Then you get guys like me. I used to be an every-month-or-so shooter. Back in the 80s.
Then we moved to a new area and finding a range was a PITA. Fast forward 20-ish years and I still have the guns, still have the (ageing) ammo, but haven’t touched them in eons.
Oughta sell 'em, but why bother this particular weekend? There’s always something else to do. So they sit.
Evidently it’s a challenge in video games to get the player to look up - they develop all sorts of tricks to lead the eye upwards, because otherwise you’ll never do it.
In the commentary for Portal that’s unlocked after you play through once, they mentioned it in several areas - once they had a ladder fall down and disintegrate just to have you look up where it came from, and often they had to experiment with wall panels and those little interpretive signs and things to get you to look up to portal-able walls near the ceiling.
In the Half Life games, the only thing that made the Barnacles a credible threat at all was that people never looked up. To make it worse, they actually just lazily hung their tongue down in front of you so you’d HAVE to know something was there, and people would STILL wander into them.