Help me with Zelda:Twilight Princess

I am a relatively inexperienced gamer. The only game I have finished since Super Mario Bros. for the NES is Super Paper Mario. Now I am playing Z:TP on the Wii.

I am at the part where you have to escort the young Zoran boy to the Shaman in Kakiro village. You must cross two fields filled with pig-like riders who shoot flaming arrows at the wagon and bird like creatures who drop bombs to throw you off course. I realize I need to eliminate the birds or else I will never get through. But I can’t do this quickly and while I am attempting it, the monsters set the wagon on fire. I realize that it is theoretically possible to target the wagon and the birds with the boomerang at the same time, but I find it almost impossible to Z-target either one, let alone both things together.

Can someone give me some directions as to what to do to get through this?

Thanks.

Once you get close to the point where the birds show up, you have to be sure to get the birds first with your bow and arrow and then worry about the monsters and the fire.

Yeah, the flaming arrows aren’t nearly as dangerous as you might think; that wagon can burn for a while until you have a clear moment to throw your boomerang at it. What’s important is keeping those god damned birds from dropping bombs in your way, or you’ll be running around in circles for a half hour. Most annoying part of the game IMO.

Just wanted to let you know, I stopped playing TP about 8 months ago at exactly the same spot…I may have to pick it back up…after I’m done with Metroid 3 (very frustrating), and pikmin (very fun)

That was esaily the most frustrating part of the game for me. The key is to stay close to the wagon and boomerang it, but don’t worry tool much about getting a perfect z-target, as long as you are close you will be able to put some or all of the flame out. Withthe flameout concentrate on hitting shooting the birds. Youwill have to putout the flames onthe wagon a lot so just keep at it.

Thank you for all the responses. I am glad to hear it is not just me.

Since this appears to have been answered I’d like to ask a question.

The last game I played was Metroid Prime for the gamecube and that was well over a year ago, and I didn’t even know a new Zelda was out. From what I understand you can play it on either the cube or the Wii.

So, I’m wondering which way I should go? Could I get some recommendations and maybe a description of what some of the differences would be? Also is the Wii still real hard to get?

From what I understand, the two games are pretty much identical, except mirror images of each other. In the Wii version, Link is right-handed. Obviously, the controls are a little different between a Wii and a Gamecube. While you can’t just walk into a store and pick up a Wii, if you get to a store that sells them when they open on Sunday morning, you have a decent chance of getting one.

Thanks MentalGuy. I’ve never used a Wii remote, I’d appreciate if you could tell me a little more about the differences between the controls. Do you wave the Wii control around a lot?

The Wii remote is a remarkable application of technology. It’s hard to describe any any other way than: It works exactly like claims to. your bat waggles like a bat in Wii sports, and not having the joystick (movement) attached to the weapon (wii remote) in zelda makes for a VERY comfortable gaming style.

I’m having as much fun playing Gamecube games on it as I am the Wii games…it was actually pretty hard finding a wavebird controller for it as the big box stores don’t seem to think gamecube peripherals are worth stocking.

You don’t wave it around so much as flick it in Twilight Princess. You ‘shake’ the remote to get a sword swing, but all you really need is to flick the remote; it doesn’t take much motion at all. Spin attacks are done by wiggling the nunchuk, and shield bashes are done by pushing the nunchuk forward (which is something that takes practice to do cleanly, admittedly). Ranged items are aimed by pointing the remote at the screen, which is most analogous to using your mouse to point a reticle in a PC game. Even then, the remote aiming is more natural, since you’re not translating a horizontal 2D plane to a disconnected vertical 2D plane, you’re simply pointing at spots on a single 2D plane. (These are Zelda-specific explanations; other games have different motion uses, although most of them involve pointing the remote at the screen to aim. Metroid Prime 3’s controls are even more intuitive than Zelda’s.)

Other than those, all controls are done by pushing the buttons on the remote and nunchuk. The nunchuk is set up to be roughly equivalent to the left side of a Gamecube controller and the remote the right side, with the D-pad on the right side instead of the left. Personally, even if there weren’t the motion-sensitive controls, I think the Wii controller is more comfortable than the Gamecube controller, because you’re not curling both hands around a small piece of plastic, but instead each has its own small piece of plastic and you have much more freedom in where you hold your arms, and if you’re left-handed, just swap which hand is holding which piece.

This, here, is enough to make the Wii version superior.

I found protecting the wagon to be the hardest and least favorite part of the game too. So glad to finally get past that one.

Now, I disagree. For me a big part of the fun of the 3D Zelda games was my absolute mastery of the slingshot and bow. With the Wii version any idiot can be accurate with either.

I realize that making the controls easier and more intuitive was exactly that they were going for but it was a bit of a letdown for me.

It’s all made up for by how easy it is to do a spin attack in the Wii version, though. In previous versions the spin attack was usually too unwieldy to use often.

GameCube version is the way to go. Since when is Link right-handed? :wink:

I’ll give my advice on this section. I was frustrated to the point of quitting, until my wife suggested something that worked.

  1. Go to the crossroads where the bird drops the “bomb” that makes the wagon veer off course. Let the wagon go off course, but stay at the crossroads.

  2. Wait for the(now burning) wagon to come down the stretch towards you. Only worry about killing the birds. This is frustrating, but killing the birds is the most important part.

  3. If you are lucky, the birds will be dead, the wagon will not be completely destroyed, and it will go straight.

  4. As far as I can tell, the only thing that makes the wagon veer off course it the “bird bomb”.

  5. Put out the carriage and go to the next screen, where you again must kill all birds before anything else.

:slight_smile:

I never even realized Links handedness until the outcry over this. Can’t say I care one way or the other which hand he uses.

Yes, only the bird with the bomb makes the wagon veer - and that’s the only bird you need to kill.

At the top of the screen is a bar that shows how much of the wagon the fire has destroyed. Pay attention to that when you’re not focusing on the bird, so you know if you need to put out the fire.

And once you get past it once, if you ever start playing again? SO much easier to get past the second time - because you know what you need to do.

Thanks for the info on how the controls work, but I’m confused by one part of Unintentionally Blank’s post:

You can play gamecube games on the Wii?? What, pray tell, is a wavebird controller?

Yep, it’s fully backwards compatible with the Gamecube, and even has ports to accept Gamecube controllers. There’s really no reason to keep your Gamecube if you get a Wii, since it does everything the GC did and more.

Further, the Wii has what’s called the Virtual Console, which has select games from the NES, SNES, Genesis, TurboGrafx 16, and now Neo-Geo available to download onto the console, which you can then play using the remote, a GC controller, or a Classic Controller peripheral that mimics the SNES controller.

A Wavebird is a very good wireless Gamecube controller.

And it’s made by Nintendo, and not some cheap third-party knockoff.