Ich am searching for games where you can use black magic. or play the evil sorcorer
I was playing Dragon age earlier but I was a bit dispointed due to the fact that unsing black magic and making deals with deamons doesn`t have a real impact on the game. Noone cares what magic you use and the options are quite limited anyway.
Does someone a know a game that gives more options in this area?
All of the Warcraft games let you play as any of the factions, and some of those factions use demonic magic.
And the Final Fantasy games have something called Black Magic, but I don’t think there’s a moral implication to the category in any of them. It’s just what other games call “arcane magic”, with mostly offensive rather than defensive spells.
You’re unhappy with Dragon Age’s blood magic but I think most games are going to operate the same way – few games will have people actively shun you for using one of the schools of magic. If you’re looking for strong in-game reactions of horror and revulsion to your magic choices, I can’t think of anything. I guess that, in Everquest, some people will chase you around if you’re a necromancer. But then some other people will chase you around if you’re a paladin.
Generally speaking, “evil” options in games are less favorable and less developed than “good” options unless the game is designed around the evil guy being the protagonist and is playing off that angle.
Blood magic has a huge stigma in most of Thedas. If you’re running a campaign in, say, the Tevinter Imperium then you might be ignored but in a place like Ferelden or Orlais you’d best not catch the interest of the Chantry or Circle, otherwise you’ll have Templars trying to take you out. At least that should be the case. Just being an Apostate alone should be enough to cause trouble for a mage now and then.
Of course I’m referring to the pen-and-paper tabletop game by Green Ronin. The computer games on the other hand give it lip service and have some storylines and quests revolving around the stigma of blood magic but don’t care if the PCs do it.
If you’re looking for a video game where your character’s actions bring different responses from NPCs then look for a game with a morality system like Fable or Knights of the Old Republic. Though even in those games your morality depends more on things like murder and theft and less on what flavor of magic you cast.
jeah maybe your guys are right by my asking to much.
What if I reduce my quetion to use black and demonic magic without the people reakting to it in any spezial way.
does that make it easier?
In Bloodlines, using blatant supernatural abilities in front of the public will generate a masquerade violation. Get too many of those and you get an unskippable game over where you are executed by the vampire authorities for making your presence known to humans.
IIRC Redemption is similar. Both games have a humanity rating, which acts as both morality and how human you seem. Aside from the obvious crimes like killing innocents, you can also lower it in this game by learning forbidden necromancy-type magic.
If you’re asking about non-video games, the VtM PnP also has similar aspects where vampire society as a whole looks down on some types of magic as immoral. Most notably, the type that involves body horror shaping of living beings into Human Centipede type creatures.
The Knights of the Old Republic games - and maybe some of the other Star Wars games - links Force powers into your morality. Force Choke is distinctly a Dark Side power, for example. What might not fit the OP is that I don’t know if your specific powers actually cause a reaction vs. your actual morality. Good people can still use Dark powers and vice versa, but the skill penalties for use are greater.
I may be the only one who played this, but way back in Ultima 8, the four elements of magic emanated from four Titans, and the Fire Titan was the stereotypical demon, only serving the fire-wizards because he’d been bound and forced to. Though it turns out in the end that none of the four Titans (including the apparently-benevolent Air or fair-minded Earth) exactly has humanity’s best interests in mind.
It seems pretty common in fantasy games: plenty of games let you play necromancers who raise the dead or otherwise act real creepy. World of Warcraft has demon-summoning, as do all the other WC games; Heroes of Might and Magic have demon-summoners and necromancers; Skyrim lets you go vampire-like and lets you steal souls to power your magic. If you’re playing M-rated fantasy rpgs, you’re pretty likely to run into this sort of thing.
I thought of one too. IIRC if my memory isn’t faulty:
Earth was basically necromancy, but unlike other adaptations it was not malevolent. Typical Ultima style system where you need to store alchemical reagents to cast spells.
Fire was sorcery and the “evilest” one. Spells were cast using staves, which were created in a pentagram or similar location. Nobody reacted to your character using it AFAIK but I think it had an in-lore stigma?
Air (or was it water?) used special items, maybe infinite use. Needless to say,you get this last.
Earth included necromancy, but also golems and the like, and I think maybe an earth-moving spell or wall or something. To use it, you had to go through some annoying business with reagents to make a single-use item for each spell.
Fire’s casting mechanic was similar to Earth’s, except instead of just mixing things up in a bag and waving a magic wand over it, you had to arrange them appropriately around a pentagram with appropriately-colored candles (which you had to pixel-hunt to place correctly), and I think there were consequences for getting it wrong. You could store spells in a variety of different focuses, getting more or less uses out of each (staves could store the most, but there were others).
Air still needed a focus for every spell, but the focus wasn’t used up; it just used mana. As a result, it was the only one that was actually useful, beyond the railroad challenges that could only be solved using the appropriate spells.
Water, as you say, wasn’t actually in the game. The lore explanation was that it was only usable by the hereditary noble in charge of the city, which is how that family cemented their power.
As for the motivations of the entities, Fire and Water were both basically evil kill-them-all types, bound against their will by the human users of their powers. Earth had made a deal with humans, that he would give some of them powers, in return for getting all of the dead (a bill which comes due early for users of the powers). And Air purported to be beneficent, giving away power for the good of humanity.
You didn’t ask if any of the games were good though. Of the ones I mentioned:
VtM: Bloodlines is buggy and was rushed to completion and it’s still one of my top 10 games of all time. Kind of Deus Ex esque.
VtM: Redemption has a pretty good plot, gameplay is okay. Sort of like Diavlo (which itself features eeeevil magic but not in gameplay).
The Ultima games are pretty good, especially 4 and 7. I’d hesitate to say that 8 was very good, but it’s the closest to the OP requirements. 7 does open with an gruesome (for the period) occult dismemberment murder.
Now that I think of it, the Elder Scrolls games (all worthwhile) feature forbidden soul capture of humanoid races, but again it’s not something that really affects interactions. You can become a vampire or werewolf and that can cause people to shun you.
Some strategy games have significant levels of evil magic as an option - I’m particularly thinking of the Dominions series, now up to installment number 4, where you play as a lesser god trying to take over the world and become the supreme being. You CAN be a god of goodness light and so on, or a relatively amoral elemental god, but you can also be a god of blood magic, which involves summoning demons and hunting for sacrificial victims among the populace of provinces you control. There’s also a nation of undead - if you are the leader of this nation, the population of provinces you control dies off very quickly, and the dead arise spontaneously in those provinces. You definitely do not end up feeling like a good guy if you pick that kind of option in the game.
Master of Magic: A very old / classic game where wizards compete to take over worlds. You can specialize as a total dark magician in this game and wield death magic.
Endless Legend: There is a faction called The Ardent Mages who get their power from pain. It’s not really a spell wielding type of game though. You’re going to have to read the lore to get into the role, and even then, it might not scratch your itch. Great game though.
Lichdom: Battlemage: A first-person “caster” that puts you in the role of a battlemage with a bunch of arguably torture-like spells. You might want to watch playthroughs of it first to see if it is up your alley.
In Magic: the Gathering (originally a card game, but there are a number of computer adaptations of it), black is one of the five colors of magic, and it deals mostly in evil and death. There’s no such thing as “NPC reactions” or the like, but black magic does generally come at a price, over and beyond the straightforward mana and card cost shared by all colors. A typical black card might, for instance, give you a creature more powerful than its mana cost would suggest, but which does damage to you every turn. Or require you to sacrifice creatures, or wipe out targets globally, both yours and your opponent’s, or whatever.
Baldur’s gate doesn’t really have a taboo on schools of magic, but people and companions do react to your alignment. So if you were evil there, the story and world would have at least some reaction to that.
Pillars of Eternity also has a mixed or negative view of animancy and to a lesser extent, cipher abilities (that manipulate the soul or the psyche). I think there is some reaction from characters if you take a pro-animancy stance in the game, and if you happen to be a cipher, but the repercussions aren’t very big, IIRC.
I’ll go further than that–with the now-standard patch for jumping, it’s no longer scream-and-pull-your-hair-out frustrating, but it’s still a pretty terrible game.
Now, if you’re trying to play it as a standalone, you might be less disappointed in the plot/story, on the other hand, you may just be confused as you’re coming in near the end of a storyline.
I was rather impressed at the time by U8’s graphics (it had 3d rendered characters!), but they’d be horribly dated now. And there really wasn’t much to recommend in the gameplay.