Games that have a morgue (you can walk free around in).

What are some (preferably scary) games that include a “morgue” type level, or at least a morgue room you can walk around in and explore? I’m also talking about games that are either first or third person.

I know Dead Space 2, Batman: Arkham Asylum, BioShock (first one), and Amnesia (first one) do.

What other games are there that have a morgue, mortuary, mausoleum or funeral home?
Hell, throw in cemetery for good measure as well (which would include Alan Wake and Alice: Madness Returns and probably many others).

Thief: The Dark Project had a cemetery behind the haunted Hammerite cathedral. There was a side quest where you had to bury two dead hammerite priests, and perform some kind of ceremony at the grave of a ghost to allow him to rest.

Painkiller had lots of cemetery/mortuary/mausoleum kind of places, being set in Hell and all.

Much of Diablo is set in vaguely Roman Catholic crypts and catacombs, complete with sarcophagi.

Vampire the Masquerade: Bloodlines featured a hospital with a morgue in the basement. There’s also an adjacent blood bank where you can drink your fill if you’re feelin’ peckish.

Several of the Zelda games qualify. I know the first three do. Iirc, the final sword in Zelda 1 was found underneath a loose tombstone.

Shadowrun Returns includes a few moments in the local body shop/morgue. It’s mostly a street-level medical facility, but it has slabs and refrigerated drawers.

In Planescape: Torment, you start the game in a mortuary with no memory.

Also a cemetery (complete with zombies) and a mausoleum (complete with snuff porn VHS tapes. It’s a long story).

Sanitarium had at least one.

There was also a morgue in the Sleeper Base in the original Wasteland.

And I think every Fallout game has had one in at least one location.

Return to Castle Wolfenstein had an underground level, may The Catacombs, where you fought things that kept coming from the ground. All of Wolf3D may count though.

Scratches had a mausoleum.

The Bard’s Tale (original one from the 80’s) had its second dungeon in the catacombs under the Mad God’s temple. The catacombs were three levels deep and each level (like all 16 total levels of the 5 dungeons in the game) was a 22 X 22 grid. And almost every enemy in that dungeon was undead of some sort.

There’s a pretty good morgue scene in Grim Fandango. Of course, in the Land of the Dead the only way to become permanently dead is to get “sprouted” with flowers, so the coroners were florists in the Land of the Living.

System Shock 2 had a morgue on a spaceship.

I think the regular enemies in Wolf3d are just Nazis, not Nazi Zombies or anything like that. Heil!