I went out and bought (note that I bought it, before reading on) the D&D computer game “Pool of Radiance”. I was excited as it’s a remake of an old favorite, the graphics looked great and it was turn-based!!! (I hate non-turn-based rpgs).
Anyway, I know something’s horribly wrong when I go to install it. Specifically, it in-fucking-sists on going into my c:/program files directory. :rolleyes: Hey assholes: ever think that most of us don’t wan’t a 1.2 gig! game cluttering up our c: drive? I keep my C: partition tiny and don’t install stuff on it for a reason.
So I go on all sorts of pirate-sites looking for a crack for the game so I can install it. After fighting my way through literally ten-billion-trillion pop-up sex ads (TEEN VIXENS WITH BIG DICKS! NAKED WEASELS IN HEAT AND ON CRACK! PATHETIC 30-SOMETHINGS TRYING TO LOOK 15! NINJA DONKEY-SEX!) I find a crack that’ll allow me to specify a directory. The crack also requires that I manually edit my registry. This is no big deal for me, but I dread to think what a newbie-user is gonna do to his system when he tries.
It takes me about a day to hunt down the crack (I only found one site that had it!) and a few minutes to edit the registry. The game loads. I create my character. The game begins. And, this being D&D and all, I find characters in a fight. No prob.
But…
Those of you who are gamers will understand: there’s a tacit agreement that random wandering monsters won’t use strategy and tactics. While random Orcs should know to “Take out guy wearing pointy hat and dress first. He make fire-from-fingers! Him also wimp!” a good GM doesn’t do this, especially at low levels, as it’s not fun to have your magic-user whacked every battle. Every single wandering monster should not be a combination of General MacArthur, Tacticus and Sun-Tzu. But pile onto the magic user they did.
In addition, they’ve apparently never heard of “game balance”. Again, for those non-gamers out there, “game balance” is something a good DM does to insure that the monsters that the player-characters face is in the vague realm of “beatable”. In other words, a 1st level magic user with no real armor and 4 hit points shouldn’t go up against an ancient-spellcasting-SwackIron-Dragon right out of the gate. They’re throwing wraiths at the characters who’ve barely had a chance to get to second level.
Third. I know it’s hard to construct a non-linear adventure, but at the same time, do they have to be so obvious about it? "Here’s a plot-coupon. Take it to those people and cash it in for instructions about where to go for your next plot-coupon.
Fourth: the interface bites. It’s completely comprehensible, but it’s user-unfriendly. You have to navigate through two or three menus (there are hot-keys to bring up menus, but…) just to attack. Every time you attack. :rolleyes:
Fifth: There’s no “run” option. And…the…char…ac…ters…move…too…fuck…ing…slow…ly. It takes 'em 30-40 seconds to plod across the screen. It’s like watching a movie in slo-mo.
Sixth: You’ve disabled all the control keys (alt, tab, cntrl, del, the windows key) so I can’t switch (alt-tab) back to Windows? Fuckers. What the hell was the point of that?
Seventh: They’ve added a :rolleyes: nifty feature. They’re paying attention to casting times. So when a monster sneaks around back to attack my magic-user and he tries to cast “Magic Missile”, apparently the game figures the magic user is lowering his defenses and give the monster an extra attack as though the character had turned his back and run. Good way to make sure that the magic-user doesn’t get too powerful: kill 'em before they advance in levels.
Look: the game looks pretty, it’ll probably fun to play, once I gain a bunch more levels, but at the moment it seems like the designers didn’t bother to actually try the game after writing it.
I think I want my $40.00 back.
Fenris