- The Grand Finale!
“If Iiii can neeverrr leeaave… Nor Shall YOU!” wails the Phantasm, furious with the anger and pain that only someone who’s been dead for 30+ years knows, and who has just had her last tiny glimmer of hope smashed. She intends to do some smashing of her own now!
Gerald nervously swallows, “Gulp!” as the tire, now spinning very fast indeed, flashes bright red…
The GM makes no roll here, because…
…as Brian, with the full authority only a teacher can command when faced with an unruly student, slams open the door of the bathroom he’s been hiding in!
" Attention!" Brian bellows confidently, in a Professor’s Bluff worthy of tenure. “This is the police. I will NOT tolarate violence in my precinct. Stand down immediately! Drop your weapons and maybe we can help you.”
Brian rolls 4 brownie point dice, for a total of 15, and a total of 16, no ghost, for Orate. End result: 31. Brilliant success!
Distracted by his sudden appearance, Marie flashes momentarily back to her youth… memories of being caught doing something naughty interfere with her concentration, and she turns to face Brian, a guilty look passing over her face for just a second.
She recovers quickly, however… it’s not the police, it’s not even her teacher, she hasn’t been in school in a long, long time, after all. This strange man must be one of the terrible doctors, who have been holding her in this horrible place for so long!
Marie, never one for concentration even when she was alive, turns her attention away from Gerald and focuses her rage on Brian instead! “YOU! Leave me alone… LET ME GOOO” she screams, and the wheel (Really, how does one know which direction a wheel is pointing? I mean, it’s round, it’s not really pointing anywhere! Eh, who cares, forget it.) comes around to ‘point’ at Brian!
The red light flashes. The wheel begins to hurl through the air at incredible speed, directly towards Brian…
ZZZZAAPPP!
Suddenly, seemingly from out of nowhere, a slightly soggy Kristopher appears! “RIDE THE LIGHTNING!” he yells, from within recently-moistened trousers, and fires off a blast of Protonic Energy from his pack!
Kristopher rolls a 26, no ghost, for his RAPID AIMING skill, allowing him to fire his proton pack at the exact best possible second… this one.
Kristopher rolls a 15, no ghost, for his MOVES skill to attack the phantasm. A hit!
Set to CONTAIN, Kristopher’s Proton Pack’s beam shoots across the garage, catching the Phantasm in mid-scream!
The wheel, cut off from it’s supply of psychokinetic energy, flies wildly across the garage, missing Brian completely and crashing instead into what’s left of the break area, seriously destroying a brand-new and expensive looking coffee machine. This results in absolutely no harm to anyone, except those with a fondness for coffee. You idly wonder if the coffee machine’s warranty covers “Acts of Ghost”.
The Phantasm is held in the Proton Beam! It screams and struggles, trying desperately to break free…
As Gerald sees his chance. With a flourish, he readies his proton pack and fires it, aiming the blast of plasma at the apparition!
Gerald rolled a 5 for a Brownie Point. Adding this to his roll of 12 gives him a total of 17, no ghost, for his MOVES roll to attack the phantasm. A hit!
ZZZZAAPPP!
The second beam hits the ghost dead-on (heh!), encasing her firmly in the two CONTAINMENT beams needed to fully control an incorporeal entity of this sort. The Ghostbusters have her solidly in their grip. Now all they need is a Ghost Trap…
Louis shakes off the last lingering bits of terror, and says something odd in French for some reason.
He edges closer to the action and prepares to throw his ghost trap.
Louis rolled a 16, no ghost, for his MOVES roll to position and activate the Ghost Trap.
Sliding across the floor, the Ghost Trap comes to a stop directly underneath the roaring, screaming, struggling form of the Phantasm.
Slowly… carefully… making sure not to cross the streams… Gerald and Kristopher lower the ghost down… down… and directly above the trap now…
FWOOSH!
The Trap’s cover flies open. A blinding light flashes from within, surrounding the helpless Phantasm, drawing it into a pandimensional rift from which nothing can escape…
“Nooo[SIZE=“6”]ooo[SIZE=“5”]ooo[SIZE=“4”]ooo[SIZE=“3”]ooo[SIZE=“2”]ooo[SIZE=“1”]oooooo!”[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] screams Marie as she is sucked into the Trap. Louis releases the foot-switch, and the doors slam shut; the Ghost Trap shudders once… twice… and is still. A faint whisp of smoke rises from it, and the red light comes on, indicating a successful capture and the presence of a spirit, contained within!
Kristopher and Gerald switch off their Proton packs as she is captured, and everyone breathes a sigh of relief. The room is silent for a moment…
Clap! Clap! Clap! J.T. Roth limps unsteadily into the warehouse area, applauding the team with a huge smile on his face and a rapidly bruising lump on his head from his fall.
“Well I’ll be dipped in pig slop… mighty fine work, boys, mighty fine!” cheers J.T. “Y’all done in one night what I’ve been tryin’ to do for a week now! If’n y’all are still up for it after this, y’all are hired! Every last one of you, hired! Hell, might just give ya a raise, too, while I’m at it, that *was *some mighty fine work, boys, mighty fine!”
J.T. limps over to the refrigerator, miraculously untouched throughout all of this, and pulls out a six-pack of Lone Star beer (or a Dr. Pepper, if you don’t do alcohol!), handing one to each of you in celebration.
The team looks around the warehouse. They look at each other. Comprehension slowly sinks in… they did it! They, working as a team, have just Busted their first Ghost!
Congratulations, everyone!
Well done! You’ve successfully completed your first assignment!
Take some time to relax, congratulate each other, and enjoy your beer or other refreshing beverage of choice… you’ve earned it!
I’ll tally up the results and have them ready for you by tonight.
…and then, we’ll see what your next assignment is gonna be!
:eek:;)