Created this thread because of the Unity thread started by MichaelEmous. I too have started to dabble in hobby programming with a view towards games and would like some thoughts before I get too deep down the rabbit hole.
I’m a finance guy and a whiz at excel (no mouse!!), but programming has always been a bit quirky for me beyond basic excel VBA (which I know is like the kiddie table to real programmers). Tables, rows, and columns with VLookup, HLookup, and sumifs I understand, arrays I do not.
So what options should I look at for picking up the coding at a reasonable pace that is fairly easy to transfer into building hobby games?
I started a Java tutorial from Eclipse from http://www.kilobolt.com/ which feels like a pretty in-the-weeds tutorial that explains the basics for a Megaman-esque game. Have to say its slow going and I’ve gained a new appreciation for programmers. Forget the drawing, the storyboarding, the music, the gameplay: just hooking all that crap up in the code is a bitch and a half. Then I see MichaelEmous’s thread on Unity http://unity3d.com, which seems to bridge the gap better on the coding (?), and I’m wondering if there are better options.
Anyway, I’m so far along in the kilobolt tutorial I will probably finish it just for the learning value, but should I be looking at Unity or other options? Remember, this is just one of a few hobbies, not a job. Hoping to have a finished product in a year or so that looks slightly better than the original Asteroids or Mario (not the nintendo super mario bro, but the one with the single screen and two pipes).
What says the Dope?