Go on. Admit your gaming mistakes.

I keep being made officer in guilds I join. :smiley:

My husband reminded me of another WoW one:

Me, to my husband, after he got a new piece of dear (I think it was the giant pink axe): It matches your dragonhawk.
Husband, who is colourblind: You never told me it was pink!

He then found himself another pet, one that wasn’t pink.

Another guy we raid with has a daughter that often watches him play, and she makes some rather amusing comments on occasion. One of my favorites, about a mage I mentioned in another thread: “Daddy, why does that guy die so much? He dies more than you.” I think the whole raid cracked up.

Another WoW screw up I thought of. I was playing WoW since the alpha (FaF). Anyway, during the early beta they introduced the system where items were bound to you either on pickup or when you put them on. So, me and a buddy of mine were in a party crawling through (IIRC) SM and a really cool hat dropped. I picked it up and to tweak my friend (who wanted the hat VERY badly…it was a cloth mage cap and I think I was a rogue at the time) I put it on…and of course bound it to me. :smack: My friend was livid (even though this was the beta and so meant nothing really) and to this day (well, to the last time we actually played WoW together) tweaks me about this…

(FTR I never did that again :)).

-XT

There’s a text adventure (I want to say Hitchhiker’s Guide) that is literally unwinnable if you do not pick up a certain object in the very first location you start at before leaving. Anyone remember exactly what the game and object were?

Do not know and never heard of the game but-- it’s gotta be a towel.

Final Fantasy VIII, for those of you who haven’t played it, was an RPG that featured an extremely bizarre (to me) magic system: instead of learning or buying spells, your party members had to drain specific spells from bad guys during fights, after which they could use them.

This game also had a number of GFs, which were summonable critters that did massive amounts of damage and could be bound to individual players. GFs were also responsible for most of the players’ special abilities, as they leveled up with the party and conferred new skills on their users.

Unfortunately, the first time I played through FFVIII I didn’t realize any of this. I didn’t want to waste time on “useless” gameplay, and since I didn’t fully understand the magic system I didn’t realize how essential draining lots and lots of spells was to buffing up your party.

I also didn’t realize that the vast majority of the game’s GFs were earned by using the ability that drained spells from enemies on the bosses. This led to my getting two-thirds of the way through the game with what was essentially the starting equipment. Furthermore, I hadn’t realized that leveling up was a bad thing in this particular game, so I had intentionally gotten my party up to around level seventy, which meant that the vast majority of the game’s bad guys were proportionally much stronger than they should’ve been.

So I started over, this time with a damn strategy guide. :smack:

I’m pretty sure Biggirl is right. It was definitely HHGttG, and I’m 99% sure it was the towel, to get past the Bugblatter Beast.

Mostly because that’s an infamous but if evil, not from personal experience. I’ve yet to survive the bulldozer. (Fuckin’ game.)

Onto the OP’s topic…

Final Fantasy X-2… I put a Charm Bangle - an accessory which prevents random battles - on in order to dig without dealing with random enemies at Bikanel…planning to make up the lost XP and AP by ascending Gagazet normally, rather than using the transport pads. Start climbing Gagazet. ‘Geeze, were are all the monsters?’ Keep climbing. ‘Still no…? Oh…right.’ Swapped it for a Lure Bracer and finished the climb.

PnP games…there was a time, a few years back, when I was in two games at once, one D&D, one GURPS. One week will forever be the Week of Flames in my mind, because both games included a character playing stupidly with fire.

D&D - the Ranger (not my character, I was a Rogue) fired flaming arrows at an alchemist. Who was standing in front of his rack of chemicals. Bwoosh.

GURPS - my character, a spellcaster, fires off a huge fireball - which she wasn’t able to shape, as I had concentrated on volume, not control - in a teeeny tiny space. It was a mistake on my part, but one that was perfectly in keeping with the character - a 12 year old pyromaniacal space-case.

Also from that GURPS game…not so much a mistake as unintentional hilarity. Again, my character was a slightly insane 12 year old girl. A key artifact in the game was a wand, which I immediately claimed and named ‘Sticky’.

A few sessions later, Sticky began vibrating. ‘Oh, Sticky’s shaking!’ Poor girl had no idea why it was so funny. I did, as soon as it was out of my mouth, but hadn’t thought of it before. It was milked for all the humour possible until the game fell apart, thereafter. On a similar note, her simple, matter of fact statement, after getting rained on - ‘Nyanka’s wet…’ was not intended to be as funny as others took it.

Hacker, back in my C-64 days, absolutely killed me. I never beat it, no matter how hard I tried. To this day I still know everything I need to know to get near the end, but I always run out of time, funds, or have the wrong objects for the spies. I come up three strips short on the full document.

If it is the last thing I ever do (and it may very well be), I will beat that game. Then I will send a hate letter to Activision for doing this to me for the last 23 years.

When I first played and completed The Legend of Zelda: A Link to the Past, I did so without ever discovering any of the upgrades for the Master Sword (i.e., never moving past the “level two” sword). The last boss battle was particularly intense and frustrating, as I recall.

Wow, it has been forever since I played HHG, don’t you need to take an aspirin to be able to move around (if I remember correctly, you die eventually if you don’t.)

I think the screwdriver or the toothbrush.

IIRC near the end of the game Marvin asks for an item to repair the door mechanism on the Heart of Gold. There are several scattered throughout the game and you must pick up ALL of them…if you don’t he will ask for one you don’t have.

Many thanks! That’s the one.

Dumbest mistake ever? I have a habit of NOT saving as often as I should. I think I’ve actually gone several HOURS without saving, only to die on a boss, see where I restart from, get frustrated that I wasted ALL that time, and turn of the game.

As for WoW, it’s forgetting to change my gear. A Holy Priest in arena, wearing DPS gear. Or how about forgetting to put my weapon back on (which I tend to take off when it’s a wipe), which results in my not being able to keep the tank healed and wiping the raid.

I paid money for Pool of Radiance: Ruins of Myth Drannor. Ouch.

Back in the days of Baldur’s Gate, I thought it was romantic for my character and his childhood friend Imoen to be lovers. Doh!

I spent money on Superpower, the game.

Talk about a waste. Ugh.

I took the evil choice at the end of Dragon Warrior the first time through.

Of course the was the whole cross-posting fiasco as scum in the off-board BladeRunner Mafia game, when I had made such progress in regaining the town’s trust. Damn tragic that was. :frowning:

Mrs. WeHaveCookies and I slogged our way through our first Lego StarWars game without buying any of the currency multipliers until quite late in the game. You have to shoot a lot of wall panels to get enough money that way.

In Oblivion, I’ve made so many mistakes with respect to efficiency, but thankfully it is very forgiving about that, and the game has still been quite fun. I started wandering all over the map instead of tediously finding the particular NPCs who could give me hints about certain quests/items. I learned the game mechanics and strategies all on my own with trial and error. When I eventually did complete the quest that closes all of the gates, I somehow ended up doing all of the things that were apparently designed to be done first to explain and prepare you for the rest of the game…last.

Lost Odyssey is one I’m playing currently, and I’ve already had to go back and re-do hours and hours of game play because of a few things that I missed, like the damn pipots with the damn seeds. I enjoy the game, but despise the shitty little “gotcha-ya!” things that are so easy to miss that end up being critical later.

In Viva Pinata, I spent a ton of money on fences, trying to keep my dogs and cats from continually killing each other. When I finally figured out that you can have other gardens to isolate species or devote to growing plants/trees, I again wasted a bunch of money on hedge fence, trying to completely close off the perimeter, only to be told that my (empty) garden had “too many items” in it before the fence was even finished. I haven’t played it again since, but will probably give it another go.

I, I power leveled my first Oblivion character. I didn’t realize what I had done until it was too late.

Don’t know if this is what you’re thinking of, but if you don’t feed the cheese sandwich to the dog before you leave the Earth at the very beginning of the game—something that it wouldn’t logically occur to you to do—then you get eaten by the dog (and, thus, lose the game) about eighty percent of the way through when you return to Earth in miniaturized form.

If I recall correctly, you don’t do this at the beginning of the game, you do it when you return as Ford Prefect later in the game.