[QUOTE=Priceguy]
“Any setting, any era, any style, anything.”
Ranchoth: Good idea. Good excuse for having different characters involved (one securitybreaker, one thug, one getaway driver, one con artist, whatever) and lots of scope.
[/QUOTE]
Where’s the “I’m a retard” smiley when ya need it? :smack:
Trials, or “tryouts” if you will, for the “unit” they’re supposedly being recruited into.
For instance, we did a “Black Company” campaign a few years back, based upon Glen Cook’s mercenary company, using D&D 3.0 but with a homebrew magic system (based roughly on Ars Magica, but I forget which version :rolleyes: ).
Before we could join, we had to go through some tests to see if we were “Black Company Material.”
First came a sword duel, with a nasty SOB who would actually try to hurt you if you weren’t careful.
Then it was nose-to-nose with pike and shield; the objective was simply to hold the line from breaking, and the testers put every 6’4", 300 lb linebacker-type against us they could scrounge.
After that was a team endurance/obstacle course (in full gear, of course!), having to use the climb and jump skills, with many a Dex and Con check. Some of the obstacles you had to take poles and rope and fashion a way across them as a team.
Finally, there was a night time orienteering course/elimination tag kinda thingy, testing all those spot, listen, move silent, and track type of skills.
All the characters (player and NPC) were some of the most well-rounded, non-munchkin characters we’d ever created.