Games that would maake great movies

i would really enjoy a movie based on alice. the rights to it have been bought by wes craven which kind of scares me considering his last few films but you never know.

two other games that would make a good movie imo would be nocturne which had a storyline that would be good if it were expanded upon for a movie and silent hill i’m a sucker for anything horrific

Gah, no!

Silent Hill is pretty much the prototypical example of a nonsensical plot that’s good for a game, because you’re immersed in the experience and can forgive the story for not making sense, but would make a shitty movie.

Unless of course you put it in the hands of someone who makes this sort of thing their stock-in-trade, like David Lynch. Not a particular fan of his work, but if anyone could do a Silent Hill film justice, it’s him.

If they did C&C/Red Alert right, it could turn out to be a halfway decent war movie.

What about Flight Simulator? That has ‘blockbuster’ written all over it :smiley:

exactly fibber. most games to movies are going to run into the problem of not translating well to screen if not handled properly, which is why most of them have failed i think.

and like i said, i’m a sucker for the subject matter and the basic elements are already in place to get me interested to see what they could do with it.

Give me a Planescape: Torment mini-series. I don’t think it’s possible to compress ol’ Nameless’s journey into ~2 hours. A series of escalating false climaxes over the span of eight or ten, with intermissions every show or movie-length? Doable.

Max Payne…well, iffy. There’s way too many set-pieces as-is. Although…keep major shootouts, edited tightly for pacing, at the Ragnarok, the Cold Steel/Deep Six (total sidenote: there is actually a Cold Steel knife company–I’ve got the tuff-lite, a sweet little lockback, on my keychain. I wonder if there were any legal mutterings from that name choice by the devs), and Aesir Co. Nicole Horne’s end is a must to keep, of course (one of the best over-the-top villain demises ever). Toss out most of the rest, in favor of a sort of “Dead Men Don’t Wear Plaid” absurdist feel. Oh, and have Max do the entire Deep Six run while on the “lethal” Valkyr overdose, with lighting and camerawork shifts to shift back and forth between his psychotic perceptions and that of the increasingly-terrified merc guards.

Max Payne wouldn’t as a film because it would be just like every other action movie out today.

As a game it was fun, innovative and original.

As a move it would be tiresome and derivative.

I simply can’t believe that anyone could write voice-overs that bad with a straight face. Especially considering the quality of the rest of the game. It’s gotta be intentional.

I’ve never seen anything to indicate that, and if Max Payne were intended as a parody of noir action thrillers, you’d think someone involved in the production of the game would have mentioned it by now.

I’ve played far too many good games with cheesy voice acting and crappy plots to think the cheesy voice acting and crappy plot of Max Payne was intentional.

If it was good for them, but then again if it was, it was too subtle. A joke almost no one gets is hardly a joke at all.

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Well, yeah–like every other action movie. Which is why it needs effective parody (as opposed to the game writing’s flailing attempt at parody) in between well-choreographed bullet ballets.

Although there were hooks–cut off, there in only abortive potentials, buried in the plot. For awhile there, I was thinking it the game might possibly pull off the twist that Max himself had killed his family, while in a Valkyr fugue, from glimpses of effective unsettling during the “dream sequences”, before they devolved into the whole run-along-the-floating-veins thing. The “you’re in a comic book, Max,” and “you’re in a computer game, Max” elements really had my hope spiking that it would turn out that way, as ol’ hard-boiled MP realizes he’s living in a cracked illusory shell and the reality is pretty foul.

Unfortunately, it took a hard turn in the third act to force itself into a traditional revenge-closure. But there was more potential in that game than most people give it credit for.
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I think we might disagree on the definition of “subtle,” Fibber. I didn’t see anything subtle about the humor in Payne. I don’t think the developers need to come out and say it was a joke any more than Mel Brooks needs to explain that Blazing Saddles is supposed to be funny.

But, hell, even if you don’t think they did it on purpose, you gotta admit it’s pretty fricken hilarious.

I see Keanu Reeves in the lead role of Deus Ex: The Movie. :slight_smile:

I’m not denying the game had potential Drastic, but potential means exactly jack sqaut if you don’t live up to it.

I must admit to being a little bit baffled as to why you’re in this particular thread, then–which is about which games have the potential to make good movies. Max Payne does, in several different directions–both in ways that would have made better story as backdrop in between the bouts of killing pixels, but also as potential points of conversion from game-to-theoretical-movie.

Back to topic, my interest meter would pique if I ever heard a movie was being made out of Infocom’s “A Mind Forever Voyaging”.

Grim Fandango.

Because I neither like game movies nor think they’re necessary, and think that pointing this out so others may respond makes for a much more interesting discussion than simply listing what games have the (inevitably wasted) potential to make good movies. I thought interesting discussions were welcome here.

Nope, still baffled. Moreso, even, by trying to see how “necessary” and “movie” fit together as concepts.

Have to agree with Drastic, here. The point of the thread is “What games would make good movies” not “Should games be turned into movies.” The first topic interests me. The second, not so much.

Okay, “movie” and “necessary” are mutually exclusive concepts I’ll grant you that, but I must admit to being a bit baffled myself about your objection to my presence in this thread. This is a thread about video game movies. I could start my own thread discussing the problems I have with video game movies, but why do that when there’s a video game movie thread already in existence, and people who apparently think video game movies are a good idea already posting in the thread to discuss the subject with.

If you disagree with what I’m saying that’s cool, I have no problem with that, but you’ve for some reason decided to make this discussion about me rather than about the subject at hand.

No offense, but people tend to save tactics like that for when they have nothing else to add to the discussion.

Uh . . . no I don’t.

Since my comments make it obvious I missed most of the humor in the game, why should I admit to it being hilarious?

Well that’s your prerogative, but let me say that if that’s honestly how you feel, then ignoring me would be a much better way of getting me to shut up.

I’ll admit that deciding to turn a lighthearted discussion about what games would make good movies might seem inappropriate to some, but it ain’t against the rules or anything.