Federation Warships

Virtually ALL Star Wars ships are shielded. The only craft that didn’t seem to have shields are TIE fighters; even the X-Wings had shield generators. There are specific references to shields being damaged or going down or being recharged or redirected on pretty much every other ship at some point in the films.

And the Battlestar Galactica wuld kick all their asses.

When you start arguing about what is or isn’t “canon,” it’s time to maybe get outside a little more often and play sports or something.

Not really. It’s quite simple:

Televised shows and movies = Canon

Everything else with only a few exceptions = Not canon.
To reiterate… if you don’t hear it on one of the shows or see it in one of the movies, it isn’t official. Besides, it’s no worse than being told something generates however many megatons of energy or what have you and in cases such as that, the geekery gauntlets must be thrown down.

I’ll tell you what would kick the ass of everything here, without question – a culture Mind warship from Iain Banks’ Culture novels. Plus they have better names. “I Blame The Parents” or “Look What You Made Me Do” would put the Enterprise, the Battlestar Galactica and your average Death Star out of business in a hurry.

Oh, pooh; Kirk and Spock used to solve five Excession-level threats before breakfast. They’d simply hail the Mind and tell it:

"Logic is a little tweeting bird, singing in the bushes.
"Logic is pretty flowers, that smell bad.
“And, by the way, I am lying to you right now.”

Gets 'em every time.

Or my favorite:

“We… want to… LIVE!”

You pooh-pooh my ideas? What effrontery! What cheek! The gauntlets of geekery have been thrown down indeed! Can tish-toshing be far behind?

Exactly! The Federation vessels are not warships, they are ships of exploration. The only reason they have defensive capabilities is because it’s hard to explore when you’re dead.

Not so much anymore, they aren’t. The Defiant, Prometheus, Akira, Steamrunner, and other similar classes were all built expressly for the Dominion War and the Borg Incursions. The former’s over but I’m willing to bet that the latter isn’t. 'Sides… it isn’t very bloody likely that they’ll scrap all the ships even if it was.
And I still say the D’deridex class Warbirds would kick all their asses. :slight_smile:

You kidding me? “We’ve arbitrated the phase-pulse couplings and installed an inverted plasma field and channeled it through the main deflector.” That’s “not trying to explain its technology”?

All right, then: Pegasus. If you want me to go dig up the calcs, I will, but the ultimate conclusion is that the Enterprise’s photon torpedoes dish out, at most, a few megatons a pop. So the technical manual is actually MORE generous than the episodes.

Well, no refutation of the 64 megaton number (which comes from the mentioning of 1.5 kilograms of matter annihilating 1.5 kilograms of anti-matter… which is a higher number than seen in the episodes). The best they’ve got is the Akira, which can pump out something like 15 torpedoes (if I recall correctly) in a single salvo… which isn’t even a gigaton. That’s not even a tenth of the strength required to even begin damaging the shields on an ISD.

Nah, the quantum torps were a DS9 thing, and were replaced by the Class-6 torpedo. At least, that’s the explanation for why photon torps were being used throughout Voyager, and in First Contact and Nemesis… though Q-torps were used in Insurrection. Don’t ask me why.

Of course, but then one can mention the Xeelee or Timelords or what-have-you, and then the debate gets REALLY interesting. Though a debate involving the Culture is always a larf… Hooray for Gridfire. :smiley:

Eh. You’d still need a hundred or so of 'em to take down an ISD. Now, against a squad of TIE Avengers, it has a chance… :smiley:

(Just as a warning… I frequent three message boards. One of them is the SDMB. The other two are dedicated primarily to this very argument. I have no qualms dedicating five-page posts dealing with anal, nerdy, loser-level minutiae of weapons, shields, battle tactics, or the like. Luckily, I don’t live in my parent’s basement, or I would fit the stereotype to a T…)

That’s correct for Trek (with I think two exceptions, but they’re novels rather than tech manuals). For Wars however there’s a whole hierarchy, with the movies at the top, then their various adaptations, then the other books, then comics and games. Technically the movies are canon, everything else (the Expanded Universe) is just official. [/gauntlet put down again]

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[Blackadder]A whole fleet destroyed. By pooh-poohs.[/Blackadder]

As to fighters in space, I’m not really convinced that they’re any more useful than a load of missiles with decent software. Some smaller craft to extend sensor coverage, maybe with some anti-missile weapons, might be useful though.

I like Star Wars as much as the next fellow, but SW ships would be handily defeated by Star Trek ships for a couple of very simple reasons:

  1. Engagement ranges.

In Star Trek, engagement ranges are often given in millions of kilometers. In Star Wars, they are generally several kilometers at most, with an exception for the Death Star.

If a Star Destroyer let loose it’s TIE compliment against a Bird of Prey, said bird of prey would have to hurry, as it may only have a few precious hours to engage the shieldless lemmi, err, ‘aircraft’, before they get into range.

  1. Speeds.

Star Trek battles take place from millions of kilometers per hour up to multiples of the speed of light. Star Wars battles take place at a comparative snail’s pace.

So while those TIE bombers are awfully neat, they could never catch (and engage) a measly Bird of Prey, much less something a bit better.

So there.

Well, this was done once, in Voyager, at warp. The situations were rather… unconventional. The second-longest range (in realspace) was something like 300,000 kilometers.

Of course, the most-often seen ranges are less than a dozen kilometers. Doesn’t seem like there’s that great an advantage to me.

Conversely, the moderate weapons ranges for SW ships seems to be several thousand kilometers… however, the REALLY high-end estimates are in the - sit down - billions of kilometers, based on one quote that mentions firing at a ship in orbit over Coruscant, from outside the system. Of course, this seems to be the exception rather than the rule.

Not since TOS. For some reason, no TNG+ ships have demonstrated a capability to fire on a ship in realspace while in warp. And then we get episodes like Yesterday’s Enterprise, where… well, quite frankly, a snail’s pace would put them to shame.

Now, allow me a retort in regards to speeds…

In Return of the Jedi, the Imperial fleet present was hiding behind Endor. Accelerating from a stationary point behind the moon to the point where they were when first seen (when Ackbar exclaims “It’s a trap!”) required, if [url="http://www.theforce.net/swtc/isd.html#propulsion"Curtis Saxton is to be believed, anywhere between dozens to hundreds of km/s[sup]2[/sup] in terms of acceleration. Which is quite higher than any sublight acceleration we’ve ever seen a Federation vessel pull.

Even more… remember A New Hope? At the end, the Rebel fighters from Yavin 4 cross a distance of over 400,000 kilometers in five minutes. This requires an acceleration of about 17,000 km/s[sup]2[/sup] (1700 G). That completely blows anything the Federation has out of the water.

Even worse… if you want to bring faster-than-light propulsion into the works… Federation warp takes a ship over a century to cross the galaxy. An Imperial ship would make that trip in days (or even hours, for some of the fastest ships). You know what that means? That means that an Imperial ship can appear out of hyperspace, bombard a planet to a lifeless ball of rock, and then be gone before ANY Federation ship can do anything about it.

Well, blow me down, I screwed up me coding. The link I gave was to here.

Christ on a cracker, another screwup… 17,000 km/s[sup]2[/sup] was supposed to be 17,000 m/s[sup]2[/sup]… meters per second squared, not kilometers per second squared…

The Traveller RPG universe was very big on the concept of “battleriders” and fleet tenders. Ships displacing millions of tons would carry a bunch of non jump capable 50K-100K ton warships piggybacked on the huge “jumpdrive and fuel tank” tender. Doing so allowed for the smaller ships to be more heavily armed, armored, and agile than one huge ship.

I also agree that in combat, fighters would be of limited value in space. Unless they had extremely good ECM suites they would get turned to swiss cheese by computer aimed point defense weapons.

IF, fighters could be made with a very low sensor profile I could see their value. Small craft could be used to attack from multiple angles trying to stick to areas with less gunnery coverage, etc. Providing immense distraction and attrition value. They would also serve well for patrol and or recon functions. A couple fighters do not risk hundreds of lives to go out for an up close look at something, their armament/armor/speed gives them a chance if that something is hostile.

No, not really. I consider that technobabble. It gives you a general impression of what they’re trying to do but doesn’t go into specifics. For example, after 37 years, we still are pretty clueless as to how phasers, transporters, and other such treknology works unless I missed a really important episode somewhere.

In addition to that, the writers are told to be specifically vague when coming up with terms. For example, the Enterprise D’s computer core has however many kiloquads of information stored in its core but what’s a kiloquad? A hundred quads, obviously but what’s a quad and how does it relate to modern day gigabytes?

Pegasus? I’m not following you.

Also, don’t bother with the calculations and all that. I’m a Trek fan and am not a SW fan at all… no matter what you tell me, I’m going to hold on to the belief that an Akira class battlecruiser could take out one of those triangular thingies from one of those movies. :slight_smile:

Cite? I’m pretty sure you’re mistaken but I’m willing to be proven wrong. I’d be willing to bet a good portion of money that the Enterprise had quantum torpedoes in First Contact and am a bit ashamed to admit I didn’t pay that much attention to Nemesis… I was too busy drooling with my jaw agape. :slight_smile:

Be glad I’m not there to beat you over the head with whatever’s handy! The Romulans rule! No one insults them in my presence without a severe… uhhh… tongue sticking out! So :stuck_out_tongue:

Hm… I’ve never been to a convention, would never dress up as an alien, don’t speak Klingon, or even have the Season DVD sets but I do live with my mom and stepdad and own over three hundred Star Trek books and novels. So while you’re more in-depth, I’m the bigger geek superficially! Ha! :smiley:

Well, in my opinion, one thing the Star Wars series did very poorly was distinguishing between fighters and bombers. It always seemed like the X-wings (fighters) were more powerful, useful, versatile, and the like, compared to Y-wings (bombers).

As I see it, there’d be two major classes of “fighters” in any space-faring civilization… one dedicated specifically to carrying very heavy missile weaponry for the purpose of taking out capital vessels (bombers), and then a dedicated interceptor, smaller and lighter, that’s designed primarily to take down the bombers, freeing up the defensive guns on capital ships to be used against other capital ships.

Large vessels have the volume to hold the equipment that would allow them to be versatile. Fighters would need to be dedicated, mission-oriented vessels. SW has always tried to tell us that the reverse is true, which I find silly.

Yes, but it’s far more of an effort to “explain the technology” than one sees in Star Wars.

That’s the name of a TNG episode, from the sixth season, I believe. The Enterprise is searching for a lost Federation ship, the Pegasus, that has an experimental phase-cloak generator. The ship is stuck inside an asteroid that’s approximately 5-10 kilometers in diameter. In the episode, they briefly discuss the possibility of blowing up the asteroid to get to the Pegasus… but Riker mentions how it would use up almost all of their photon torpedoes to do it.

Here’s where the nerdiness REALLY begins.

Now, the maximum torpedo complement of the Enterprise is, I believe, around 250-275 missiles. Then, calculating the energy needed to shatter an asteroid of that size (one that had a large, hollow, interior space, no less), we find that the task requires between 400 megatons and 2 gigatons of explosive power (depending on the asteroid’s makeup… rock or nickel-iron, respectively). Divide by 275, and you get 2-10 megatons, per torpedo.

Further… the 400-2000 megaton number is what’s needed to pulverize the asteroid into tiny chunks. Simply cratering the asteroid (digging out enough space for it to just break apart) would require much less energy.

Beyond all this obsessive calculating and stuff (yeah, I know, “it’s just a show,” “it’s not real,” yadda yadda), the basic idea is this: If photon torpedoes really did have 64 megaton warheads, the Enterprise only would have required about eight or nine of 'em to shatter that asteroid in Pegasus.

I didn’t say the Enterprise didn’t have Quantum torpedoes… in fact, now that I recall correctly, she did launch Q-torps at the Pheonix just before the climax of the film. The thing is, however, that the E-E carries both photon and quantum torpedoes… why this is, I don’t know. But Q-torps require a different launching system than photorps, and thus most older ships are still using the older torpedo.

Further, Voyager, one of the newest ships right around the time of the Dominion war, was quite devoid of Quantum torpedoes. I don’t know if this explanation came from the show or the technical manuals, but it was said that Q-torps use some funky subspace technobabble to increase the yield… this increased complexity could make them undesireable as a weapon, perhaps? I don’t know.

In any case, a Q-torp is no more than twice as powerful as a photorp, which, as we see above, is still nowhere near enough to take out any vessel of significant size in SW.

I dunno, man, those Valdore’s look really puny…

Damn! Lucky for me, the ST novels have no canon standing! If they did, you’d be wiping the floor with me…

I realized the Pegasus was the name of an episode/ship, I just didn’t know where you were going with the reference. I was a bit curious as to what phase cloaks had to do with torpedo damage and when that didn’t come to mind, I started wondering if you meant the winged horse of Greek mythos.

Needless to say, I was a bit confused. :slight_smile:

Anyway… I don’t keep tabs on the episodes other than a general outline of the story told within so I have to ask… was the asteroid’s make-up and density said? If not, there could’ve been some sort of incredibly dense metals in there requiring some massive firepower. It would sort of make sense too… the denser the object, the better idea you get of how well the phase cloak works.

I’ll skip the quantum torpedo stuff. I just wanted to nitpick you and I think we can both agree it was just continuity errors and such that has led to photorps still being around.

I hate to do this again… but Valdore? Whassat?

And if you keep on insulting the Rihannsu, I’ll be forced to pester you at every oppurtunity. ::shakes fist::

Are you kidding me? For one thing, after three hundred or more books, most of the stories have merged together in my mind or just been forgotten outright and for another, have you ever read an appreciable amount of Trek novels? There are tons of continuity problems. There is no way I could keep it all straight and would go catantonic if I tried.

Well, first on the torpedoes… quantum torps are the newest in Starfleet, and work along a completely different principle. They are used twice in First Contact (first against the Borg Cube, second against the Pheonix). For the laymen, quantom torps are blue, photon torps are red. Voyager doesn’t have them because it’s not meant as a warship. Go back to the early Voyager episodes… it’s clearly stated that it’s meant as an exploring ship, not a warship, such as the Enterprise E is. It just got more warlike as producers again realized that people like seeing “things blow up.”

More on Torpedoes… Quantum Torps use a zero-point energy system, which is real-life theoretical material. I have no guesses on the energy generated, of course, besides “lots.” Both systems are still used, as seen in Nemesis. (Picard specifically orders which type to use when, if you watch carefully). Three immediately obvious reasons to keep both that I can think of. First, they’ve probably got gigantic stockpiles of hundreds of thousands of photon torpedoes lying around, and it would be a shame to waste them all, right? Second, photon torpedoes are still a heck of a lot faster in firing rate. Third, quantum torpedoes are probably a heck of a lot more expensive. The US military doesn’t use million-dollar cruise missiles when unguided bombs from a B-52 will do. Why use a quantum torpedo for destroying a smaller object, when a photon torp will do the job just as well, for less? You want to save your heavy firepower for the borg cubes.

Spoofe, I too recently saw Pegasus and I can’t for the life of me figure out where you are getting your data. The Enterprise (D) is about 2/3 of a kilometer long. Unfortunately, I can find no picture from the episode that I can link to, but perhaps you remember shots of the Enterprise next to the asteroid? It is far far larger than 10 km in diameter.

Even were it a mere 10 km in diameter, you’re still assuming a perfect placement of energy. Remember that when you’re impacting something from the outside, half the energy is already directed away from your target. A lot of the rest is deflected away as well. And of course, there’s the fact that it’s already been stated that a torpedo has 1.5 kg of antimatter reacting with 1.5 kg of matter, which gives an easily calcuable amount of energy <grin>.

By the way, my apologies for skipping around randomly in subjects… I’m just writing as it occurs to me <grin>.

I don’t think we can use the “battles at long range” thing with all that much accuracy. The problem, of course, is in the filming. You you need to fit both ships on one screen, which sort of limits your options (unless you want both ships to be mere slivers in space).

On the subject of that “billion kilometer” weapon you mentioned – hey, if you want to haul in some esoteric weapon from one book, let me take your already mentioned example of the Pegasus, “true” canon material. What use are those billion kilometer weapons if the ship you’re firing at is cloaked… and intangible while it’s on, too?

A few random thoughts of my own… it’s claimed that the Death Star had shields, right? The original one, not the one under that projected shield in Jedi? If that’s so, it seems clear that these shields are worth precisely nothing. In the original trench run against the death star, there were explosions all over the surface from random laser shots (and the random fighter slamming into them). Undoubtedly, the death star, being the pride and joy of the Imperials, would be protected by the best available shields to keep the paintwork from getting damaged. (Can you imagine repainting a small moon? It would probably bankrupt most single planetary governments). Yet, somehow, every single shot fired actually creates an explosion on the surface and destroys skin or emplacements…

Your own argument about the Pegasus asteroid works against you here, Spoofe. Without those shields, the Death Star is nothing more than a moon-shaped (and moon-massed) chunk of metal. A few torpedoes (which are purely physical weapons that literally impact against a surface), and BOOM!

I see no reason why the same wouldn’t hold for the lesser “Star Destroyer” chunks of metal.

Oh, a random comment about “canon.” In the Star Wars universe, the speed of light, c, is the same as it is in our universe, right? In that case, how can the Falcon travelling at sub-light speeds make a trip between two solar systems in a matter of days, as happened in one book that I recall? Two suns that are a few light days apart are in the same solar system, even assuming he was traveling as relatavistic speeds.

That brings up one more last thought… it’s been stated that impulse engines are easily capable of accelerating a ship up to near light velocity fairly quickly. But you start encountering big relativity problems the faster you go. I think a 1/4 c speed is the usual limit for that exact reason.

-Psi Cop