I read someone (Henry Jenkins, probably) recently who said that games are the only art form that can make the audience feel guilt. That might be pushing it a bit–movies can occasionally make the viewer feel voyeuristic guilt, for example–but there’s some truth to that. When I play Civilization, there’s definite feelings of guilt if I break a treaty. I have real trouble in roleplaying games being a bad guy–in fact, a few minutes ago while playing Skyrim, I killed a guy who was being horrible to me and threatening to report me to his murderous bosses, and I felt so bad about blasting him in the back as he walked away that I reloaded the game.
Anyway, I thought the idea of guilt in gaming might be an interesting one to discuss. Let’s assume there will be spoilers in the discussion, but if it’s a major spoiler, maybe you can mention the game first, so someone not wanting a spoiler for that game can skip the rest of the post?