GAMERS, please recommend a good solo PC RPG

Back in the day my friends and I would stay up all night drinking cases of Shasta and playing Curse of the Azure Bonds. We never really got anywhere, but it was loads of fun anyway.

Recently my roommate got me involved in D&D again and since the bug has bitten me and we don’t play often enough I’ve gotta find another outlet. So PC gamers please help.

It needs:
–to be turn based
–to have the party fight in tactical combat (as opposed to the Final Fantasy setup)
–decent gameplay
–to be solo (I’m not interested in WoW and the like)

I’d really like it if:
–it goes by the D&D 3.5 rules (it’ll help me learn the table game)
–the story is good

It doesn’t have to:
–have the latest in RPG graphics
Thanks ahead of time for any advice.

Baldur’s gate and BG2 are a few and a couple years old respectivly, and not 3.5, but they were great games, with great stories, and are probably pretty cheap now.

But they’re not turn-based, unfortunetly. Neither is Neverwinter Nights 2, which fulfills all your other criteria. Not a lot of turn-based RPGs being made these days, anymore.

Try “The Temple of Elemental Evil”.

Using the auto-pause in Baldur’s Gate will make them turn-based. I prefer to pause as needed, but to each their own.

Technically Baldur’s Gate and Neverwinter Nights are turn-based, it just works it all out for you automatically and doesn’t pause. The turns are invisible.

What do you mean by “tactical combat”?

BGII was the last really successful turn and party based RPG. I don’t know what option you had to turn on, but I definitely played it with full party control and with a pause at each turn. Planescape: Torment from about the same time period is nearly as good.

NWN I and II were fair, but didn’t really have the same party feel to them.

Oblivion does not meet your criteria, but it is worth playing. You might be surprised.

Agreed. I seem to recall there was even an option under the settings for BG and Planescape: Torment that would automatically pause at the end of each turn, to let you give new orders for your party, which would make it feel much more turn-based. I never used it, and of course memory being what it is, I could be completely wrong.

I played Temple of Elemental Evil, and I found it lacking (particularly lacked a story, although that was true of the original module), and over too quickly.

Also, another big vote for Torment. Loved that game.

Oh yeah, and Wizardry 8 was cool too, but pretty old now and I think it was possible to make a party that was unbalanced and too powerful (or maybe that’s a plus for you).

As much as the Bioware fans try to justify it their games (Baldur’s Gate, Neverwinter Nights) are not turn-based. Autopause is not turns. It lacks the tactical options and control of a turn based game and the game system has been radically altered to make it work in real-time. In the earlier games especially the change over makes some things like ranged weapons overpowered because they didn’t compensate for the differences between turn-based and real-time.

I mean in Final Fantasy there are your 4 guys just standing in a prison lineup and the enemy gets to decide who he’s going to beat down every round. I’m a wargamer at heart and having your soft range guys taking beatings is just infuriating.

Thanks for the advice, I know there aren’t many, that’s why I’m asking you guys.

Just wanted to chime in with agreement that a pause button does not make a turn-based RPG make. Bioware made some of the greatest real-time RPGs ever, but if turn-based is one of your core requirements, then their games will not satisfy.

Ah ok. I ask only because to me “tactical turn-based” means stuff like Fire Emblem, where you get to move and attack all your guys in a turn and then the enemy goes. Sort of like board games.

Yeah, that’d be fine too.

Actually, no, that’s a very important point, Sitnam.

I don’t know if there really is much going on in turn-based RPG’s for PC. If you’re not married to Computers, on consoles there’s a lot more than just the usual JRPG type (your Final Fantasy example).

In particular, there’s the “tactical combat” subgenre. Not truly RPG’s in a proper sense, since there’s generally nothing but story, character management, and combat, combat, combat. Tactics Ogre, Shining Force, Final Fantasy Tactics, Final Fantasy Tactics Advance (very different story tone, theme, slightly different gameplay style), Front Mission, Fire Emblem, and the Nippon Ichi Software line (Disgaea, Phantom Brave, La Pucelle, etc.) would be the all-stars here. Combat is generally played out on a 3D map broken into a grid, with a heavy emphasis on positioning and the differences between melee, ranged, and special ranged (Area of Effect, Cone, etc) abilities. These can be extremely rich games if storytelling and in-depth gameplay mechanics are your thing. They’re all absolutely turn-based, but how they resolve turn order varies; some use my side-your side systems like Fire Emblem, others use systems like FFT’s Charge Time, where faster characters have turns more often, and the order changes as character’s circumstances change (FFT had a list that could be looked at to see when a particular spell would actually be cast, which was extremely helpful in planning things).

Sadly, that’s kind of it for turn-based gameplay console side; everyone there’s moving to real-time hybrids and phase-based gameplay as well. Even Final Fantasy!

If you’re looking for genuine roleplaying, and want DnD experiences, I really can’t think of much to recommend to you. Not if you want real, genuine turn-based gameplay. Everything that does that uses some sort of real-time or hybrid system, like KOTOR, Baldur’s Gate, Neverwinter Nights, etc.

I also recall the two Vandal Hearts games. The first was the player takes a turn moving all his characters, then the computer. The second had a system where each side moved a single character at the same time; predicting what the computer was going to target and moving/shielding/etc it first was part of the strategy.

I’ve looked around and the best I think I can get is The Temple of Elemental Evil. Thanks for all your help guys.

You must have played Fallout before, right? If not, then get your butt to the store and get a copy post haste. It is about 10 years old, but it fits your criteria perfectly except for the DnD based system. It uses a system called the SPECIAL system which was decided upon after GURPS wasn’t availble to license.

There are two versions which are essentially the same except for the story. I’d really recommend the second version as being the better of the two, but the first one is pretty good. It takes place in a sorto of retro-futuristic view of an apocolyptic future. It’s a very interesting concept which I really enjoyed. This game is consistently listed as one of the best of all time in the RPG category and also as a game in its own right.

I usually play it once a year now, although it’s not as much fun because I know all the secrets. :frowning:

The atmosphere is amazing too. I can’t recommend it enough.

This is a shame too, because the fact that it was turn-based is what has kept it from producing a sequel for 10 years. Sure there were some other versions, but aparently somebody felt that nobody will play a turn-based RPG ever again the non-turn based ones came out. It was such a joke though. So here we are, Fallout fans, still waiting after 10 years for a sequel, because nobody thought we’d buy it…

But yeah, it’s way too good to even discuss if you haven’t played it. It’s an assignment.

Pool of Radiance: Ruins of Myth Drannor perhaps? Pool of Radiance has turn based combat, but you are free to roam otherwise. For a turn based game otherwise, try Fallout or Fallout 2. Fallout 3 is due to be released soon.

Just a warning, new party members who join after you have made the initial party take loot, and you cannot take it back from them. This can suck if they glom onto a valuable magical item that they can’t even use.

Fallout I and II are possibly the best RPGs ever. In what other game can you

assassinate a geriatric mafia boss by stealing his oxygen tank?

Planescape: Torment has an arguably better storyline, but the combat is not nearly as gratifying.