previously in diablo 2 you can create a new character, have a high level friend bring you to hell/hell (the highest difficulty level map) and level up in minutes what it should take you days to do, without killing a single monster.
There are a few places in NFS Underground that if you are driving against the wall you fall off into a twilight zone. Similar to GTA Vice City’s twilight zones.
Hamish, Tentacle Monster’s Dad, thank you both for showing that there were other people like me who did that in King’s Quest II.
…and in King’s Quest IV (old version, same engine as KQ 1-3, not the pause-to-type that became fashionable briefly at that time) doing the same trick to get through the haunted forest rather than waving the damn axe at them.
In King’s Quest III, I never defeated Manannan. The ostensible storyline has you turn the evil wizard into a cat before you hop on the pirate ship to sail across the sea. If you don’t defeat him, he’ll appear ~3 seconds after you enter a room, curse you, and turn you to dust. Unless you are on the balcony outside of the pirate captain’s cabin, as there’s nowhere on that screen for him to stand.
At the time, I could type well over 150 wpm, and being that I was a young lad of 10 or so, I figured that this was an alternate solution to the problem…[ul][]Board the pirate ship[]Type ‘rub stone’ and hit enter to randomly teleport to a new room aboard the ship[]Hit F3 and enter to teleport again if I didn’t end up on the balcony[]Walk into the cabin, typing “open chest” as I walked, hit enter, type “get all from chest” in a flash, and walk back to the balcony in under 3 seconds[]Wait for the ship to arrive at it’s destination[]Rub the stone again to teleport off of the ship.[/ul]You’re across the ocean, Manannan is still alive (yet the endgame text still praises you for defeating him), and I thought that Sierra was the epitome of cruelty for putting a typing test into the game.
I found a Bug in **Planescape: Torment ** near the end of the game that allowed me to boost the stats of all my characters fairly high before going to the final area.
At one point you get scroll that will grant you wishes, but it will then disappear. The bug is that you can use the scroll while it’s in somebody elses inventory and you’ll still get the benefits but the scroll won’t disappear. Thus, you can use an unlimited number of times.
There’s also a Bug in **FFIV ** that allows you to duplicate any weapon. This allows you to duplicate your strongest weapon as many times as you want, and have your resident ninja throw the spares at bosses, doing huge amounts of damage.
Spellcasting 101- Sorcerers Get All The Girls
Spells are found in boxes. Opening a spellbox inscribes the spell in your spellbook. You need the book to cast spells.
Minor Spoiler- Near the end of the game, your spellbook is supposed to be destroyed. This takes away all the spells you’ve learned in the game, and you start SpellCasting 201- Sorcerer’s Appliance with only those few minor spells you learned at school in the first game.
But, if you know which spells are needed for the games climax, you simply take those spellboxes without opening them. At the final showdown, leave your spellbook behind and take in those boxes. This lets you win the game with a spellbook containing all but two of the spells you learn in the game. I say there should be some code or something to allow you to play SC 201 with this spellbook. But AFAIK there isn’t.
That’s freakin’ amazing. I bow to your superior typing skills.
One time I got stuck in a wall in Tony Hawk. I think it was on the downhill water canals level in the 1st or 2nd one. Since I wasn’t falling, I could do insane combos as many times as I wanted, and the point counter just went up and up, into the megamillions. Too bad I had to quit since I really couldn’t land the trick. Dammit.
That’s how I saw a level 7 in Hell Cows once.
You can still get a level 7 into Hell cows (level 1, for that matter), but you’ll get no xp whatsoever. They took away the XP fields that cows were, and in that place now is the Baal run.
well, at least you’ll still be able to enter a ‘pk’ room in hell and mess around with the participants, but it was funnier when the idea first came out anyway…
OP: i completed wizardry 7 without going crazy. much.
No problem.
Those old Sierra games were full of errors. Most of them were bugs that killed you off, but every once in awhile they’d let you skip some vital part of the game.
I know the Quest for Glory games best – my favourite Sierra series. Probably the most famous helpful bug in QGII was the “whirl of dervish” one, where you could sell the whirl before you got it, over and over again for copious amounts of cash.
In several of those games, too, you could wind up with more than maximum puzzle points. Then of course there were the debugging codes – “suck blue toads” and what was the other one – “rootin’ tootin’ root beer?” Something like that. They allowed teleportation and free items and so on.
Deus Ex
The first time you enter Hell’s Kitchen you are supposed to run into an ambush outside a warehouse. Instead you can climb onto the roof of the Hotel as soon as you arrive. So long as you stay on the far side of the hotel the terrorists are inactive and show up as friendlies when targeted. The bloody terrorists look like they are standing around having a smoke with your own troops. They only become hostile when you approach to closely. From the roof of the hotel you can kill every single one of them and they never return fire.
The catacombs in Paris have a hidden enemy bunker that you aren’t supposed to get to before you talk to some NPCs. By severely wounding an enemy trooper he runs and opens up the secret door. In fact this happens numerous times in Deus Ex. I discovered this while trying to get through the whole game without taking a life. By shooting enemies in the legs and then chasing them they will run and open up doors without you needing to find a key.
The roof of the Ocean Lab, you get offered an item by an NPC and at the same time receive a few thousand XP. If your inventory is full you stop talking to the NPC while you make room. You can then go back and talk to the NPC and if your inventory is till full you get offered an item by an NPC and at the same time receive a few thousand XP. You can repeat this an infinite number of times and max out all skills.
The first time I played the game I didn’t understand what happened to Walton Simons in the ocean lab. The dialogue made no sense. Little did I know that I had accidentally killed him by moving an exploding barrel to exactly where he spawned in. By spawning in on top of the explosives he blew himself to pieces. You are supposed to fight him and the dialogue just continues as though you did. I couldn’t even understand what had happened.
Not quite something that’s impossible, but damn hard, you can keep Paul Denton alive after the raid on his apartment, you just have to ensure that he never even sees an enemy until the whole hotel is cleared out.
Ultima Underworld
You could drop a potion or wand, step back and fireball it and the item would be reduced to rubble. You could then pick up the rubble and use it as though it were still the original item, but with infinite uses. That game was incredibly easy with a rubble of invisibility and a rubble of lightning bolts.
In FFVII I kept Ariel alive.
Really I did. Honestly.
not
Sounds like Stunt Driver to me.
In Unreal Gold, Return to Na Pali, in the final scene:
One encounters a very nasty demon protecting a final lever to open a door to the space pod, so one can escape the planet.
But, I got tired of shooting all my ammo at it, so I found a different way to get to the space pod. After defeating the guards around the castle, getting closer, I faced the other way from the tower were the space pod was. I then pointed my 8-Ball Launcher to the ground and shot several grenades at the same time, the blast does shoot you to the top of the tower (it took several tries and several deaths to get the angle right).
Standing on top, one sees the ship, but there is an invisible shield on top of it, one needs only to walk towards the entrance of the tower and then one falls through a crack close to the door, ending the game with your escape, and several boss monsters frustrated.
Did you mean
[spoiler]Aeris?
[/quote]
There was always a rumour that there was a way to keep that character, but I’m pretty sure it was an urban myth
:smack: Sorry. We’ve emailed a mod. In the meantime, don’t look.
That’s it. A bad joke ruined further by getting the name wrong… grumble
I was playing off the urban legend though
Now, what annoys me, are the things that are meant to be impossible, and really are, but artificially. Like, in Starcraft, there’s one mission where your base is overrun at the end, and one of the characters is lost with the base (not saying more, for the sake of not spoiling it). Well, I once played that mission eliminating every enemy unit and all of the enemy funds before the end, and the overwhelming force still appeared out of nowhere and swarmed my base. So I did the same thing again, but built up insane defenses before triggering the end of mission, to the point that when the overwhelming force showed up, I killed them all, too, without losing a single unit or building. And the storyline still had me losing that character. Similar situation in the last Starcraft mission, where one character makes a heroic sacrifice which shouldn’t have been necessary.
Actually, I heard that Paul Survives as long as you DON’T leave via the window. Otherwise, he’s invincible and you can hide in his close until he’s killed all of the MIB’s.
Trojan - In the two fights agains Goblin (hunchbacked, leaping, star-throwing boss), get the first hit, and when he jumps away, attack the edge of the screen (jumping and ducking any stars he throws, of course). The sword will wrap through and hit him, causing him to jump back; cut him a third time to finish him off. (I’ve never seen anyone beat him without using this trick, BTW.)
Paperboy - Just before the finish line of the first training stage, brake hard and go right. If you time this just right, you’ll bypass the finish entirely and take the stage all over again with a whole bunch of graphical screwups. When you finish, you get a TON of points (well into nine figures, as I recall). Unfortunately, your score resets to zero at the start of the next stage. I only saw this once, so I don’t know if this works on later trainings.
Double Dribble (NES) - There are at least four spots on either end of the court where the shooter never misses; two of them are beyond the arc. Since blocks are virtually impossible, all you have to do is get the ball downcourt without getting picked and it’s a laughably easy win.
Commando - One spot, near the beginning, with exactly one respawn point. Take cover behind a tree and blast soldiers for…well, as long as you want, as none of their bullets will ever hit you.
Rampage (NES) - Whenever a tank goes into water, get on the other side and punch downward furiously before it reemerges for trainloads of points. Also, when the other monster runs out of life, you can eat it the instant the shrinkback period begins.
Super Mario Bros. - It was mentioned before but not explained, so here goes. In World 1-2, there are several blocks next to the pipe that takes you back above ground. Break all of them except the two next to the pipe, then crouch on the very edge of the pipe and do a standing jump rightward. If you get this perfect…and I mean perfect…you’ll actually go through the pipe to the warp zone, meaning that you get to enter a warp pipe before the numbers appear. Doing this will take you to “World -1”…a water stage that does nothing but repeat endlessly.
The Main Event - Not quite sure how this worked, but if you threw Bigfoot Joe out of the ring, then did just the right things, he’d eventually get stuck in a continually-up loop. All you had to do was position him at either corner of the ring so he couldn’t get back in, and you could kick and stomp the bejeebers out of him for as many points as you wanted. (Oh, did I mention that when both men are out of the ring when the referee reaches 20, the match continues until someone gets a pin? Ah, Konami… )
And then of course cheat devices came along, and now anyone could do all these tricks, and they lost the coolness factor forever. Such is the price of progress…