Well, it’s started again, as a bit of a hijack to the Utterly Pointless Sci-Fi Debate. So once again we have the two fictional juggernauts of two of the most popular Space Opera series of all time… an Imperial (or Imperator) II-class Star Destroyer (henceforth to be abbreviated as “ISD”) and the U.S.S. Enterprise-D (henceforth to be abbreviated as “E-D”). Why not use the Enterprise-E? Well, frankly, we don’t know as much about it.
In any case, let’s get a rundown of the champions…
Enterprise-D
Strengths:
-Much longer ranges. Phaser range is supposedly in excess of 100,000 kilometers, and proton torp ranges are more then tenfold.
-Better sublight speed and maneuverability. Its yaw, pitch, and roll rates make it act much like a WWII-era fighter plane.
-Can separate into two vessels, the saucer section and the battle section. The latter is more powerful than the former.
-Transporters. If they can make a hole in the ISD’s shields, they can start doing funky things to them. Additionally, they can nullify the threat of TIE fighters with the transporter (as the TIE’s are unshielded).
Weaknesses:
-They’re more reliant upon non-conventional tactics, such as “rerouting” things through the deflector dish. Such tactics take up valuable time. Further, they often delay action to discuss a situation amongst themselves on the bridge.
-Erratic ship strength. Sometimes the E-D can withstand brutal amounts of punishment (such as its first encounter with a Borg cube), and other times a single love-tap can destabilize its warp core (the instance when the U.S.S. Bozeman “collided” with it in Cause and Effect).
-Porous shields. Oftentimes, the shields allow “splash damage” to leak through and damage the ship. Theoretically, this can cause the ship to take significant damage while still maintaining its shield integrity.
-Only a tiny percentage of the ship is given over to weaponry/defenses. The vast bulk of the vessel is designed for diplomatic functions, which means that it’s carrying a lot of “dead weight” into battle.
-Very centralized systems. A lucky shot at a single section of the ship can completely neutralize its weapons array, or eliminate its propulsion systems.
Disputed:
-“Warp strafing”. This is the tactic that has the E-D able to flit around its target while in warp, firing phasers and photon torpedoes. Another variation is that it goes to warp, drops out a few tens of thousands of kilometers away, fires a few times, and then goes back to warp. The former, I think, is implausible (we’ve never seen it), while the latter should be within the capabilites of the E-D (at least for short periods of time), even though we’ve also never seen it.
Star Destroyer
Strengths:
-Far more weapons. Over a hundred weapons emplacements (60 turbolasers and 60 ion cannons, according to the SW Encyclopedia). These range from the light turbolaser batteries that dot alongside the central axis of the ship, to the heavy turbolasers mounted on enormous turrets on the dorsal-aft section of the ship.
-Greater size. The E-D is 650 meters long, the ISD is 1600 meters long. This basically means that there’s more ship that the E-D needs to destroy in order to penetrate the ISD’s reactor core.
-Superior FTL speeds. Hyperspace is many thousands of times faster than Warp. This gives the ISD a great advantage in terms of initiating an ambush, or retreating should things get too dicey.
-Support ships. In addition to 72 TIE fighters (three or four squadrons of normal TIEs, one or two squadrons of TIE Interceptors, and a squadron of TIE bombers), there are eight Lambda-class shuttles (those tri-winged ones we saw in ROTJ), fifteen stormtrooper transports (although these are probably worthless in space combat), five assault gunboats (these are nicely powerful starfighters), an unspecified number of Skipray blastboats (more than two or three, I’d imagine) and Gamma-class assault shuttles. This basically means that the ISD can potentially swarm the E-D with targets.
Weaknesses:
-Shorter ranges. Turbolaser blasts have, at the very least, a range of a few hundred kilometers (planetary bombardment, don’tcha know), and at most a few thousand kilometers.
-Less diversity. A Star Destroyer isn’t capable of emitting or manipulating energy fields to the extent that the E-D can be. This leaves them vulnerable to the E-D’s technobabble.
-Ego. Imperial officers are haughty sumbitches, which means that they may underestimate the E-D and make a fatal mistake.
-Maneuverability. These things take FOREVER to make a turn (compared to the nimble E-D, that is). For all intents and purpose, an ISD is a stationary target (except for its hyperspace capabilities).
Disputed:
-The Microjump. The standard SW-suggested method of countering a Trek ship’s greater range and/or Warp Strafing. While its exact range limits are unknown, it’s suggested that it can be used by the ISD to pull right alongside the E-D and unleash a barrage of turbolaser blasts. At worst, two microjumps may be needed.
-Shields. There’re big arguments over whether or not the two globes atop the ISD’s bridge tower are shield generators or not. I propose that they are not, as the original blueprints (made for ANH) described them as sensor domes. Further, no other capital ship displays such external shield generation domes (they’re always internal). Finally, they resemble radar domes that exist on modern-day battleships.
Anyway, there’re the two ships. For the sake of debate, there are a few rules: No superpowered beings. This means no Q, and no Darth Vader. Second: No time travel.
I think my own opinions on the matter are well-known… go ISD! But what say you, my fellow Teeming Millions? You think the Enterprise is going to pull off the impossible… again? Or do you think the Imperial might is, once again, going to squash the opposition like a bug?