Got Skyrim and I'm very disappointed

You don’t see anything the least bit…wrong…about saying I should just discard the stuff I get when killing a dragon in a game…about dragons?

Again, this thread is about disappointments in playing Skyrim–I am fully aware of gold/weight ratios and various other methods of being a min/maxing little munchkin, but I find it disappointing that my choices are doing that or going through a ton of seemingly purposeless drudgery, having to go back and forth through multiple load screens to one of my houses damn near every time I defeat one of the main symbols and opponents of the game.

Aren’t the dragon bones essential for making the best light armor later? dzeiger, I know it’s been mentioned already but if you have the PC version, the easiest way to get around the weight issue is through the console. However, if you’re on a console and/or don’t want to cheat, I would suggest catching a carriage to Markath and doing the haunted house quest as suggested. It’s not terribly hard and a free house!

Too bad about that Vigilant of Stendarr, though… :frowning:

No, only the scales are used for the light armor. And the heavy armor isn’t worth it since Daedric is better anyway.

Not really. You’re killing dragons for their souls, for the shoutey words they’re often guarding, and because they’re pests (<george carlin>and because it’s FUN!</gc>). Their bones you might use to make armour, or to decorate your place, but other than that, what’s so special about them ? I mean, you don’t go around lugging the bones of everyone you kill, do you ? :eek:

I just… don’t get the “disappointing” part about it, I guess. They’re the ultra-solid bones of a gigantic beast. Of course they’re going to weigh a ton ! Why would you feel like you need to take them with you ? You planning on opening a wholesale dragonbone emporium, natural history museum, to-scale recreation of the throne room from Game of Thrones, what ?

Yes and no. The best armour in the game is indeed made out of dragon bones/scales, but you only really “need” one set of that* and it doesn’t take all that many bones/scales to make. I mean, by all means, if you’ve got the free inventory space and are heading back to town anyway, might as well take them with you and sell them or store them for later or whatever. But lugging around the bones of every dragon you kill, seemingly on principle, does strike me as a little nutty. Or markedly creepy :slight_smile:

  • if that - it’s actually not all that great since you can’t upgrade it very far as your skill isn’t getting [SIZE=1]much higher than 10[SIZE=1]0[/SIZE], it takes a lot of perks to get there, and if you’ve got some perks in smithing you could already hitthe armour cap with lower tier armour anyway.
    [SIZE=1]It does, however, look the shit. Whi[SIZE=1]ch is the most important part [SIZE=1]as far as this guy’s concerned :p[/SIZE][/SIZE]
    [/SIZE] [/SIZE]

Really, speaking of disappointing, you’re bringing up shouts and souls? I mean, in my experience so far, and the two 70+ episode Let’s Plays I’ve watched, other than a couple ridiculously specific cases, there’s pretty much no reason not to just leave the hotkey on Unrelenting Force.

Well, yeah, that’s the idea. So how many am I supposed to need? And I don’t mean for you to answer that literally, I can look at a Wiki as well if I want, but I mean in terms of playing the game–I can see it as the listing in the smithing section, and I can figure out that I’ll use the parts to make the armor, but as far as I know, I can’t see the recipes ahead of time to know if I’ll need two bones or ten.

I’m level 30ish, have the main plotline at the point where I just got back from the Thalmor embassy, and I’ve fought maybe 6 dragons or so? Maybe they’ll start falling from the skies later, and if they do I may well start leaving them behind if I feel I have more than enough, but I’m certainly not there now, I don’t think.

So the game has an encumbrance system, but it’s set up in such a way that weight is all that matters, you can carry 10 battle axes on your back with no penalty if they’re all under the weight limit. So it’s a rather half-ass system to begin with. Then you say it doesn’t matter anyway, because the heavy stuff in general isn’t worth it, and anyway, money is largely worthless. But if I do need money for some reason I’m better off raiding dungeons to take all their silver necklaces and leather boots, and leaving behind all the ebony axes of smiting and whatnot.

And that doesn’t seem at all screwed up to you?

dzeiger the majority of games (RPGs at least) use that same system, IME. Doesn’t work all the time, but personally it’s not terribly game breaking.

With Dawnguard, you can make Dragonbone Arrows. I rather like them.

Houses: yeah the Hall of Attainment has containers. But I’d rather have a “barrel of ingredients,” “barrel of potions,” “chest of armor/weapons,” “safe of gems,” “dresser of crap,” etc. These “houses” don’t give you much in the way of separate storage.

Can’t really disagree there. But then again, had they been much more than gimmicky/ultra specific ; they’d have trivialized the game even more and/or made regular magic redundant. Tight rope to be walking. As is, they still allow pure warriors to access token magic utility, and sword&shield/2H/2 weapons types to have at least some ranged power, some way to take advantage of environmental hazards, some way to attack dragons in flight etc…

And, I mean, in the context of the Elder Scrolls, your character is given strictly more fun tools to play with than before (even though honestly, only getting FUS ROH DAH would still have been awesome - flinging dudes off mountains never really gets old :p), which double as an incentive to hunt frickin’ dragons. How could that be a disappointment ?
Would you have been *less *disappointed had you been given no shouts at all ? How does that work ?

As has already been mentioned upthread, dragons *really *aren’t thin on the ground. It’s trivial to hunt down one or two of the bastards as soon as you’re finally ready to smith that badass-looking armour. Beyond the ones you’ll just run into when fast travelling there are I think 10 fixed, fast-travelable lairs (which you don’t even need to explore to find - the local Jarls will give them as quest targets if you ask them for work). The dragons at those lairs respawn infinitely AFAIK, although they might stop once the in-story reasons for the constant respawning are dealt with. But at that point you’ll have likely killed a gazillion dragons already, so…

Bottomline: you’re not running out of dragonbone any time soon, nor can you ever screw yourself out of the resources to make that armour set. Don’t sweat it.

Not that anything prevents you from stocking up before that of course. Just, you know, don’t expect to go dungeoneering for moar loot when you’ve already got the equivalent of an elephant sitting in your fricking backpack ! It’s an either/or situation. Is that really that much of a deal-breaker for you ?

Beyond that, I’m not really aware of many RPG that don’t feature some sort of inventory restrictions to force the player to go back in town once in a while. Except perhaps the later Mass Effects, which don’t have loot to begin with (yet still force you to regularly hop back on your ship…). *KOTOR *did let you loot forever - but that resulted in a ton of clutter despite the fact that loot in that game was sharply limited, certainly more so than the “you can pick up every single object you can see” system of the ES/Fallout games. No encumbrance system will be perfect, including having no system at all.

As for half-assed systems, would you rather be playing Inventory Tetris ? Inventory Tetris with weight limits on top ? A maximum of 2/4 weapon slots like in Call of Far Cry:Bad Company ? Because fuck that. There are limits to how much pain my arse can take in the name of immersion/realism.

I agree; it’s nice that one of the best shouts is also one of the most entertaining.

Really? I can’t recall ever using that shout except for when they told me to. I use the aura of life? one all the damn time though. The one where anything alive glows red. It’s great for sneaking. But everyone here seems to enjoy it so…maybe I’ll give it a go and see what all the fuss is about XD

I use the Aura Shout too, and it’s not just limited to living things; it’ll show ghosts, even when they are still invisible. Useful for stealth-killing them even while they are invisible.

You’re just talking about the Hall of Attainment with that, right? Because Breezehome has at least a dozen containers in it, three of them right by the front door.

Now, armor stands… I could use a few of those in there (and yes, I’ve heard that there’s an addon that adds armor stands to Breezehome).

I was, but again Breezehome is one that costs money, so it’s a valid thing to spend it on.

Torchlight and the one that comes before it have interesting inventory. You can send your pet to town to sell stuff.

Shouts I use frequently:
Unrelenting Force
Aura Whisper
Marked for Death
Slow Time

Dawnguard ones sometimes:
Drain Vitality
The soul one

Limited situations but somewhat frequent
Call Dragon
Call of Valor
Summon Durnhevir
Dragonrend
Whirlwind Sprint (use it all the damn time, but mostly in town)
The taunt one
Rarely, but Clear Skies gets rid of annoyances

Pretty much never:
Elemental Fury - doesn’t work with enchanted weapons.

That’s OK, but I really wish they’d just get rid of merchants buying loot in RPGs. It’s tedious, even in Torchlight. I guess people like pawn shop simulations. It would be nice to have an option when you just got gold as loot. Or maybe I should just start using money cheats.

I don’t know if they fixed it, but it’s true and kind of ridiculous. While doing the Mage College quests I got attacked by no less than 7 dragons in the college/town next to the college alone. I think one or two more at various quest locations. Dragons were common to the point of me going “really? ANOTHER one of you guys? Can you just suicide? Because you know I’m gonna win and you’re just making my quest chain take longer.” (Truth be told, the attacks in the mage college were the best because all the wizards in the college would gang up on it and it would die really fast).

re: dragons…

I finished up a big production run of Alchemy and was spending a week or two selling them for 10,000 gold every other day in Riverwood. By the time I had finished selling all my potions, there were three dragon corpses in town (one in the street, two out on the island). Place musta stank pretty bad after that…

Amusing how these ancient creatures would respawn after a week or so.

Main plot of the game, that.

If you add inventory tetris, or do something where you can’t be carrying around 30,000 gold in your front pockets you may not like it. I may not like it, but at least at that point it becomes a feature–it becomes a more survivalist RPG.

As it is, exactly what purpose do weight limitations serve? It’s not helping with realism (and let’s face it, in any game where I pause combat in mid-swing so I can drink 5 potions of healing, realism is kinds off the agenda anyway). If having a bunch of gold doesn’t help you, and having a bunch of dragonbones and whatnot doesn’t help you then why have the weight restrictions at all?

Despite thelurkinghorror’s claims, the majority of RPGs I’ve played in the past 30 years or so do not have weight limitations, and I think the main reason for it is that it doesn’t really add realism unless you go all out with it, and if you don’t go all out it just adds drudery with no palpable gameplay benefit.

Me: Hey everybody! Hi! It’s me again! I killed that dragon like you asked!
Steward: Thank you. Here’s 100 gold.
Me: Uh… I said I killed a dragon, not some bandit’s pet iguana.
Steward: Oh, if you could kill an iguana I’d pay you much more than 100 gold. Those are rare.