just from this one person is a non-stop
ENEMY INFANTRY SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY ARMOR SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY PLANE SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY INFANTRY SPOTTED
ENEMY INFANTRY SPOTTED
You have about 50-100 of those messages in any given one minute period. I am not exaggerating at all. It is constant. It is loud. It drives out all other sounds. Not only does it drive out the sound, but it actually creates the text of the message in the 4-line chat area, so anything anyone actually types to communicate with their teams is immediately scrolled off the screen.
The information is also useless. When you are literally hearing these messages dozens of times a minute, you can do nothing but tune them out. They do not warn you or aid you. They overwhelm you. They actually harm you, because you might’ve actually heard that tank coming up around the corner if it wasn’t for the fact that all other sound was drowned out by ENEMY INFANTRY SPOTTED ENEMY INFANTRY SPOTTED.
Now that’s just the commander alone. The players themselves do these spotting messages regularly. There are other messages, like “I need a pickup” if someone nearby has a transportation vehicle, or “I need a medic!”, etc. Now, with the constant baseline spam from the commander, it’s easy for those messages to get lost. So what do players do? Spam them. You need a ride? Well, you’re the most important person in the universe, so clearly other people will have no problem when you hit the key for “I NEED A RIDE! I NEED A RIDE! I NEED A RIDE! I NEED A RIDE!” 4 times in a row. After all, you’re competing with the other spam.
And not only that, but routine actions that no one really needs to know about also create voice and text spam messages. For instance, when a medic revives or heals someone, it says to the entire team both in text and in audio “Okay, you’re good to go” - since there may be 20 or 30 people on your team with a few medics, you get to hear that constantly too. It never provides useful information, and it’s usually not even something that happens near you - you get to hear the chatter between a medic and someone they healed across the map.
As a result, there is no communication in the game. You can’t use the VOIP communication because it will be drowned out by the voice message spam. You can’t use the text chat, because all of the text messages immediately push it off the screen. The game has a constant output of useless communication that drowns out both useful communication and pretty much all the other game sounds in general. It’s incredibly annoying, like nails on a chalkboard, to hear “ENEMY INFANTRY SPOTTED” for the 1000th time in one gaming session.
It serves no useful purpose. It would be easily corrected (for instance, by making commander spotting make things appear on the map, but not issue a message), by preventing players from spamming the same message 5 times in a row for no reason, or by adding a client option to lower the volume or mute these things. In fact, they actually implemented it on a technical level - there’s a “voiceover volume” adjustment slider in the options panel. Except… it does not actually affect the in game voice binds, it only affects the tutorial voice level. So they actually implemented a feature where by you could control the voice volume level, but then refused to make an equivelant for the constant voice spam. It’s almost like they’re taunting us.
They actually released a patch a few months ago, a patch that people had been waiting for for 3 years, to fix some issues. In this patch, they did not think to include a fix for any aspect of the spam. I thought they might’ve, so I reinstalled the game, looked through the options, joined a server - and within 3 seconds of me picking a team and spawning, I heard “ENEMY INFANTRY SPOTTED” 7 times. I quit.
They managed to take what should’ve been my favorite game of all time and completely ruin it with a pointless, easily correctable “feature” for no reason. I don’t know how people can stand to play that game with that giant flaw. I’ve only managed to stomach about 10 hours of play for the game in 4 years.