Goddammit (Warhammer 40K)

I have tried making some of those. IIRC, I used 150 gsm paper assembled using PVA wood glue, and for the more rigid parts I used Kellogg’s brand cereal boxes as backing. It’s not a good way to save money, though - if you can take a few hours overtime, you’ll get official models a lot faster than if you try to build these.

I’m salaried. And I have cardstock I could print them on…

I like the All-American Rejects, too, but what’ve they got to do with the world’s greatest tabletop wargame?

Heh. In case the joke is also a serious question, “AAR” is a grognard-y acronym for After Action Report. Itself a high-fallutin’ way to say “guys, guys, lemme tell you about my game !” :slight_smile:

Due to some of the players in the Summer League overestimating their availability, a drop-out, and other circumstances, our local organizer has thrown a minor hissy-fit and called the whole thing off. I think he had some unrealistic expectations, though - two randomly paired people may not be able to find a time to play each other that works, and the league scoring needs to take that into account. You can’t use a rigid Swiss formula.

The local gaming scene is brainstorming for alternative structures that would allow people to miss games while not screwing over other people. Anyone have any experience with looser formats that allow that?

On an unrelated note, I finished painting the rest of the Assault Squad around the time the league petered out. Still need to do something with the bases and seal them, but they turned out pretty well.

Four magnetized guys :

Sergeant :

Lookin’ good.

Grabbed the new Grey Knights codex, and did some calculating based on the old one - most things so far have ended up with a decent discount, points-wise. Innnnteresting…

Still waiting for my damn Blood Angels update though.

Me too. I hear the [del]Tomb Kings[/del] Necrons are next, though.

Agreed, as a man with the artistic talent God gave to the average rock. I go by the 3 feet rule myself. They look fine as long as you’re standing over them from about that distance.

One of the local 40K gamers has a source that’s proven pretty reliable, who says it’s Dark Eldar, followed shortly by Blood Angels, and Stormreach-style box set with a small force of both of those armies. But all the remaining codexes that need an update are effectively done, they just need to be scheduled for release.

Since there’s no BA codex yet, and I have the Knights Codex, my next project is going to be fixing up the Grey Knights I bought off a guy a while back to see if I can whip them into fighting shape. Or a thousand points of them, anyway.

Starting with Castellan Crowe and one Troops squad in Power Armor, I think, and then going on to Kaldor Draigo (sadly missing his banner), some Interceptors, a Dreadnought, and more.

I think I’ve got 3000 points of Knights. Jeez.

I had started repainting Crowe when I noticed two things : one, the paint wasn’t sticking as well as I had thought it should, and two, for some reason, my whites on his helmet and shoulder pauldrons was getting all chalky. I tried two different whites - Reaper’s Pure White and GW’s Ceramite White, and both had the problem. I think I’m going to add a drop of drying retarder to the GW and see if that helps, but the sum of those two issues means only one thing … strip and start over!

He’s soaking in Simple Green right now, and I’ll get the paint off him and re-prime. I had assumed he was primed, because he’d been sprayed with silver paint, but it may have been common paint instead of primer, or they may not have coated him well.

When I’m done, I think I will have :
1x Kaldor Draigo
1x Castellan Crowe
1x Brother-Captain / Grand Master
1x Brotherhood Champion
1x Dreadnought w/ Twin-linked Autocannons x2
2x Nemesis Dreadknight
1x Strike Squad (10)
1x Interceptor Squad (5)
2x Purgation Squad (5)
1x Purifier Squad (10)
1x Terminator Squad (10)
1x Paladin Squad (5)

Because Knights are so interchangeable color-wise and weapon-wise, I am going to color-code the edge of their bases to indicate what force organization slot / squad they belong to, to help me keep them separated more easily. Like so :

Troops : Red
Elites : Grey
Heavies : Blue
Fast : Yellow
Lord of War : White
HQ : Black

I may designate Justicars with a gold stripe.

Personally, I’d make a distinction on the armor itself. Something like black helmets for support, red helmets for elite, plain “steel” helmets on the troops…

My mild obsessive compulsive tendencies will only let me veer so far from the ‘correct’ way. :wink: But that’s how Blood Angels do it - the way you describe. Except it’s red for tactical, yellow for assault, blue for devastators … guess where I got my inspiration for which colors to use for which?

But Grey Knights… everything’s silver, except Pauldrons and heraldry, and the helmets on the Purifiers, which are white. ‘Unpainted ceramite’, the lore says…

I think the edge of the base will be unobtrusive but visible enough.

Now let’s see if Mr. Crowe has been purified…

It took a little additional scraping, but he’s ready for re-priming. Woohoo!

I’m also working on an idea for alternative army transport for these guys. I have a really nice hard plastic case, but the foam insert are sized for normal D&D miniatures in size and shape, so it’s not ideal for 40K. I also have an ‘Army Transport’ bag for which I can buy foam inserts, and I may use it for vehicles, but I’m looking for something cheaper for infantry.

So I got some plastic storage containers and a foam mattress pad from Wal-Mart. We’ll see how it goes, but a layer of foam on the top and bottom ought to fit infantry very well.

Good, battle-brother. DEVIANCE IS HERESY.

Rules question came up while I was playing the Grey Knights - there doesn’t appear to be any official clarification I can find on this, but I would be happy to be wrong about that.

Cleansing Flame is a psychic nova power. If a unit manifests it, it “targets and hits” each enemy unit within 9". It has a profile like a shooting weapon, the relevant bit being that it’s an ‘Assault 2d6’.

So here’s the problem. My psyker is in range of three enemy units. Do I get 2d6 hits total, to divide amongst the three units? Or do I get 2d6 hits against each of the three units?

If the latter is the case, is the 2d6 rolled for each of the three units, or rolled once to determine the number of hits against each? (IE : 6d6 hits, or 2d6 x 3 hits?)

Understandably, my opponents said they thought it was the former - 2d6 total hits - and I played it that way that time, but that doesn’t seem correct to me and I’d like to have some official backing the next time it comes up.

There’s not a lot of precedent here, as, in general, any type of shooting attack is only allowed to target one unit.

However, the Necron Monolith’s Gauss Flux Arc Projectors have been doing precisely this since Third Edition. Here’s what the original Third Edition Necron Codex says:

I’d say it’s 2d6 hits against every unit that has a model within range, re-rolled for the number of hits per unit. I can’t imagine that a psychic nova power is a terribly precise weapon!

Here’s the thing, though: the range of your power is only 9". Since this is treated like a shooting attack, models in the target unit that are beyond the attack’s maximum range can not have wounds allocated to them (see da Sevenf Edishun Roolz, page 35), even if their unit suffered enough wounds for everybody to get nailed.

… but anybody standing close enough is probably gonna get fried!

That’d be my guess as well, but I probably won’t have much luck arguing it against the local old-timers unless I can point to something official, sadly.