I can’t believe I’m not buying a new SimCity, but… yeah, I’m not buying the new SimCity.
That said, if it was just the online thing, but the game was an improvement over previous iterations, I could live with it. However, that and the “tiny little city that has to work in a region, and we took out terraforming and stuff” things add up to “no, thanks.”
This is a case, I think, of the bad side of game development. On one hand you can give the fans what they want; on the other, you can innovate, and invent something they didn’t know they wanted. Maxis seems really, really obsessed with making their games “interactive” and just like The Sims. You can understand why, in that The Sims sold a billion copies. They made more from that game than all the other games they’ve ever made combined.
But a lot of hardcore SimCity fans don’t WANT The Sims. They want more SimCity; they want an improved version of the game they’ve played before. I hoped, against hope, that SimCity 5 was going to combine the ease of SimCity 3000 with the fun of SimCity 2000 with the nifty tools of SimCity 4, so that I could build a really huge, awesome city with cool stuff in it. Apparently that’s not allowed; you have to build little interconnected towns, preferably by playing with other people. If ten million people enjoy that I think that’s awesome and hope the bugs get worked out and they emjoy it but I’ll wait for someone else to make an actual city building game.
The fact that EA/Maxis are lying about a lot of the game happening server-side - does anyone really believe that nonsense? - doesn’t really bother me. Companies bullshit the customer, it’s a fact of life. It just doesn’t look like a very fun game.