Ghostbusters RPG Game (IC only)

Lou, having perused the documents found at the Hall of Records, speaks.

“Ah s’pose dis Ralph is da one da ghos’ is afta. Y’all tink he’s still alahve?”

J.T. Roth “Well, if the dates on these clippings are accurate, he’d have to be almost 100 years old by now! If he’s still around, he won’t be for much longer… I’d say we should find him quickly, if we’re gonna find him at all!”

“Oh, and if there’s a good Cajun restaurant in town, I’ve never heard of it. This is New York City after all… y’all should see what these yankees call ‘Bar-B-Q’ here!:::shudder:::”

“Mebbe we shou’d fin’ sumone who kin hold a seance, jus’ in case? Har, har.”

This is, given the setting, a reasonable option. It’s not one I’d considered, however. That doesn’t mean you can’t do it!

PS: Now that you’ve given the phantasm a name, it’s gone from a Class III to a Class IV apparition, now known to be focused on the location, with at least one known power/ability.

I will need posted actions for the game to continue, even if those actions are just talking; without your input, nothing more can happen!

“Let’s try to reason with this lady,” Kris says, finding it odd that he is going to reason with a ghost. “Anyway, I’ll do the talking and if things go South, we’ll blast her and trap her. If that doesn’t work, well, we’ll wait again until we can blast and trap her. Good?”

“Sounds like a plan to me!” says J.T. cheerfully, as he pays the bill and leaves a generous tip for the waitress. “Let’s roll on back to the ranch and rustle us up some ghost!”

Louis drives the crew back to the abandoned medical clinic slash Ghostbusters Headquarters. Traffic has cleared out by now, and it’s a simple matter to navigate across town. Driving through the splattered remains of dozens of heads of cabbages, Louis turns onto Wicker Avenue and pulls the Impala into a vacant parking spot outside the building.

As the group gets out of the car and begins to prepare for entry, strapping on their proton packs and such, a man approaches them. He’s carrying an expensive-looking videocamera on one of his shoulders, and a piece of newspaper in the other hand.
BrianJ, that’s your cue to introduce yourself!

The time is now approximately 8:30pm, June 15, 1986, should anyone care.

Greetings, good sirs! My name is Professor Brian Jenkins. Could you tell me where I’d find J.T. Roth and the Ghostbusters organization?

Brian is a tall, lanky bookish type with slightly greying brown hair and thick glasses. he speaks with a slightly pompous tone, but seems pleasant enough.

“Well howdy!” says the very large man, dusting breadcrumbs from off his belly. “I’m J.T. Roth, and these here are the Ghostbusters, local chapter.” He reaches out and takes Brian’s hand in a firm grip; Brian notices J.T.'s hands are small but strong. “I’m sorry, but we’re not actually open for business yet, still getting things situated here on the home ranch. If ya’d like to leave a number, I figure we can get back to y’all in a day or two…”

Meanwhile, Kris, Gerald, and Louis approach the front doors to the abandoned medical clinic, preparing for entry.

I’ll probably get one more talking-level post in before tonight’s tick at midnight; please let me know what equipment each character is bringing.
I’ll switch the map over to the Headquarters at that time.

Brian walks along side J.T., not so easily brushed off. "Yes, well, you see, I’m here about your ad. (shows him the newspaper clipping) I’d like to join you chaps if you don’t mind. Maybe I can help? "

“Oh!” says J.T., surprised. “My mistake… well, see, we’re in the middle of a situation here, but fixin’ to have it wrapped up. My boys there are gonna go blast some dead filly, ya see…”

J.T. spends a few minutes explaining the situation to the Professor. (ie: read this thread!)

“So, if you’d like to tag along with us, c’mon in! Maybe you’ll have an idea or two you’d like to share.”

Brian listens to the story, nodding, occasionally asking questions and saying “fascinating”.

“So there is an actual ghost in your base? Is it ok if I set up my video camera?” He pats his camera case, raising a hand to forstall any objections.

“Think about how valuable video of your team in action would be for advertising!”

he adds: “Once this matter is settled I’d like to study the equipment you are all carrying. I’m a physicist, so I would love a chance to study what you’ve built here.”

Kris greets Brian briefly, “Video away. Does that thing record on tape? Cool if it does; I’ve never seen one of those. Make sure you get as good a set of shots as possible. We do need an ad. Besides, this should be neat.”

He looks at the rest of the group.

“Well, let’s do this thing.”

“Raht on,” declares Lou as he grabs a Proton Pack and does his best to figure out how to work the thing.

J.T. says “Y’all best stick back with me, Professor. We’ll let these young’un’s go first. I’ve seen 'em work before and as long as Mr. Piano Necktie there don’t point a Ghost Trap at us we’ll be fine. I think.”

The group, fully equipped, make their way into the building, with Kristopher in the lead. Gerald and Louis follow close behind, while J.T. and the Professor trail back a bit.

I have returned us to the “HQ” map. Your character icons have been placed in the waiting room area of the building. Please use this next turn to position yourselves for the coming encounter. Remember there is no movement rate; wherever you want to be is fine. Consider returning later this evening to see where others have moved, to fine-tune your tactics.

The characters have the following equipment:
[ol]
[li]Kristopher: Proton Pack. Ghost Trap. PKE Meter.[/li][li]Louis: Proton Pack. Ghost Trap. Ecto-Visor.[/li][li]Gerald: Proton Pack. Ghost Trap. Mobile Telephone.[/li][li]Professor: VideoCamera.[/li][li]J.T. Roth: Tobin’s Spirit Guide. Ghostbuster Handbook. Personal Notebook (Newspaper Clippings, Documents from Research)[/li][/ol]

The once-deserted-now-just-empty medical clinic is silent as a tomb, except for a faint ticking noise coming from the back.

click… click click… click click click… click… click click… click click click…
click…
THUNKtinkletinkle…click… click click…

The Phantasm rolled a 4, no Ghost, for GHOSTLY ACTIVITY

To fire a proton pack:

Move your token to somewhere with line-of-sight to your target.
If there’s more than one target, please note which you are firing at, in the Roll20 chat box, BEFORE you roll the dice.
Use the dice IN YOUR JOURNAL to make a MOVES roll.
Use your imagination and post the results in the In-Character Thread.
Sometimes you will know beforehand what dieroll is needed to hit. Usually you won’t. Try to describe your action so it would make sense either way.

good: J.T. Roth snarls at the demon clinging to the top of the radio antenna. “Go back to Hell, you rotten critter!” he screams, letting loose a blast of energy from his proton pack. But the shot goes wide (rolled low, or rolled a ghost) and he seriously hopes that wasn’t an important part of the antenna tower he just vaporized!

bad: Harry Bawls goes pew pew and destroys teh gost and it asplodes everywere!

Kris makes sure everyone’s equipment is working(and are turned on, etc.) and heads back to the rear of the building.

Kris rolls 18 + 2(no ghost) for equipment check, equally 20.

“Remember, we get a couple of us to blast the thingy if it comes to it, then one of us throws a trap down. But let me talk to Marie first.”

Kris is planning to talk to the phantasm first, but kind of expects it to end with blasting.

Brian sets up the video camera.

If Kris’s attempt to talk to the ghost fails, Brian will use Orate to attempt to calm down Marie.

I’m not sure if I need a roll yet, until I know whether Kris fails?

Not quite yet, let’s see how Kris does first. Do however move your icon to position your character for the videocamera shot, if you’d be so kind.

Mahaloth, I saw that you have placed Kristopher properly. Please try to get in a SMOOTH TALK dice roll, as well as stating what, exactly, Kristopher is going to say… at least, his opening line(s). This will give me something to work with.

[RPG concept explanation]Remember it’s the roll that’s important, more so than your speech. You can type up a horrible, anti-grammatical, stuttering and craptastic line for him to say, but if the roll is high enough, your target will react as if it were written by Shakespeare. Contrariwise, you can produce a heart-wrenchingly beautiful work of linguistic art that the target will act upon as if it were something written by a 3rd grade ‘special ed’ student. However, your character is your character and therefore should use your words whenever possible… good in-character writing DOES have weight in my decision! [/RPG concept explanation]

Louis, same goes for you. Please move your icon and, if your action depends on the others, wait until next turn to see what happens. If you want to take an action independently, go ahead and roll for it.

Gerald will tag along behind Kristopher. J.T. will tag along behind Gerald.

Thanks. We’ll see what happens tonight at midnight!