Things you did in a video game that were supposed to be impossible (spoilers)

In Alone in the Dark 2. Inside the house, there are several (many) zombies downstairs that are after you, some have guns.

By constantly walking up and down the stairs, not even turning (down forwards up backwards) I can get most of the zombies to shoot each other. It takes a hell of a long time but it helped a lot. You see when I hit the bottom of the stairs their knowledge of me activates and they shoot in my direction. If there are any zombies between me and them they get shot. Because I was going back up the stairs the instant I hit the bottom I could avoid getting shot (while my character is in ‘walk up stairs’ mode he seems to be invulnerable)
BTW that was one of my favourite games of all time.

It’s an old, obscure game that I don’t think anyone else here played. In Quest ][ by Russian Under Ware, there was a shop where you could buy various weapons, including an Uzi (which really didn’t do anything). The Uzi was ungodly expensive, though. Once on a lark, when it asked me how many Uzis I wanted to buy, I typed in -1. It gave me money equal to the price of the Uzi!

In the same game, you have the option to rob stores. This sends the police your way, and they drag you to jail (or else you “open your large mouth and eat him”. Weird game). In every town, though, there’s a train running through. I would time it so I could rob the store, and the policeman would be hit by the train.

The blue place? Yup, been there quite a few times actually, on GTAIII and Vice City. It like falling under the city because you can see the bottoms of the buildings above you and the weird stripey blue light. I like to think of it as the twilight zone.

Anyways, while playing Driver on the PS1, on the Chase mode where you have the entire police force after you somehow I managed to both, on separate occasions:

  1. Launch a AI car about 500 feet in the air. I can remember doing a Nelson “HA, HA” watching this car fly through the sky in the top of the windscreen.

  2. Launch myself about 500 feet in the air. That time I was thinking “Uh oh”

  3. Hi Opal!

Those were swell times. :slight_smile:

This is probably not a “not supposed to be able to do” thing but in Medievil for the PS1 me and a mate spent hours and hours racking up huge amounts of money and health by re-doing certain levels that contained lots of powerup ‘things’ (It’s a while since I played so I can’t remember what they were)

Ah! I remember doing that too! It was usually after a sort of combo of car movements and then suddenly your car would be spinning wildly 500 feet up.
Interestingly, on the PC version of GTA3 you can alter the physics of the cars. I altered the physics of the articulated lorries in such a way that if you bumped them (even slightly) they would rocket like 2000 feet in the air.

More “Not impossible, but very very improbable”:

Q3A. Tied for the last frag on the last level of single-player. I beat him with one HP left.

GTA: VC. Similar tale, wound up beating the last main story mission (Keep your friends close…) and having 1 HP left over. I carefully walked back to the save point after that.

And one just for the sheer WTF factor:

Rings of Power for the Genesis. I don’t remember many of the details, but I managed to crash the game. The weird thing is, the programmers covered for crashes by popping up a message that said something like “Void (the main villain) has found your party. You all die. Press START to reset”.

Not impossible, but apparently very hard, in Suikoden 2.

I kept Ridley alive after the ambush.

I did this in the final boss fight with Mother Brain in Super Metroid.

An old Multi-User Dungeon, Omicron, had the following features:

-there was a magic shop where you could buy Staffs of Sleep for less than you could sell them for! So you could acquire unlimited Staffs of Sleep.

-no matter how high the stats on a mobile, there was always a finite chance that a Staff of Sleep would succeed in putting them to sleep. And they did not regard a failed attempt as an attack. So even if it took 100 tries, you could eventually put anything in the game to sleep.

-the Steal command, which was supposed to only be for Thieves, could actually be done by anyone. It’s just that your chance of not alerting your enemy was zero unless you could get into the Thieves guildhall to practice thieving. The exception to this was that anyone in an enchanted Sleep could not wake up. So they could then be robbed blind. Some mobilies were good for hundreds of thousands of gold pieces.

-You could then go to the Pet Shop, and buy an army of trained wolves to do your bidding. Sic them on the Silver Paladin, duck to the next room and wait awhile, and come back to find most of your wolves dead and some very high level armor and weapons just sitting there for you to pick up.

I advanced remarkably quickly in that game :slight_smile:

oh, P.S. there were cursed nodrop items in that game, but you could just put them into a sack, and then drop the sack. :smiley:

Chronos Ego whip is not a spell. It is a psionic attack. You wanna lose your geek badge?
D&D Ravenloft Stone Prophet

A thief’s backstab ability is only suppose to work on surprised opponents who are humanoid. Or at least, it’s supposed to be that way. In this game, backstab can be done repeatedly on any opponent.
There’s also a sphinx who grants wishes when given a chalice. The sphinx and the chalice are both in areas meant to be visited about halfway through the game. But, if you run from fights and just go for the chalice and sphinx, you can get the wish early on. One of the wishes you can choose from is immunity from fire. This makes it possible to visit one of the tombs filled with pyre elementals. They’re supposed to be tough monsters and the tomb is meant to be visited almost last. Immunity from fire makes it impossible for them to harm you and killing them gives you enough experience to start the rest of the game at a high level.

Entomorph

I’ve had various bugs on various machines with this game-- Bosses don’t move or don’t attack, the final boss fight may not happen (fortunately you can win the game without it)

Solar Winds

There’s an alien ship a massive distance from where most of the game takes place. You’re supposed to visit it only after getting a hyperdrive and dumping most of your energy into the drive. But, you can just point the ship in the right direction save every few minutes and wait an hour.

Rooms Of Doom

A quick look at the directory reveals 1.lvl, 2.lvl etc. Give 1.lvl a new name. Rename whichever level you want 1.lvl. The game then starts at that level (but if you don’t rename the other levels the game will then proceed in order from level 2)

Whew, I hope you avoided staircases like the plague.

In Deus Ex, you can stick a grenade on the wall and then jump on it. Plant another and jump to it, then look back at the first one and pick it up. Repeat and you can climb any wall without a ladder, assuming you don’t fall off. I know that this is a game that is supposed to be “no-limits,” but I don’t think the deisgners meant for the main character to be able to hop back and forth from inch-wide ledges up a skyscraper.

In Stunts (old old DOS racing game), you could crash at the wrong angle and be sent sailing for miles straight up.

BraheSilver: I think I’ve played Stunts. Did it have a track editor with loops, drawbridges, and corkscrew ramps? Did it feature an IROC and a (IIRC) VW bug? I remember playing around with the editor, turning down the gravity, and making jumps off the drawbridge that would literally put you into orbit. Not outer space, mind you, but you would reach a point where you couldn’t come back down again.

Tentacle: It sounds like you’ve got the right one, but there wasn’t a VW bug. There was an Audi Quattro, though. You could build tracks and race for time or one-on-one against different levels of opponents. Check this out and see if it’s what you’re thinking of.

Oh in Zelda II if you beat the game with a character then used that character to start a new quest you would get tons of experience when you beat a level (worthless at that point just meant an extra life) if you paused the second the experience started rolling in and quit you could start a brand new character all the experience that was supposed to go to the First guy went to you. You could level up tons of times that way without fighting anything.

I didn’t know Aragorn was a hitman. :smiley:

Well, on the old SCUMM classic Maniac Mansion, I opened the code-protected door to Dr. Fred’s lab a few times, without fixing the arcade game wiring in the Mansion upstairs. (The door’s passcode was the same as the high score of the “Meteor Mess” game)

I’m pretty sure that that was the key to it, really…with the arcade games inoperative, they didn’t have high scores. Therefore, the door code was simply “0000”.

Of course, I didn’t know that at the time. I was just goofing around, and wanted to try (without expecting success) to unlock the door by entering “9999”, “8888”, “7777”, etc.

This is probably the only time such a strategy has actually worked, anywhere.

Well, in the original Resident Evil game for the PS1, I managed to open a numpad lock door by randomally pressing buttons on the keypad.

The game is System Shock II, for the PC. You’re a cyborg, aboard a derelict spacecraft, trying to get to the bridge and yadda yadda yadda, and an alien presence has invaded the ship, turning your crewmates into zombies, and yadda yadda yadda…

…and at one point, you fight your way into a sickbay near the dorsal area of the first ship. For the first time, you can look out a window and see the sister ship, hanging in space, nearby.

As a result of being chased around in there by some manner of critter – I forget what – I discovered that if you jump up on the windowsill and move towards the right-hand side of the glass, you can phase through it, and go wander around in outer space. Apparently, as a cyborg, lack of oxygen or explosive decompression isn’t much of a problem; when you get bored, you can go back in through the window…

BraheSilver: Yeah, that looks like it. Thanks!

Speaking of combinations…

My roommate back in tech school was playing through Silent Hill 2 for the second or third time. He had gotten to the hospital and was looking for the combination to the second keypad door. We were both getting a little frustrated (after all, he had just done that part of the game a few days ago). As it turns out, he had already found the combination to the second door. It was just a bit confusing because, against all odds, the combination to the second door was exactly the same as the combination to the first door.

This entire thread and I didn’t see one mention of the classic glitch: World -1 in Super Mario Brothers. The infinite life turtle isn’t a bad one either from that game.

A lot of 3d games have some malformed level design where you can start climbing to places that you should not be able to. This is especially true in games that are intended to represent terrain or are platform games. I can’t tell you how many times I’ve waltzed through a game where I’m supposed to follow the map into the piles of enemy ambushes and instead I just walk over the mountain to the end of the stage. I wouldn’t even considder it cheating since in that situation I’m not going to be so stupid as to walk into an obvious trap; I’ll take the more difficult to follow path with less chance of attack. :slight_smile: