I just played the Half-Life demo Uplink for the first time. At one point:You see a fenced in area with a ladder leading down a shaft. Later, I found you were supposed to exit from that area only. I was able to crawl up the edge of a broken crate, get on the top of the cargo containers, jump over the fence and go down the ladder. I ended up going through that whole section the wrong way, until I got to the antenna dome and couldn’t get through a grate, because it’s not open until after the antenna is aligned.
Flashback: Walking through walls. (I could do it every time)
Syndicate wars: Instant fire mode on the LR rifle (it’s supposed to have a delay before each shot. This lasted for just one game, we couldn’t get it to happen ever again)
Sonic: Sometimes I could fall through the floor. Same for some 3d PC games.
In Shadows of the Empire for the now archaic nintendo 64 in the level where you were supposed to race and kill about seven guys on speeder bikes before they reach Luke I found this certain path that if I took after killing the right amount of guys at about the right time all the other bad guys would literally almost slow down to a stop and I could leisurely pass them all without killing them and complete the level in a time that beat the game designers time to beat the level by literally several minutes. I was so proud :rolleyes:…yeah I am a dork
In WCW vs NWO for N64… now I don’t know if this is supposed to be impossible but it’s the only time I’ve ever seen it done… Using Chris Benoit I beat Goldberg using his own finisher on the first pin attempt.
It was a beautiful succesion of spots… Rolling german suplex, power bomb off the top rope and the jackhammer into the pin all in less than 3 minutes on the most difficult mode. I was so shocked that I taped the instant replay and included it on a Best of Benoit vhs tape circulating in some wrestlign circles.
I found something like that in Jojo’s Bizarre Adventure for the Playstation. In the story mode, you come to a part where a villain makes a bet with one of the heroes on which piece of meat a cat will grab first. Of course, it’s the villain’s pet kitty, and you always lose.
However, there’s a very very slight chance that the hero will win the bet and you’ll automatically skip the next few parts of the story mode. I’ve had it happen exactly twice. The second time was when I was showing my girlfriend at the time that part of the game.
“…that wasn’t supposed to happen!”
Is that a quote from the game? So I assume that the programmers deliberately put in that lottery-like chance as an easter egg/reward for luck?
Very old computer game here: King’s Quest II
There’s a part in the game where you have to get into Count Dracula’s castle. It’s surrounded by thornbushes. Every move you make, the thornbushes poison you.
I was a kid, and new to video games, and I couldn’t believe anyone would put something so hard into a game. I spent most of my waking hours for two days working my way through the bushes, starting and stopping, pixel by pixel, saving and loading ever quarter of a step. It was easier going back – it only took me one day.
When I saw a friend of mine the next day – one who’d been giving me advice about the game – he just said, “Didn’t you get the magic sugarcube that prevents you from getting poisoned?” :smack:
Allowing a bubble door in Metriod close on you then use the ball/large ball/large to climb up into the walls.
In Castlevania I if you jumped so you landed on a bat and fell backwards onto a staircase on the Frankenstein level you’d be sent to a weird room that fireballs were shooting at you and moving any direction would kill you. It was a bug of some sort I believe.
In Castlevania II there’s a town then a ledge that’s supposed to stop you going to the right. However if you jumped and whipped just right you could make that jump. Screwed up the whole way the game flowed getting you some of the best weapons right off the bat.
In Might and Magic VII (I think) you could consistently shot through doors and walls and kill the hordes of monsters waiting on the other side.
This doesn’t really count but in Star Wars Knights of the Old Republic I’d go through the entire beginning storyline finish all the quests yet never level up (except once where they force you) until I was a Jedi. I’d end up with a really bad ass character. Was always a pain beating StarKiller with a lvl 2 character.
In Romance of the Three Kingdoms I’d attack 100,000 men with one Calvary unit. I’d just dance around their city until they starved to death.
In Donkey Kong (for Colecovision,) on the barrels levels, if you climbed back down the first ladder, took one step backwards and then jumped, you’d fall through a freak wormhole in time and space and find yourself dropping into the tart’s lap.
What?
I don’t know if this counts as impossible but it certainly seems to be impossible to reproduce…
I was playing GTA 3 for the PC. I flipped an SUV into the shallow water on the 3rd island down by the hideout. The SUV didn’t explode because the engine wasn’t touching the water. I tossed a grenade at it… it landed right in the wheel well.
The remarkable part was what happened next. The SUV exploded and flew straight up as high as it could possibly have gone. When it reached the top of the flight it exploded. I’ve tried many times but I’ve never been able to reproduce the effect.
GTA: Vice City: I was fooling around in behind the buildings near Umberto’s coffee shop, and there was a wierd glitch where I seemed to fall through a wierd place. It’s hard to describe, but I’m quite sure it’s not supposed to happen.
LOZ: Orcarina of Time: If you get at just the right angle to a wall, and Z-target, you can see through the wall. Usually you just see this cream-colored mist stuff, but sometimes you can see other rooms in the dungeon. I used this to help figure out where I was in the Water Temple.
Leaper: That was a quote from me. While it’s not “supposed to be impossible” per se, it is supposed to be very, very rare.
Hamish: Believe it or not, I remember my dad doing the exact same thing.
Oh, another one for Vice City (which is really buggy as all hell, but still fun): It was the mission where you have to jump from rooftop to rooftop on a motorcycle. You have to ride your motorcycle into an elevator for the first jump. After you do this, it goes to the elevator’s camera view and you get to your floor and back out.
I think I backed into the elevator to do this, but I’m not sure. Anyway, Tommy was riding his bike up a wall, flipping over, riding up another wall, flipping over again, and so on until the elevator ride was over. At which point Tommy backs the motorcycle right through the back wall of the elevator. Then, I regained control at the usual place as if nothing had happened.
Final Fantasy VII: Survived Emerald Weapon’s Aire Tam Storm without the Final Attack+Phoenix combo. The thing is, Aire Tam doesn’t always deal 9999 damage. It’s based on the character’s equipped materia somehow. I forget all the details of that fight. I pulled it off, though.
I never noticed that, but if you jumped while a barrel was on the level above you, so your head went past it, you’d get an extra 100 points.
Similarly, if you wanted to climb a ladder, step up the first rung, pause, then continue. Your post-pause climbing rate is about twice normal.
I managed to cut the ghost’s throat in the “Traditions of the Trade” level of Hitman: Contracts.
You can miss out HUGE areas of Quake2 with a couple of well placed rockets jumps.
You can hide inside the graphics of stations in Freelancer online - if anyone tries to shoot you they shoot the station instead!
I beat Mike Tyson
In Battlefield 1942 online it was possible to look up at a 45 degree angle, then sort of run and jump, which would allow you to fly across the map, apparently. I missed out on that one because a fix had come out before I heard about it, but I did manage to fall inside several buildings, ships, etc, which usually meant I could shoot people but none of them could see or shoot at me. Fine till I ran out of ammo, then I had to switch off the whole computer to get out.
yeah In GTA:Vice City that car that is usually in front of the golf course seems to cause a bunch of flaws I was on the golf course and fell into the water but wound up under the ground repeatedly falling and after pressing about a million buttons the car was back on the ground and everything was normal, I think I had the cars float on water cheat on at the time so that probably had something to do with it
Not exactly what you’re looking for, but my favorite level in Doom II is “Barrels of Fun”, because my roommate at the time, who introduced me to the game, thought it was impossible without cheat codes (it was also his favorite level, for that reason). You start the mission surrounded by barrels, and any move you make will open a door to a monster that will shoot them. The key is that they don’t all blow up at once, so you can back up for a moment while the front barrels explode, then move forward again where the front barrels were, while the back ones go.
More to the point, advantageous bugs:
In the classic trajectory game Scorched Earth, the little tank that looks like an artillery piece can fly and drive through mountains. To go straight up, move one pixel at a time left and then right, alternating. To move horizontally through the air, move the mouse cursor just underneath your front wheels, drive the length of the cursor, move the cursor again, and repeat. To fall gently, just exit fuel mode. To fall heavily (uses up one of your parachutes, does 10 damage to you if you land on another tank, and 50 damage to the other tank), go the same direction twice in a row without the cursor (or three or more dirt pixels) under you. To tunnel through mountains, move two steps one way, turn your turret until you’re facing the other way, and repeat. You can also undermine other tanks this way, causing them to fall. I once actually managed to beat nine enemy tanks on my first turn without firing a single shot of anything. Other tanks had similar bugged abilities, but I never tested them as thoroughly.
In Mega Man 2, if you rapidly paused and unpaused (easiest with a slow motion button), some projectiles would go right through you. This worked well against the boss with the bubbles on the walls and Alien Dr. Wiley. Also in Mega Man 2, the random number generator got caught in loops which you could use to your advantage. Sometimes, you could stand next to a monster generator (like those things on the floor that spit out the bouncing boomerangs) with Leaf Shield turned on, and every fifth monster would turn into an extra life that would fall right onto your head. Very hard to get the RNG seeded right for that, but once you did, you could just stand there and wait safely for a few minutes while you built up 98 extra lives (the maximum).
In the old D&D game Dark Sun: Shattered Lands, using a spell against an enemy was supposed to immediately put you into combat mode, where you and the enemy take turns acting. But Ego Whip, a spell that rendered the enemy unable to attack, did not trigger combat. So you could cast it on every enemy while not in combat mode, before they can retaliate, before shooting off an arrow or whatever to actually start fighting. Especially useful against enemies without special attacks (which was most of them). There was also a way to get everyone in your party to start with two swords, a bow, and as many arrows as you wanted, but it was more complicated, and depended on quirks in the character creation system.
Finally, not exactly advantageous, but in the Atari Centipede, if you ever got to level 13, the game would crash. It would start off much like level 12, until the machine realized that it was trying to divide a 12 segment centipede into 13 pieces. I only managed that once, and it was probably merciful that the game crashed when it did… I was pretty much a Atarified nervous wreck for the rest of the day.
Very early on in Final Fantasy VII, I found myself stuck with nowhere apparent to go. I was SUPPOSED to head down a barely-visible pathway from the bottom of the entrace screen to one of the cities (I forget which one), which led down to the beach where a boss fight would occur. But I didn’t see the pathway, nor did I know of its existence at that point, so I assumed I was in the wrong city. I thus headed off to the other side of the desert, and miraculously managed to make it across without the Midgar Zolom (who would’ve kicked my ass at that point) catching up to me. Of course, I soon figured out I was on the wrong side of the desert, and try as I might, I couldn’t make it back without that damn snake killing me. So, my next 10 hours of playing time were spent leveling up to the point where I could kill the thing so I could get back to where I was supposed to be. Made the rest of the game pretty easy…