Actually, no, that’s a very important point, Sitnam.
I don’t know if there really is much going on in turn-based RPG’s for PC. If you’re not married to Computers, on consoles there’s a lot more than just the usual JRPG type (your Final Fantasy example).
In particular, there’s the “tactical combat” subgenre. Not truly RPG’s in a proper sense, since there’s generally nothing but story, character management, and combat, combat, combat. Tactics Ogre, Shining Force, Final Fantasy Tactics, Final Fantasy Tactics Advance (very different story tone, theme, slightly different gameplay style), Front Mission, Fire Emblem, and the Nippon Ichi Software line (Disgaea, Phantom Brave, La Pucelle, etc.) would be the all-stars here. Combat is generally played out on a 3D map broken into a grid, with a heavy emphasis on positioning and the differences between melee, ranged, and special ranged (Area of Effect, Cone, etc) abilities. These can be extremely rich games if storytelling and in-depth gameplay mechanics are your thing. They’re all absolutely turn-based, but how they resolve turn order varies; some use my side-your side systems like Fire Emblem, others use systems like FFT’s Charge Time, where faster characters have turns more often, and the order changes as character’s circumstances change (FFT had a list that could be looked at to see when a particular spell would actually be cast, which was extremely helpful in planning things).
Sadly, that’s kind of it for turn-based gameplay console side; everyone there’s moving to real-time hybrids and phase-based gameplay as well. Even Final Fantasy!
If you’re looking for genuine roleplaying, and want DnD experiences, I really can’t think of much to recommend to you. Not if you want real, genuine turn-based gameplay. Everything that does that uses some sort of real-time or hybrid system, like KOTOR, Baldur’s Gate, Neverwinter Nights, etc.