True. But the torpedo boat was still awesome to fly. Who needs lasers ? I got 2x20 advanced missiles. Bring it the fuck on, rebel scum.
And the TIE Advanced is basically just an X-Wing with poor side visibility - not altogether extravagant.
(The TIE Defender, admittedly, was just wrong. Still, there were still quite a few missions in the first campaigns where you flew Interceptors and Bombers. Very few plain TIE missions, yeah. But then, c’mon, that thing is a Mark V Deathtrap)
Hope its not against the rules to resurrect an old thread, but given all the talk on the out-dated graphics, I thought I’d mention that there are craft packs available now that upgrade X-Wing Alliance (and I believe the earlier games as well). Do a search and you will find them.
I’ve just gotten around to start playing X-Wing Alliance again since the re-release. Hooked as bad as before. I’m impressed by how well it has aged - the game engine were way ahead of their time in terms of the flight modelling.
They can make “Call of Duty 156: Modern Carnage Arma 8 Metal Gear Really Solid 19” but they can’t make TIE Fighter 2? I would buy it. I know many who would.
Seriously. This genre died because not enough people were buying it. A few attempts have been made to make new ones in the past couple of years. Have you bought any of those?
So yeah, they COULD make Tie Fighter 2, but they have no reason to believe that they could make any money on it.
I admit I do not recall a new Star Wars based flight simulator coming out in the last few years. Perhaps you could point me to them, because I sure will buy the hell out of them.
Sorry, I don’t know if any of them were tied to the Star Wars license, but that’s probably because the “space combat sim” genre is dead. If there hasn’t been a successful game in a genre for years, there’s no reason to make one based on your popular media franchise, y’know?
Maybe. It’s also true, though, that industries prefer to make what they know how to make and market in an effort to sell what they have, which is what they’re good at making.
It is trivially easy to find examples of companies producing games for which there was no previous demand but appealed to the masses by creating it. Prior to “Minecraft” there was little demand for such things, and everyone just wanted more first person shooters; the arguments against “Minecraft” would have been precisely identical to the arguments against a new “TIE Fighter.” And yet it is indisputably the case that Minecraft made a grillion dollars and is one of the most played and beloved games of our time. Nor would anyone have thought “SimCity” a winner. The history of video games is replete with examples of the big players being outflanked by new ideas, sometimes by large competitors (everyone laughed at the Wii, and Nintendo made a bazillion dollars while they laughed) or small (Minecraft.)
I am very unconvinced that what the market now has is a perfect representation of what could actually sell better. If that were true, the market would never change.
It is quite plausible that a successful TIE Fighter 2 would not simply be a revamped, prettier TIE Fighter, but would rather be a wholly new game - something combining TIE Fighter with EVE with The Old Republic with what No Man’s Sky should have been; an immensely huge Galactic Empire universe that combines scripted missions with cooperative play with stuff I haven’t even thought of. Or maybe just updating TIE Fighter would work - like I said, I’d buy it, and pretty much every guy my age when I mention that game says “oh man that was awesome I wanna play it again” and guys my age have lots of money. So we don’t really know.
What do you say about why all those people are hurling money at Chris Roberts but not, apparently, buying any of the space sims that are currently actually on the market?
There is a nostalgia market for what Roberts is trying to sell. But I am not at all convinced that covers a wider area like “space sim games”